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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  noise_texture_2d.cpp                                                  */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #include "noise_texture_2d.h"
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										 |  |  | 
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										 |  |  | #include "noise.h"
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										 |  |  | 
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										 |  |  | NoiseTexture2D::NoiseTexture2D() { | 
					
						
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										 |  |  | 	noise = Ref<Noise>(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | NoiseTexture2D::~NoiseTexture2D() { | 
					
						
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										 |  |  | 	ERR_FAIL_NULL(RenderingServer::get_singleton()); | 
					
						
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										 |  |  | 	if (texture.is_valid()) { | 
					
						
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										 |  |  | 		RS::get_singleton()->free(texture); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (noise_thread.is_started()) { | 
					
						
							|  |  |  | 		noise_thread.wait_to_finish(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void NoiseTexture2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture2D::_update_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture2D::_generate_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture2D::_thread_done); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture2D::set_width); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture2D::set_height); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_invert", "invert"), &NoiseTexture2D::set_invert); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_invert"), &NoiseTexture2D::get_invert); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_in_3d_space", "enable"), &NoiseTexture2D::set_in_3d_space); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_in_3d_space"), &NoiseTexture2D::is_in_3d_space); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "invert"), &NoiseTexture2D::set_generate_mipmaps); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_generating_mipmaps"), &NoiseTexture2D::is_generating_mipmaps); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture2D::set_seamless); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture2D::get_seamless); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_seamless_blend_skirt", "seamless_blend_skirt"), &NoiseTexture2D::set_seamless_blend_skirt); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_seamless_blend_skirt"), &NoiseTexture2D::get_seamless_blend_skirt); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_as_normal_map", "as_normal_map"), &NoiseTexture2D::set_as_normal_map); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_normal_map"), &NoiseTexture2D::is_normal_map); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture2D::set_bump_strength); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture2D::get_bump_strength); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_normalize", "normalize"), &NoiseTexture2D::set_normalize); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("is_normalized"), &NoiseTexture2D::is_normalized); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_color_ramp", "gradient"), &NoiseTexture2D::set_color_ramp); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_color_ramp"), &NoiseTexture2D::get_color_ramp); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture2D::set_noise); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture2D::get_noise); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater,suffix:px"), "set_width", "get_width"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater,suffix:px"), "set_height", "get_height"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert"), "set_invert", "get_invert"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "in_3d_space"), "set_in_3d_space", "is_in_3d_space"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "is_generating_mipmaps"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "seamless_blend_skirt", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_seamless_blend_skirt", "get_seamless_blend_skirt"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map"); | 
					
						
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												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											
										 
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalize"), "set_normalize", "is_normalized"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "Noise"), "set_noise", "get_noise"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void NoiseTexture2D::_validate_property(PropertyInfo &p_property) const { | 
					
						
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										 |  |  | 	if (p_property.name == "bump_strength") { | 
					
						
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										 |  |  | 		if (!as_normal_map) { | 
					
						
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										 |  |  | 			p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (p_property.name == "seamless_blend_skirt") { | 
					
						
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										 |  |  | 		if (!seamless) { | 
					
						
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										 |  |  | 			p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void NoiseTexture2D::_set_texture_image(const Ref<Image> &p_image) { | 
					
						
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										 |  |  | 	image = p_image; | 
					
						
							|  |  |  | 	if (image.is_valid()) { | 
					
						
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										 |  |  | 		if (texture.is_valid()) { | 
					
						
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										 |  |  | 			RID new_texture = RS::get_singleton()->texture_2d_create(p_image); | 
					
						
							|  |  |  | 			RS::get_singleton()->texture_replace(texture, new_texture); | 
					
						
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										 |  |  | 		} else { | 
					
						
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										 |  |  | 			texture = RS::get_singleton()->texture_2d_create(p_image); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void NoiseTexture2D::_thread_done(const Ref<Image> &p_image) { | 
					
						
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										 |  |  | 	_set_texture_image(p_image); | 
					
						
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										 |  |  | 	noise_thread.wait_to_finish(); | 
					
						
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										 |  |  | 	if (regen_queued) { | 
					
						
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										 |  |  | 		noise_thread.start(_thread_function, this); | 
					
						
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										 |  |  | 		regen_queued = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void NoiseTexture2D::_thread_function(void *p_ud) { | 
					
						
							|  |  |  | 	NoiseTexture2D *tex = static_cast<NoiseTexture2D *>(p_ud); | 
					
						
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										 |  |  | 	tex->call_deferred(SNAME("_thread_done"), tex->_generate_texture()); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void NoiseTexture2D::_queue_update() { | 
					
						
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										 |  |  | 	if (update_queued) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
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							|  |  |  | 	update_queued = true; | 
					
						
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										 |  |  | 	call_deferred(SNAME("_update_texture")); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | Ref<Image> NoiseTexture2D::_generate_texture() { | 
					
						
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										 |  |  | 	// Prevent memdelete due to unref() on other thread.
 | 
					
						
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										 |  |  | 	Ref<Noise> ref_noise = noise; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (ref_noise.is_null()) { | 
					
						
							|  |  |  | 		return Ref<Image>(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	Ref<Image> new_image; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (seamless) { | 
					
						
							| 
									
										
										
										
											2023-04-28 13:19:42 -07:00
										 |  |  | 		new_image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt, normalize); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2023-04-28 13:19:42 -07:00
										 |  |  | 		new_image = ref_noise->get_image(size.x, size.y, invert, in_3d_space, normalize); | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	if (color_ramp.is_valid()) { | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 		new_image = _modulate_with_gradient(new_image, color_ramp); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-12-23 09:34:26 +00:00
										 |  |  | 	if (as_normal_map) { | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 		new_image->bump_map_to_normal_map(bump_strength); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	if (generate_mipmaps) { | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 		new_image->generate_mipmaps(); | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 	return new_image; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | Ref<Image> NoiseTexture2D::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient) { | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	int width = p_image->get_width(); | 
					
						
							|  |  |  | 	int height = p_image->get_height(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-22 20:06:19 +02:00
										 |  |  | 	Ref<Image> new_image = Image::create_empty(width, height, false, Image::FORMAT_RGBA8); | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int row = 0; row < height; row++) { | 
					
						
							|  |  |  | 		for (int col = 0; col < width; col++) { | 
					
						
							|  |  |  | 			Color pixel_color = p_image->get_pixel(col, row); | 
					
						
							| 
									
										
										
										
											2023-01-06 02:46:08 +01:00
										 |  |  | 			Color ramp_color = p_gradient->get_color_at_offset(pixel_color.get_luminance()); | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 			new_image->set_pixel(col, row, ramp_color); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return new_image; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::_update_texture() { | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	bool use_thread = true; | 
					
						
							|  |  |  | 	if (first_time) { | 
					
						
							|  |  |  | 		use_thread = false; | 
					
						
							|  |  |  | 		first_time = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (use_thread) { | 
					
						
							| 
									
										
										
										
											2021-01-19 13:29:41 +01:00
										 |  |  | 		if (!noise_thread.is_started()) { | 
					
						
							|  |  |  | 			noise_thread.start(_thread_function, this); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 			regen_queued = false; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			regen_queued = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2022-09-29 12:53:28 +03:00
										 |  |  | 		Ref<Image> new_image = _generate_texture(); | 
					
						
							|  |  |  | 		_set_texture_image(new_image); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-01-07 11:35:34 +01:00
										 |  |  | 	update_queued = false; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_noise(Ref<Noise> p_noise) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (p_noise == noise) { | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	if (noise.is_valid()) { | 
					
						
							| 
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 |  |  | 		noise->disconnect_changed(callable_mp(this, &NoiseTexture2D::_queue_update)); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	noise = p_noise; | 
					
						
							|  |  |  | 	if (noise.is_valid()) { | 
					
						
							| 
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 |  |  | 		noise->connect_changed(callable_mp(this, &NoiseTexture2D::_queue_update)); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | Ref<Noise> NoiseTexture2D::get_noise() { | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	return noise; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_width(int p_width) { | 
					
						
							| 
									
										
										
										
											2021-06-14 12:29:41 +08:00
										 |  |  | 	ERR_FAIL_COND(p_width <= 0); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (p_width == size.x) { | 
					
						
							| 
									
										
										
										
											2020-05-10 12:56:01 +02:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	size.x = p_width; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_height(int p_height) { | 
					
						
							| 
									
										
										
										
											2021-06-14 12:29:41 +08:00
										 |  |  | 	ERR_FAIL_COND(p_height <= 0); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (p_height == size.y) { | 
					
						
							| 
									
										
										
										
											2020-05-10 12:56:01 +02:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	size.y = p_height; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_invert(bool p_invert) { | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 	if (p_invert == invert) { | 
					
						
							| 
									
										
										
										
											2021-05-17 21:51:05 -07:00
										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 	invert = p_invert; | 
					
						
							| 
									
										
										
										
											2021-05-17 21:51:05 -07:00
										 |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | bool NoiseTexture2D::get_invert() const { | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 	return invert; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_in_3d_space(bool p_enable) { | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	if (p_enable == in_3d_space) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	in_3d_space = p_enable; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | bool NoiseTexture2D::is_in_3d_space() const { | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	return in_3d_space; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_generate_mipmaps(bool p_enable) { | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	if (p_enable == generate_mipmaps) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	generate_mipmaps = p_enable; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | bool NoiseTexture2D::is_generating_mipmaps() const { | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	return generate_mipmaps; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_seamless(bool p_seamless) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (p_seamless == seamless) { | 
					
						
							| 
									
										
										
										
											2020-05-10 12:56:01 +02:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	seamless = p_seamless; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 	notify_property_list_changed(); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | bool NoiseTexture2D::get_seamless() { | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	return seamless; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_seamless_blend_skirt(real_t p_blend_skirt) { | 
					
						
							| 
									
										
										
										
											2023-01-06 02:46:08 +01:00
										 |  |  | 	ERR_FAIL_COND(p_blend_skirt < 0 || p_blend_skirt > 1); | 
					
						
							| 
									
										
										
										
											2022-04-20 10:44:00 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 	if (p_blend_skirt == seamless_blend_skirt) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	seamless_blend_skirt = p_blend_skirt; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | real_t NoiseTexture2D::get_seamless_blend_skirt() { | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 	return seamless_blend_skirt; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_as_normal_map(bool p_as_normal_map) { | 
					
						
							| 
									
										
										
										
											2020-12-23 09:34:26 +00:00
										 |  |  | 	if (p_as_normal_map == as_normal_map) { | 
					
						
							| 
									
										
										
										
											2020-05-10 12:56:01 +02:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-12-23 09:34:26 +00:00
										 |  |  | 	as_normal_map = p_as_normal_map; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	_queue_update(); | 
					
						
							| 
									
										
										
										
											2021-02-10 17:18:45 -03:00
										 |  |  | 	notify_property_list_changed(); | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | bool NoiseTexture2D::is_normal_map() { | 
					
						
							| 
									
										
										
										
											2020-12-23 09:34:26 +00:00
										 |  |  | 	return as_normal_map; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_bump_strength(float p_bump_strength) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (p_bump_strength == bump_strength) { | 
					
						
							| 
									
										
										
										
											2020-05-10 12:56:01 +02:00
										 |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-03-03 10:50:55 -08:00
										 |  |  | 	bump_strength = p_bump_strength; | 
					
						
							| 
									
										
										
										
											2020-12-23 09:34:26 +00:00
										 |  |  | 	if (as_normal_map) { | 
					
						
							| 
									
										
										
										
											2019-03-03 10:50:55 -08:00
										 |  |  | 		_queue_update(); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-03-03 10:50:55 -08:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | float NoiseTexture2D::get_bump_strength() { | 
					
						
							| 
									
										
										
										
											2019-03-03 10:50:55 -08:00
										 |  |  | 	return bump_strength; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | void NoiseTexture2D::set_color_ramp(const Ref<Gradient> &p_gradient) { | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	if (p_gradient == color_ramp) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (color_ramp.is_valid()) { | 
					
						
							| 
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 |  |  | 		color_ramp->disconnect_changed(callable_mp(this, &NoiseTexture2D::_queue_update)); | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	color_ramp = p_gradient; | 
					
						
							|  |  |  | 	if (color_ramp.is_valid()) { | 
					
						
							| 
									
										
										
										
											2023-07-03 21:29:37 +02:00
										 |  |  | 		color_ramp->connect_changed(callable_mp(this, &NoiseTexture2D::_queue_update)); | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-29 14:56:10 +01:00
										 |  |  | void NoiseTexture2D::set_normalize(bool p_normalize) { | 
					
						
							|  |  |  | 	if (normalize == p_normalize) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	normalize = p_normalize; | 
					
						
							|  |  |  | 	_queue_update(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool NoiseTexture2D::is_normalized() const { | 
					
						
							|  |  |  | 	return normalize; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | Ref<Gradient> NoiseTexture2D::get_color_ramp() const { | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	return color_ramp; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | int NoiseTexture2D::get_width() const { | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	return size.x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | int NoiseTexture2D::get_height() const { | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 	return size.y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | RID NoiseTexture2D::get_rid() const { | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 	if (!texture.is_valid()) { | 
					
						
							| 
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 |  |  | 		texture = RS::get_singleton()->texture_2d_placeholder_create(); | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-11 15:43:37 -03:00
										 |  |  | 	return texture; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-24 18:08:09 -05:00
										 |  |  | Ref<Image> NoiseTexture2D::get_image() const { | 
					
						
							| 
									
										
										
										
											2021-03-28 12:32:17 +01:00
										 |  |  | 	return image; | 
					
						
							| 
									
										
										
										
											2018-08-25 00:25:06 +02:00
										 |  |  | } |