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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  gl_manager_x11.h                                                     */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef GL_MANAGER_X11_H
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							|  |  |  | #define GL_MANAGER_X11_H
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										 |  |  | 
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							|  |  |  | #ifdef X11_ENABLED
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										 |  |  | #ifdef GLES3_ENABLED
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										 |  |  | #include "core/os/os.h"
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										 |  |  | #include "core/templates/local_vector.h"
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							|  |  |  | #include "servers/display_server.h"
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										 |  |  | #include <X11/Xlib.h>
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										 |  |  | #include <X11/extensions/Xrender.h>
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										 |  |  | struct GLManager_X11_Private; | 
					
						
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										 |  |  | class GLManager_X11 { | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	enum ContextType { | 
					
						
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										 |  |  | 		GLES_3_0_COMPATIBLE, | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  | 	// any data specific to the window
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							|  |  |  | 	struct GLWindow { | 
					
						
							|  |  |  | 		GLWindow() { in_use = false; } | 
					
						
							|  |  |  | 		bool in_use; | 
					
						
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							|  |  |  | 		// the external ID .. should match the GL window number .. unused I think
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							|  |  |  | 		DisplayServer::WindowID window_id; | 
					
						
							|  |  |  | 		int width; | 
					
						
							|  |  |  | 		int height; | 
					
						
							|  |  |  | 		::Window x11_window; | 
					
						
							|  |  |  | 		int gldisplay_id; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct GLDisplay { | 
					
						
							|  |  |  | 		GLDisplay() { context = nullptr; } | 
					
						
							|  |  |  | 		~GLDisplay(); | 
					
						
							|  |  |  | 		GLManager_X11_Private *context; | 
					
						
							|  |  |  | 		::Display *x11_display; | 
					
						
							|  |  |  | 		XVisualInfo x_vi; | 
					
						
							|  |  |  | 		XSetWindowAttributes x_swa; | 
					
						
							|  |  |  | 		unsigned long x_valuemask; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	// just for convenience, window and display struct
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							|  |  |  | 	struct XWinDisp { | 
					
						
							|  |  |  | 		::Window x11_window; | 
					
						
							|  |  |  | 		::Display *x11_display; | 
					
						
							|  |  |  | 	} _x_windisp; | 
					
						
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							|  |  |  | 	LocalVector<GLWindow> _windows; | 
					
						
							|  |  |  | 	LocalVector<GLDisplay> _displays; | 
					
						
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							|  |  |  | 	GLWindow *_current_window; | 
					
						
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							|  |  |  | 	void _internal_set_current_window(GLWindow *p_win); | 
					
						
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							|  |  |  | 	GLWindow &get_window(unsigned int id) { return _windows[id]; } | 
					
						
							|  |  |  | 	const GLWindow &get_window(unsigned int id) const { return _windows[id]; } | 
					
						
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							|  |  |  | 	const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; } | 
					
						
							|  |  |  | 	const GLDisplay &get_display(unsigned int id) { return _displays[id]; } | 
					
						
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										 |  |  | 	bool double_buffer; | 
					
						
							|  |  |  | 	bool direct_render; | 
					
						
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										 |  |  | 	int glx_minor, glx_major; | 
					
						
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										 |  |  | 	bool use_vsync; | 
					
						
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										 |  |  | 	ContextType context_type; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	int _find_or_create_display(Display *p_x11_display); | 
					
						
							|  |  |  | 	Error _create_context(GLDisplay &gl_display); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height); | 
					
						
							|  |  |  | 	void window_destroy(DisplayServer::WindowID p_window_id); | 
					
						
							|  |  |  | 	void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); | 
					
						
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										 |  |  | 	void release_current(); | 
					
						
							|  |  |  | 	void make_current(); | 
					
						
							|  |  |  | 	void swap_buffers(); | 
					
						
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							|  |  |  | 	void window_make_current(DisplayServer::WindowID p_window_id); | 
					
						
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										 |  |  | 	Error initialize(); | 
					
						
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										 |  |  | 	void set_use_vsync(bool p_use); | 
					
						
							|  |  |  | 	bool is_using_vsync() const; | 
					
						
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										 |  |  | 	GLManager_X11(const Vector2i &p_size, ContextType p_context_type); | 
					
						
							|  |  |  | 	~GLManager_X11(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // GLES3_ENABLED
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										 |  |  | #endif // X11_ENABLED
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										 |  |  | 
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							|  |  |  | #endif // GL_MANAGER_X11_H
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