2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  grid_map.h                                                           */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								#ifndef GRID_MAP_H
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								#define GRID_MAP_H
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											2016-04-20 21:19:05 +03:00
										 
									 
								 
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								#include "scene/3d/navigation.h"
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								#include "scene/3d/spatial.h"
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								#include "scene/resources/mesh_library.h"
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								#include "scene/resources/multimesh.h"
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								//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
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								//should scale better with hardware that supports instancing
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								class GridMap : public Spatial {
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									GDCLASS(GridMap, Spatial);
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									enum {
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										MAP_DIRTY_TRANSFORMS = 1,
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										MAP_DIRTY_INSTANCES = 2,
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									};
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									union IndexKey {
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										struct {
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											int16_t x;
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											int16_t y;
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											int16_t z;
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										};
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										uint64_t key;
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										_FORCE_INLINE_ bool operator<(const IndexKey &p_key) const {
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											return key < p_key.key;
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										}
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										IndexKey() { key = 0; }
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									};
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									/**
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									 * @brief A Cell is a single cell in the cube map space; it is defined by its coordinates and the populating Item, identified by int id.
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									 */
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									union Cell {
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										struct {
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											unsigned int item : 16;
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											unsigned int rot : 5;
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											unsigned int layer : 8;
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										};
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										uint32_t cell;
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										Cell() {
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											item = 0;
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											rot = 0;
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											layer = 0;
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										}
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									};
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									/**
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									 * @brief An Octant is a prism containing Cells, and possibly belonging to an Area.
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									 * A GridMap can have multiple Octants.
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									 */
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									struct Octant {
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										struct NavMesh {
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											int id;
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											Transform xform;
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										};
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										struct MultimeshInstance {
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											RID instance;
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											RID multimesh;
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											struct Item {
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												int index;
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												Transform transform;
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												IndexKey key;
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											};
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											Vector<Item> items; //tools only, for changing visibility
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										};
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										Vector<MultimeshInstance> multimesh_instances;
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										Set<IndexKey> cells;
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										RID collision_debug;
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										RID collision_debug_instance;
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										bool dirty;
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										RID static_body;
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										Map<IndexKey, NavMesh> navmesh_ids;
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									};
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									union OctantKey {
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										struct {
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											int16_t x;
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											int16_t y;
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											int16_t z;
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											2017-08-26 00:40:45 -03:00
										 
									 
								 
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											int16_t empty;
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										};
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										uint64_t key;
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										_FORCE_INLINE_ bool operator<(const OctantKey &p_key) const {
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											return key < p_key.key;
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										}
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										//OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; }
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										OctantKey() { key = 0; }
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									};
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											2017-12-28 16:13:45 +01:00
										 
									 
								 
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									uint32_t collision_layer;
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									uint32_t collision_mask;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									Transform last_transform;
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									bool _in_tree;
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											2017-08-27 16:00:59 -03:00
										 
									 
								 
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									Vector3 cell_size;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									int octant_size;
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									bool center_x, center_y, center_z;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									float cell_scale;
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											2016-04-20 21:19:05 +03:00
										 
									 
								 
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									Navigation *navigation;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									bool clip;
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									bool clip_above;
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									int clip_floor;
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											2017-12-18 00:34:48 -03:00
										 
									 
								 
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									bool recreating_octants;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									Vector3::Axis clip_axis;
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											2018-08-22 03:10:54 -03:00
										 
									 
								 
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									Ref<MeshLibrary> mesh_library;
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											2021-03-11 13:34:57 +01:00
										 
									 
								 
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									bool use_in_baked_light;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									Map<OctantKey, Octant *> octant_map;
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									Map<IndexKey, Cell> cell_map;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void _recreate_octant_data();
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									struct BakeLight {
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										VS::LightType type;
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										Vector3 pos;
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										Vector3 dir;
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										float param[VS::LIGHT_PARAM_MAX];
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									};
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									_FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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										return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									}
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											2017-12-28 16:13:45 +01:00
										 
									 
								 
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									void _reset_physic_bodies_collision_filters();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void _octant_enter_world(const OctantKey &p_key);
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									void _octant_exit_world(const OctantKey &p_key);
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											2017-08-27 16:00:59 -03:00
										 
									 
								 
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									bool _octant_update(const OctantKey &p_key);
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									void _octant_clean_up(const OctantKey &p_key);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void _octant_transform(const OctantKey &p_key);
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									bool awaiting_update;
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											2017-08-27 16:00:59 -03:00
										 
									 
								 
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									void _queue_octants_dirty();
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									void _update_octants_callback();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									void resource_changed(const RES &p_res);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-08-26 00:40:45 -03:00
										 
									 
								 
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									void _clear_internal();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-10-07 12:30:58 +01:00
										 
									 
								 
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									Vector3 _get_offset() const;
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											2017-12-15 18:23:16 -03:00
										 
									 
								 
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									struct BakedMesh {
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										Ref<Mesh> mesh;
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											2017-12-18 00:34:48 -03:00
										 
									 
								 
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										RID instance;
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											2017-12-15 18:23:16 -03:00
										 
									 
								 
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									};
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											2017-12-18 00:34:48 -03:00
										 
									 
								 
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									Vector<BakedMesh> baked_meshes;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								protected:
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									bool _set(const StringName &p_name, const Variant &p_value);
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									bool _get(const StringName &p_name, Variant &r_ret) const;
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									void _get_property_list(List<PropertyInfo> *p_list) const;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void _notification(int p_what);
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											2017-09-04 21:52:44 +01:00
										 
									 
								 
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									void _update_visibility();
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									static void _bind_methods();
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								public:
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									enum {
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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										INVALID_CELL_ITEM = -1
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									};
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											2017-12-28 16:13:45 +01:00
										 
									 
								 
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									void set_collision_layer(uint32_t p_layer);
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									uint32_t get_collision_layer() const;
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									void set_collision_mask(uint32_t p_mask);
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									uint32_t get_collision_mask() const;
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									void set_collision_layer_bit(int p_bit, bool p_value);
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									bool get_collision_layer_bit(int p_bit) const;
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									void set_collision_mask_bit(int p_bit, bool p_value);
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									bool get_collision_mask_bit(int p_bit) const;
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											2018-08-22 03:10:54 -03:00
										 
									 
								 
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									void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
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									Ref<MeshLibrary> get_mesh_library() const;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2021-03-11 13:34:57 +01:00
										 
									 
								 
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									void set_use_in_baked_light(bool p_use_baked_light);
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									bool get_use_in_baked_light() const;
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											2017-08-27 16:00:59 -03:00
										 
									 
								 
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									void set_cell_size(const Vector3 &p_size);
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									Vector3 get_cell_size() const;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void set_octant_size(int p_size);
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									int get_octant_size() const;
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									void set_center_x(bool p_enable);
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									bool get_center_x() const;
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									void set_center_y(bool p_enable);
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									bool get_center_y() const;
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									void set_center_z(bool p_enable);
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									bool get_center_z() const;
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											2017-08-12 12:52:50 -04:00
										 
									 
								 
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									void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									int get_cell_item(int p_x, int p_y, int p_z) const;
							 | 
						
					
						
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									int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2018-02-01 09:57:10 +01:00
										 
									 
								 
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									Vector3 world_to_map(const Vector3 &p_world_pos) const;
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-07 12:30:58 +01:00
										 
									 
								 
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									Vector3 map_to_world(int p_x, int p_y, int p_z) const;
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void set_cell_scale(float p_scale);
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							 | 
							
							
									float get_cell_scale() const;
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											2017-10-05 15:34:34 +02:00
										 
									 
								 
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									Array get_used_cells() const;
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											2017-02-15 08:29:46 -03:00
										 
									 
								 
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									Array get_meshes();
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											2017-12-18 00:34:48 -03:00
										 
									 
								 
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									void clear_baked_meshes();
							 | 
						
					
						
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							 | 
							
							
									void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void clear();
							 | 
						
					
						
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							 | 
						
					
						
							
								
									
										
										
										
											2017-12-18 00:34:48 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									Array get_bake_meshes();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									RID get_bake_mesh_instance(int p_idx);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GridMap();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									~GridMap();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-27 21:07:15 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif // GRID_MAP_H
							 |