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			12 lines
		
	
	
	
		
			612 B
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
	
		
			612 B
		
	
	
	
		
			XML
		
	
	
	
	
	
|   | <?xml version="1.0" encoding="UTF-8" ?> | ||
|  | <class name="VisualShaderNodeWorldPositionFromDepth" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
|  | 	<brief_description> | ||
|  | 		A visual shader node that calculates the position of the pixel in world space using the depth texture. | ||
|  | 	</brief_description> | ||
|  | 	<description> | ||
|  | 		The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics. | ||
|  | 	</description> | ||
|  | 	<tutorials> | ||
|  | 	</tutorials> | ||
|  | </class> |