mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
	
	
		
			206 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			206 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*************************************************************************/ | ||
|  | /*  godot_nativescript.cpp                                               */ | ||
|  | /*************************************************************************/ | ||
|  | /*                       This file is part of:                           */ | ||
|  | /*                           GODOT ENGINE                                */ | ||
|  | /*                    http://www.godotengine.org                         */ | ||
|  | /*************************************************************************/ | ||
|  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | ||
|  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | ||
|  | /*                                                                       */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining */ | ||
|  | /* a copy of this software and associated documentation files (the       */ | ||
|  | /* "Software"), to deal in the Software without restriction, including   */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to */ | ||
|  | /* the following conditions:                                             */ | ||
|  | /*                                                                       */ | ||
|  | /* The above copyright notice and this permission notice shall be        */ | ||
|  | /* included in all copies or substantial portions of the Software.       */ | ||
|  | /*                                                                       */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||
|  | /*************************************************************************/ | ||
|  | #include "godot_nativescript.h"
 | ||
|  | 
 | ||
|  | #include "nativescript.h"
 | ||
|  | 
 | ||
|  | #include "class_db.h"
 | ||
|  | #include "error_macros.h"
 | ||
|  | #include "gdnative.h"
 | ||
|  | #include "global_constants.h"
 | ||
|  | #include "project_settings.h"
 | ||
|  | #include "variant.h"
 | ||
|  | 
 | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | extern "C" void _native_script_hook() { | ||
|  | } | ||
|  | 
 | ||
|  | #define NSL NativeScriptLanguage::get_singleton()
 | ||
|  | 
 | ||
|  | // Script API
 | ||
|  | 
 | ||
|  | void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { | ||
|  | 
 | ||
|  | 	String *s = (String *)p_gdnative_handle; | ||
|  | 
 | ||
|  | 	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; | ||
|  | 
 | ||
|  | 	NativeScriptDesc desc; | ||
|  | 
 | ||
|  | 	desc.create_func = p_create_func; | ||
|  | 	desc.destroy_func = p_destroy_func; | ||
|  | 	desc.is_tool = false; | ||
|  | 
 | ||
|  | 	desc.base = p_base; | ||
|  | 
 | ||
|  | 	if (classes->has(p_base)) { | ||
|  | 		desc.base_data = &(*classes)[p_base]; | ||
|  | 		desc.base_native_type = desc.base_data->base_native_type; | ||
|  | 	} else { | ||
|  | 		desc.base_data = NULL; | ||
|  | 		desc.base_native_type = p_base; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	classes->insert(p_name, desc); | ||
|  | } | ||
|  | 
 | ||
|  | void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { | ||
|  | 
 | ||
|  | 	String *s = (String *)p_gdnative_handle; | ||
|  | 
 | ||
|  | 	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; | ||
|  | 
 | ||
|  | 	NativeScriptDesc desc; | ||
|  | 
 | ||
|  | 	desc.create_func = p_create_func; | ||
|  | 	desc.destroy_func = p_destroy_func; | ||
|  | 	desc.is_tool = true; | ||
|  | 	desc.base = p_base; | ||
|  | 
 | ||
|  | 	if (classes->has(p_base)) { | ||
|  | 		desc.base_data = &(*classes)[p_base]; | ||
|  | 		desc.base_native_type = desc.base_data->base_native_type; | ||
|  | 	} else { | ||
|  | 		desc.base_data = NULL; | ||
|  | 		desc.base_native_type = p_base; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	classes->insert(p_name, desc); | ||
|  | } | ||
|  | 
 | ||
|  | void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { | ||
|  | 
 | ||
|  | 	String *s = (String *)p_gdnative_handle; | ||
|  | 
 | ||
|  | 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); | ||
|  | 
 | ||
|  | 	if (!E) { | ||
|  | 		ERR_EXPLAIN("Attempt to register method on non-existant class!"); | ||
|  | 		ERR_FAIL(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	NativeScriptDesc::Method method; | ||
|  | 	method.method = p_method; | ||
|  | 	method.rpc_mode = p_attr.rpc_type; | ||
|  | 	method.info = MethodInfo(p_function_name); | ||
|  | 
 | ||
|  | 	E->get().methods.insert(p_function_name, method); | ||
|  | } | ||
|  | 
 | ||
|  | void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { | ||
|  | 
 | ||
|  | 	String *s = (String *)p_gdnative_handle; | ||
|  | 
 | ||
|  | 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); | ||
|  | 
 | ||
|  | 	if (!E) { | ||
|  | 		ERR_EXPLAIN("Attempt to register method on non-existant class!"); | ||
|  | 		ERR_FAIL(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	NativeScriptDesc::Property property; | ||
|  | 	property.default_value = *(Variant *)&p_attr->default_value; | ||
|  | 	property.getter = p_get_func; | ||
|  | 	property.rset_mode = p_attr->rset_type; | ||
|  | 	property.setter = p_set_func; | ||
|  | 	property.info = PropertyInfo((Variant::Type)p_attr->type, | ||
|  | 			p_path, | ||
|  | 			(PropertyHint)p_attr->hint, | ||
|  | 			*(String *)&p_attr->hint_string, | ||
|  | 			(PropertyUsageFlags)p_attr->usage); | ||
|  | 
 | ||
|  | 	E->get().properties.insert(p_path, property); | ||
|  | } | ||
|  | 
 | ||
|  | void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) { | ||
|  | 
 | ||
|  | 	String *s = (String *)p_gdnative_handle; | ||
|  | 
 | ||
|  | 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); | ||
|  | 
 | ||
|  | 	if (!E) { | ||
|  | 		ERR_EXPLAIN("Attempt to register method on non-existant class!"); | ||
|  | 		ERR_FAIL(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	List<PropertyInfo> args; | ||
|  | 	Vector<Variant> default_args; | ||
|  | 
 | ||
|  | 	for (int i = 0; i < p_signal->num_args; i++) { | ||
|  | 		PropertyInfo info; | ||
|  | 
 | ||
|  | 		godot_signal_argument arg = p_signal->args[i]; | ||
|  | 
 | ||
|  | 		info.hint = (PropertyHint)arg.hint; | ||
|  | 		info.hint_string = *(String *)&arg.hint_string; | ||
|  | 		info.name = *(String *)&arg.name; | ||
|  | 		info.type = (Variant::Type)arg.type; | ||
|  | 		info.usage = (PropertyUsageFlags)arg.usage; | ||
|  | 
 | ||
|  | 		args.push_back(info); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	for (int i = 0; i < p_signal->num_default_args; i++) { | ||
|  | 		Variant *v; | ||
|  | 		godot_signal_argument attrib = p_signal->args[i]; | ||
|  | 
 | ||
|  | 		v = (Variant *)&attrib.default_value; | ||
|  | 
 | ||
|  | 		default_args.push_back(*v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	MethodInfo method_info; | ||
|  | 	method_info.name = *(String *)&p_signal->name; | ||
|  | 	method_info.arguments = args; | ||
|  | 	method_info.default_arguments = default_args; | ||
|  | 
 | ||
|  | 	NativeScriptDesc::Signal signal; | ||
|  | 	signal.signal = method_info; | ||
|  | 
 | ||
|  | 	E->get().signals_.insert(*(String *)&p_signal->name, signal); | ||
|  | } | ||
|  | 
 | ||
|  | void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { | ||
|  | 	Object *instance = (Object *)p_instance; | ||
|  | 	if (!instance) | ||
|  | 		return NULL; | ||
|  | 	if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { | ||
|  | 		// return ((NativeScriptInstance *)instance->get_script_instance())->get_userdata();
 | ||
|  | 	} | ||
|  | 	return NULL; | ||
|  | } | ||
|  | 
 | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 |