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								/*************************************************************************/
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								/*  joypad_uwp.cpp                                                     */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "joypad_uwp.h"
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								using namespace Windows::Gaming::Input;
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								using namespace Windows::Foundation;
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								void JoypadUWP::register_events() {
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									Gamepad::GamepadAdded +=
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										ref new EventHandler<Gamepad^>(this, &JoypadUWP::OnGamepadAdded);
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									Gamepad::GamepadRemoved +=
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										ref new EventHandler<Gamepad^>(this, &JoypadUWP::OnGamepadRemoved);
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								}
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								uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) {
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									for (int i = 0; i < MAX_CONTROLLERS; i++) {
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										if (!controllers[i].connected) break;
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										switch (controllers[i].type) {
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										case ControllerType::GAMEPAD_CONTROLLER: {
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											GamepadReading reading = ((Gamepad^)controllers[i].controller_reference)->GetCurrentReading();
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											int button_mask = (int)GamepadButtons::Menu;
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											for (int j = 0; j < 14; j++) {
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												p_last_id = input->joy_button(p_last_id, controllers[i].id, j,(int)reading.Buttons & button_mask);
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												button_mask *= 2;
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											}
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											p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
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											p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
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											p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
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											p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
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											p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
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											p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
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											break;
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										}
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										}
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									}
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									return p_last_id;
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								}
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								JoypadUWP::JoypadUWP() {
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									for (int i = 0; i < MAX_CONTROLLERS; i++)
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										controllers[i].id = i;
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								}
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								JoypadUWP::JoypadUWP(InputDefault * p_input) {
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									input = p_input;
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									JoypadUWP();
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								}
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								void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
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									short idx = -1;
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									for (int i = 0; i < MAX_CONTROLLERS; i++) {
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										if (!controllers[i].connected) {
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											idx = i;
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											break;
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										}
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									}
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									ERR_FAIL_COND(idx == -1);
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									controllers[idx].connected = true;
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									controllers[idx].controller_reference = value;
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									controllers[idx].id = idx;
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									controllers[idx].type = ControllerType::GAMEPAD_CONTROLLER;
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									input->joy_connection_changed(controllers[idx].id, true, "Xbox Controller", "__UWP_GAMEPAD__");
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								}
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								void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
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									short idx = -1;
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									for (int i = 0; i < MAX_CONTROLLERS; i++) {
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										if (controllers[i].controller_reference == value) {
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											idx = i;
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											break;
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										}
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									}
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									ERR_FAIL_COND(idx == -1);
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									for (int i = idx + 1; i < MAX_CONTROLLERS - 1; i++) {
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										if (!controllers[i].connected) {
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											break;
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										}
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										controllers[i - 1] = controllers[i];
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									}
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									controllers[MAX_CONTROLLERS - 1] = ControllerDevice();
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									input->joy_connection_changed(idx, false, "Xbox Controller");
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								}
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											2017-01-08 17:05:51 -03:00
										 
									 
								 
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								InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
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											2016-09-03 19:25:43 -03:00
										 
									 
								 
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									InputDefault::JoyAxis jx;
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									jx.min = p_trigger ? 0 : -1;
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									jx.value = (float)(p_negate ? -p_val : p_val);
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									return jx;
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								}
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