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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "CollisionShape2D"  inherits= "Node2D"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A node that provides a [Shape2D] to a [CollisionObject2D] parent.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Physics introduction" > $DOCS_URL/tutorials/physics/physics_introduction.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/2712</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<link  title= "2D Pong Demo" > https://godotengine.org/asset-library/asset/2728</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<link  title= "2D Kinematic Character Demo" > https://godotengine.org/asset-library/asset/2719</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "debug_color"  type= "Color"  setter= "set_debug_color"  getter= "get_debug_color"  default= "Color(0, 0, 0, 1)" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The collision shape debug color.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 1)[/code] value documented here is a placeholder, and not the actual default debug color.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "disabled"  type= "bool"  setter= "set_disabled"  getter= "is_disabled"  default= "false"  keywords= "enabled" > 
							 
						 
					
						
							
								
									
										
										
										
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											A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "one_way_collision"  type= "bool"  setter= "set_one_way_collision"  getter= "is_one_way_collision_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											Sets whether this collision shape should only detect collision on one side (top or bottom).
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a child of an [Area2D] node.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "one_way_collision_margin"  type= "float"  setter= "set_one_way_collision_margin"  getter= "get_one_way_collision_margin"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shape"  type= "Shape2D"  setter= "set_shape"  getter= "get_shape" > 
							 
						 
					
						
							
								
									
										
										
										
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											The actual shape owned by this collision shape.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>