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								/*************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*  thread.cpp                                                           */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                       This file is part of:                           */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                           GODOT ENGINE                                */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*                      https://godotengine.org                          */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* the following conditions:                                             */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* The above copyright notice and this permission notice shall be        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* included in all copies or substantial portions of the Software.       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "platform_config.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# ifndef PLATFORM_THREAD_OVERRIDE  // See details in thread.h
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "thread.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/object/script_language.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/templates/safe_refcount.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Error  ( * Thread : : set_name_func ) ( const  String  & )  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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								void  ( * Thread : : set_priority_func ) ( Thread : : Priority )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  ( * Thread : : init_func ) ( )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  ( * Thread : : term_func ) ( )  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								uint64_t  Thread : : _thread_id_hash ( const  std : : thread : : id  & p_t )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									static  std : : hash < std : : thread : : id >  hasher ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  hasher ( p_t ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								Thread : : ID  Thread : : main_thread_id  =  _thread_id_hash ( std : : this_thread : : get_id ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								thread_local  Thread : : ID  Thread : : caller_id  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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								void  Thread : : _set_platform_funcs ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Error  ( * p_set_name_func ) ( const  String  & ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										void  ( * p_set_priority_func ) ( Thread : : Priority ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										void  ( * p_init_func ) ( ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										void  ( * p_term_func ) ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Thread : : set_name_func  =  p_set_name_func ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Thread : : set_priority_func  =  p_set_priority_func ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Thread : : init_func  =  p_init_func ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Thread : : term_func  =  p_term_func ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
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								void  Thread : : callback ( Thread  * p_self ,  const  Settings  & p_settings ,  Callback  p_callback ,  void  * p_userdata )  { 
							 
						 
					
						
							
								
									
										
										
										
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									Thread : : caller_id  =  _thread_id_hash ( p_self - > thread . get_id ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( set_priority_func )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										set_priority_func ( p_settings . priority ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( init_func )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										init_func ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ScriptServer : : thread_enter ( ) ;  //scripts may need to attach a stack
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									p_callback ( p_userdata ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ScriptServer : : thread_exit ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( term_func )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										term_func ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  Thread : : start ( Thread : : Callback  p_callback ,  void  * p_user ,  const  Settings  & p_settings )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( id  ! =  _thread_id_hash ( std : : thread : : id ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										WARN_PRINT ( " A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										thread . detach ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										std : : thread  empty_thread ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										thread . swap ( empty_thread ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									std : : thread  new_thread ( & Thread : : callback ,  this ,  p_settings ,  p_callback ,  p_user ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									thread . swap ( new_thread ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									id  =  _thread_id_hash ( thread . get_id ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  Thread : : is_started ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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									return  id  ! =  _thread_id_hash ( std : : thread : : id ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  Thread : : wait_to_finish ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( id  ! =  _thread_id_hash ( std : : thread : : id ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_FAIL_COND_MSG ( id  = =  get_caller_id ( ) ,  " A Thread can't wait for itself to finish. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										thread . join ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										std : : thread  empty_thread ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										thread . swap ( empty_thread ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										id  =  _thread_id_hash ( std : : thread : : id ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Error  Thread : : set_name ( const  String  & p_name )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( set_name_func )  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  set_name_func ( p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									return  ERR_UNAVAILABLE ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
									
										
										
										
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								Thread : : Thread ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									caller_id  =  _thread_id_hash ( std : : this_thread : : get_id ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								Thread : : ~ Thread ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( id  ! =  _thread_id_hash ( std : : thread : : id ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef DEBUG_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										WARN_PRINT ( " A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										thread . detach ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# endif  // PLATFORM_THREAD_OVERRIDE