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								/*  dir_access_windows.h                                                 */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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								/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef DIR_ACCESS_WINDOWS_H
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								#define DIR_ACCESS_WINDOWS_H
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								#ifdef WINDOWS_ENABLED
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								#include "os/dir_access.h"
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								/**
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									@author Juan Linietsky <reduz@gmail.com>
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								*/
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								struct DirAccessWindowsPrivate;
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								class DirAccessWindows : public DirAccess {
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									enum {
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										MAX_DRIVES=25
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									};
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									DirAccessWindowsPrivate *p;
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									/* Windows stuff */
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									char drives[MAX_DRIVES]; // a-z:
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									int drive_count;
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									String current_dir;
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									bool _cisdir;
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									bool _cishidden;
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								public:
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									virtual bool list_dir_begin(); ///< This starts dir listing
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									virtual String get_next();
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									virtual bool current_is_dir() const;
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									virtual bool current_is_hidden() const;
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									virtual void list_dir_end(); ///<
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									virtual int get_drive_count();
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									virtual String get_drive(int p_drive);
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									virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
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									virtual String get_current_dir(); ///< return current dir location
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									virtual bool file_exists(String p_file);
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									virtual bool dir_exists(String p_dir);
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									virtual Error make_dir(String p_dir);
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									virtual Error rename(String p_from, String p_to);
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									virtual Error remove(String p_name);
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									//virtual FileType get_file_type() const;
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									size_t get_space_left();
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									DirAccessWindows();
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									~DirAccessWindows();
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								};
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								#endif //WINDOWS_ENABLED
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								#endif
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