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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Multiplies a [Transform3D] and a [Vector3] within the visual shader graph. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> | 
					
						
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										 |  |  | 			The multiplication type to be performed. See [enum Operator] for options. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 		<constant name="OP_AxB" value="0" enum="Operator"> | 
					
						
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										 |  |  | 			Multiplies transform [code]a[/code] by the vector [code]b[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="OP_BxA" value="1" enum="Operator"> | 
					
						
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										 |  |  | 			Multiplies vector [code]b[/code] by the transform [code]a[/code]. | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="OP_3x3_AxB" value="2" enum="Operator"> | 
					
						
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										 |  |  | 			Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform. | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="OP_3x3_BxA" value="3" enum="Operator"> | 
					
						
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										 |  |  | 			Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="OP_MAX" value="4" enum="Operator"> | 
					
						
							|  |  |  | 			Represents the size of the [enum Operator] enum. | 
					
						
							|  |  |  | 		</constant> | 
					
						
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										 |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |