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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  pipeline_cache_rd.h                                                  */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef PIPELINE_CACHE_RD_H
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							|  |  |  | #define PIPELINE_CACHE_RD_H
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										 |  |  | #include "core/os/spin_lock.h"
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										 |  |  | #include "servers/rendering/rendering_device.h"
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										 |  |  | class PipelineCacheRD { | 
					
						
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										 |  |  | 	SpinLock spin_lock; | 
					
						
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										 |  |  | 	RID shader; | 
					
						
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										 |  |  | 	uint32_t input_mask; | 
					
						
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										 |  |  | 
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							|  |  |  | 	RD::RenderPrimitive render_primitive; | 
					
						
							|  |  |  | 	RD::PipelineRasterizationState rasterization_state; | 
					
						
							|  |  |  | 	RD::PipelineMultisampleState multisample_state; | 
					
						
							|  |  |  | 	RD::PipelineDepthStencilState depth_stencil_state; | 
					
						
							|  |  |  | 	RD::PipelineColorBlendState blend_state; | 
					
						
							|  |  |  | 	int dynamic_state_flags; | 
					
						
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										 |  |  | 	Vector<RD::PipelineSpecializationConstant> base_specialization_constants; | 
					
						
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							|  |  |  | 	struct Version { | 
					
						
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										 |  |  | 		RD::VertexFormatID vertex_id; | 
					
						
							|  |  |  | 		RD::FramebufferFormatID framebuffer_id; | 
					
						
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										 |  |  | 		uint32_t render_pass; | 
					
						
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										 |  |  | 		bool wireframe; | 
					
						
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										 |  |  | 		uint32_t bool_specializations; | 
					
						
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										 |  |  | 		RID pipeline; | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	Version *versions; | 
					
						
							|  |  |  | 	uint32_t version_count; | 
					
						
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										 |  |  | 	RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations = 0); | 
					
						
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										 |  |  | 
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							|  |  |  | 	void _clear(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants = Vector<RD::PipelineSpecializationConstant>()); | 
					
						
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										 |  |  | 	void update_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants); | 
					
						
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										 |  |  | 	void update_shader(RID p_shader); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe = false, uint32_t p_render_pass = 0, uint32_t p_bool_specializations = 0) { | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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							|  |  |  | 		ERR_FAIL_COND_V_MSG(shader.is_null(), RID(), | 
					
						
							|  |  |  | 				"Attempted to use an unused shader variant (shader is null),"); | 
					
						
							|  |  |  | #endif
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										 |  |  | 
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							|  |  |  | 		spin_lock.lock(); | 
					
						
							|  |  |  | 		RID result; | 
					
						
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										 |  |  | 		for (uint32_t i = 0; i < version_count; i++) { | 
					
						
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										 |  |  | 			if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id && versions[i].wireframe == p_wireframe && versions[i].render_pass == p_render_pass && versions[i].bool_specializations == p_bool_specializations) { | 
					
						
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										 |  |  | 				result = versions[i].pipeline; | 
					
						
							|  |  |  | 				spin_lock.unlock(); | 
					
						
							|  |  |  | 				return result; | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		result = _generate_version(p_vertex_format_id, p_framebuffer_format_id, p_wireframe, p_render_pass, p_bool_specializations); | 
					
						
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										 |  |  | 		spin_lock.unlock(); | 
					
						
							|  |  |  | 		return result; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ uint32_t get_vertex_input_mask() const { | 
					
						
							|  |  |  | 		return input_mask; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void clear(); | 
					
						
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										 |  |  | 	PipelineCacheRD(); | 
					
						
							|  |  |  | 	~PipelineCacheRD(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // RENDER_PIPELINE_CACHE_RD_H
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