| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer_iphone.cpp                                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2015-04-18 14:38:54 -03:00
										 |  |  | /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifdef IPHONE_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "rasterizer_iphone.h"
 | 
					
						
							|  |  |  | #include "os/os.h"
 | 
					
						
							|  |  |  | #include "globals.h"
 | 
					
						
							|  |  |  | #include <stdio.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | _FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLfloat matrix[16]={ /* build a 16x16 matrix */ | 
					
						
							|  |  |  | 		tr.basis.elements[0][0], | 
					
						
							|  |  |  | 		tr.basis.elements[1][0], | 
					
						
							|  |  |  | 		tr.basis.elements[2][0], | 
					
						
							|  |  |  | 		0, | 
					
						
							|  |  |  | 		tr.basis.elements[0][1], | 
					
						
							|  |  |  | 		tr.basis.elements[1][1], | 
					
						
							|  |  |  | 		tr.basis.elements[2][1], | 
					
						
							|  |  |  | 		0, | 
					
						
							|  |  |  | 		tr.basis.elements[0][2], | 
					
						
							|  |  |  | 		tr.basis.elements[1][2], | 
					
						
							|  |  |  | 		tr.basis.elements[2][2], | 
					
						
							|  |  |  | 		0, | 
					
						
							|  |  |  | 		tr.origin.x, | 
					
						
							|  |  |  | 		tr.origin.y, | 
					
						
							|  |  |  | 		tr.origin.z, | 
					
						
							|  |  |  | 		1 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glLoadMatrixf(matrix); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | _FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLfloat matrix[16]={ /* build a 16x16 matrix */ | 
					
						
							|  |  |  | 		tr.basis.elements[0][0], | 
					
						
							|  |  |  | 		tr.basis.elements[1][0], | 
					
						
							|  |  |  | 		tr.basis.elements[2][0], | 
					
						
							|  |  |  | 		0, | 
					
						
							|  |  |  | 		tr.basis.elements[0][1], | 
					
						
							|  |  |  | 		tr.basis.elements[1][1], | 
					
						
							|  |  |  | 		tr.basis.elements[2][1], | 
					
						
							|  |  |  | 		0, | 
					
						
							|  |  |  | 		tr.basis.elements[0][2], | 
					
						
							|  |  |  | 		tr.basis.elements[1][2], | 
					
						
							|  |  |  | 		tr.basis.elements[2][2], | 
					
						
							|  |  |  | 		0, | 
					
						
							|  |  |  | 		tr.origin.x, | 
					
						
							|  |  |  | 		tr.origin.y, | 
					
						
							|  |  |  | 		tr.origin.z, | 
					
						
							|  |  |  | 		1 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMultMatrixf(matrix); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void _draw_primitive(int p_points, const float *p_vertices, const float *p_normals, const float* p_colors, const float *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p_vertices); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_points <1 || p_points>4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLenum type = prim_type[p_points - 1]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_colors) { | 
					
						
							|  |  |  | 		glColor4f(1, 1, 1, 1); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnableClientState(GL_VERTEX_ARRAY); | 
					
						
							|  |  |  | 	glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)p_vertices); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_normals) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glEnableClientState(GL_NORMAL_ARRAY); | 
					
						
							|  |  |  | 			glNormalPointer(GL_FLOAT, 0, (GLvoid*)p_normals); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_colors) { | 
					
						
							|  |  |  | 			glEnableClientState(GL_COLOR_ARRAY); | 
					
						
							|  |  |  | 			glColorPointer(4,GL_FLOAT, 0, p_colors); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glClientActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 			glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
					
						
							|  |  |  | 			glTexCoordPointer(2, GL_FLOAT, 0, p_uvs); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDrawArrays( type, 0, p_points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisableClientState(GL_VERTEX_ARRAY); | 
					
						
							|  |  |  | 	glDisableClientState(GL_NORMAL_ARRAY); | 
					
						
							|  |  |  | 	glDisableClientState(GL_COLOR_ARRAY); | 
					
						
							|  |  |  | 	glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* TEXTURE API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static Image _get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	r_has_alpha_cache=false; | 
					
						
							|  |  |  | 	Image image=p_image; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_format) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Image::FORMAT_GRAYSCALE: { | 
					
						
							|  |  |  | 			r_gl_components=1; | 
					
						
							|  |  |  | 			r_gl_format=GL_LUMINANCE; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_INTENSITY: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			image.convert(Image::FORMAT_RGBA); | 
					
						
							|  |  |  | 			r_gl_components=4; | 
					
						
							|  |  |  | 			r_gl_format=GL_RGBA; | 
					
						
							|  |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_GRAYSCALE_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			image.convert(Image::FORMAT_RGBA); | 
					
						
							|  |  |  | 			r_gl_components=4; | 
					
						
							|  |  |  | 			r_gl_format=GL_RGBA; | 
					
						
							|  |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Image::FORMAT_INDEXED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			image.convert(Image::FORMAT_RGB); | 
					
						
							|  |  |  | 			r_gl_components=3; | 
					
						
							|  |  |  | 			r_gl_format=GL_RGB; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Image::FORMAT_INDEXED_ALPHA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			image.convert(Image::FORMAT_RGBA); | 
					
						
							|  |  |  | 			r_gl_components=4; | 
					
						
							|  |  |  | 			r_gl_format=GL_RGB; | 
					
						
							|  |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_RGB: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_gl_components=3; r_gl_format=GL_RGB; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Image::FORMAT_RGBA: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_gl_components=4; | 
					
						
							|  |  |  | 			r_gl_format=GL_RGBA; | 
					
						
							|  |  |  | 			r_has_alpha_cache=true; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_V(Image()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return image; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::texture_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = memnew(Texture); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,RID()); | 
					
						
							|  |  |  | 	glGenTextures(1, &texture->tex_id); | 
					
						
							|  |  |  | 	texture->active=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture_owner.make_rid( texture ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool has_alpha_cache; | 
					
						
							|  |  |  | 	int components; | 
					
						
							|  |  |  | 	GLenum format; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = texture_owner.get( p_texture ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 	texture->width=p_width; | 
					
						
							|  |  |  | 	texture->height=p_height; | 
					
						
							|  |  |  | 	texture->format=p_format; | 
					
						
							|  |  |  | 	texture->flags=p_flags; | 
					
						
							|  |  |  | 	//texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
 | 
					
						
							|  |  |  | 	texture->target = GL_TEXTURE_2D; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	texture->gl_components_cache=components; | 
					
						
							|  |  |  | 	texture->gl_format_cache=format; | 
					
						
							|  |  |  | 	texture->format_has_alpha=has_alpha_cache; | 
					
						
							|  |  |  | 	texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindTexture(texture->target, texture->tex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) { | 
					
						
							|  |  |  | 		glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->target==GL_TEXTURE_2D) { | 
					
						
							|  |  |  | 		glTexImage2D(texture->target, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 		//cubemappor
 | 
					
						
							|  |  |  | 		for (int i=0;i<6;i++) | 
					
						
							|  |  |  | 			glTexImage2D(_cube_side_enum[i], 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE,NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);	// Linear Filtering
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_FILTER) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	// Linear Filtering
 | 
					
						
							|  |  |  | 		if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) { | 
					
						
							|  |  |  | 			//glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
 | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_REPEAT /* && texture->target != GL_TEXTURE_CUBE_MAP*/) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
 | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	texture->active=true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::texture_blit_rect(RID p_texture,int p_x,int p_y, const Image& p_image,VS::CubeMapSide p_cube_side) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture->active); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(texture->format != p_image.get_format() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int components; | 
					
						
							|  |  |  | 	GLenum format; | 
					
						
							|  |  |  | 	bool alpha; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (img.detect_alpha()) | 
					
						
							|  |  |  | 		texture->has_alpha=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DVector<uint8_t>::Read read = img.get_data().read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindTexture(texture->target, texture->tex_id); | 
					
						
							|  |  |  | 	glTexSubImage2D( blit_target, 0, p_x,p_y,img.get_width(),img.get_height(),format,GL_UNSIGNED_BYTE,read.ptr() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//glGenerateMipmap( texture->target );
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Image RasterizerIPhone::texture_get_rect(RID p_texture,int p_x,int p_y,int p_width, int p_height,VS::CubeMapSide p_cube_side) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Image(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::texture_set_flags(RID p_texture,uint32_t p_flags) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = texture_owner.get( p_texture ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glBindTexture(texture->target, texture->tex_id); | 
					
						
							|  |  |  | 	uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; | 
					
						
							|  |  |  | 	texture->flags=p_flags|cube; // can't remove a cube from being a cube
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_REPEAT /*&& texture->target != GL_TEXTURE_CUBE_MAP*/) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | 
					
						
							|  |  |  | 		glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
 | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 		glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture->flags&VS::TEXTURE_FLAG_FILTER) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	// Linear Filtering
 | 
					
						
							|  |  |  | 		if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) | 
					
						
							|  |  |  | 			glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST);	// nearest
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerIPhone::texture_get_flags(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->flags; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Image::Format RasterizerIPhone::texture_get_format(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->format; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerIPhone::texture_get_width(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->width; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerIPhone::texture_get_height(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->height; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerIPhone::texture_has_alpha(RID p_texture) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture * texture = texture_owner.get(p_texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!texture,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture->has_alpha; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* SHADER API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::shader_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_node_add(RID p_shader,VS::ShaderNodeType p_type,int p_id) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::shader_node_remove(RID p_shader,int p_id) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::shader_node_change_type(RID p_shader, int p_id, VS::ShaderNodeType p_type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::shader_node_set_param(RID p_shader, int p_id, const Variant& p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_get_node_list(RID p_shader,List<int> *p_node_list) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::ShaderNodeType RasterizerIPhone::shader_node_get_type(RID p_shader,int p_id) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return VS::NODE_ADD; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerIPhone::shader_node_get_param(RID p_shader,int p_id) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_connect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::shader_is_connected(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_disconnect(RID p_shader,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_get_connections(RID p_shader,List<VS::ShaderConnection> *p_connections) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_clear(RID p_shader) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* COMMON MATERIAL API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerIPhone::material_get_param(RID p_material, const StringName& p_param) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::material_get_param_list(RID p_material, List<String> *p_param_list) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::MaterialBlendMode RasterizerIPhone::material_get_blend_mode(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return VS::MATERIAL_BLEND_MODE_ADD; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::material_set_line_width(RID p_material,float p_line_width) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerIPhone::material_get_line_width(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* FIXED MATERIAL */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::material_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return material_owner.make_rid( memnew( Material ) ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m->parameters[p_parameter] = p_value; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!m, Variant()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return m->parameters[p_parameter]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m->textures[p_parameter] = p_texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!m, RID()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return m->textures[p_parameter]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::fixed_material_set_detail_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m->detail_blend_mode = p_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!m, VS::MATERIAL_BLEND_MODE_MIX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return m->detail_blend_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m->texcoord_mode[p_parameter] = p_mode; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::FixedMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return m->texcoord_mode[p_parameter]; // for now
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m->texgen_mode = p_mode; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::FixedMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return m->texgen_mode; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m->uv_transform = p_transform; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Transform RasterizerIPhone::fixed_material_get_uv_transform(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=material_owner.get( p_material ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!m, Transform()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return m->uv_transform; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* SHADER MATERIAL */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::shader_material_create() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_material_set_vertex_shader(RID p_material,RID p_shader,bool p_owned) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | RID RasterizerIPhone::shader_material_get_vertex_shader(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::shader_material_set_fragment_shader(RID p_material,RID p_shader,bool p_owned) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | RID RasterizerIPhone::shader_material_get_fragment_shader(RID p_material) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* MESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::mesh_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh_owner.make_rid( memnew( Mesh ) ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,uint32_t p_format,int p_array_len,int p_index_array_len) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND((p_format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND( p_array_len<=0 ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND( p_index_array_len==0 ); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Surface *surface = memnew( Surface ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND( !surface ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int total_elem_size=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
 | 
					
						
							|  |  |  | 	if (p_format&VS::ARRAY_FORMAT_WEIGHTS) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		use_VBO=false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<VS::ARRAY_MAX;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Surface::ArrayData&ad=surface->array[i]; | 
					
						
							|  |  |  | 		ad.size=0; | 
					
						
							|  |  |  | 		ad.configured=false; | 
					
						
							|  |  |  | 		ad.ofs=0; | 
					
						
							|  |  |  | 		int elem_size=0; | 
					
						
							|  |  |  | 		int elem_count=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!(p_format&(1<<i))) // no array
 | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			case VS::ARRAY_VERTEX: | 
					
						
							|  |  |  | 			case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				elem_size=3*sizeof(GLfloat); // vertex
 | 
					
						
							|  |  |  | 				elem_count=3; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TANGENT: { | 
					
						
							|  |  |  | 				elem_size=4*sizeof(GLfloat); // vertex
 | 
					
						
							|  |  |  | 				elem_count=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				elem_size=4; /* RGBA */ | 
					
						
							|  |  |  | 				elem_count=4; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_TEX_UV: { | 
					
						
							|  |  |  | 				elem_size=2*sizeof(GLfloat); | 
					
						
							|  |  |  | 				elem_count=2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_WEIGHTS: | 
					
						
							|  |  |  | 			case VS::ARRAY_BONES: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat); | 
					
						
							|  |  |  | 				elem_count=VS::ARRAY_WEIGHTS_SIZE; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_index_array_len<=0) { | 
					
						
							|  |  |  | 					ERR_PRINT("p_index_array_len==NO_INDEX_ARRAY"); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				/* determine wether using 8 or 16 bits indices */ | 
					
						
							|  |  |  | 				if (p_index_array_len>(1<<8)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					elem_size=2; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					elem_size=1; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (use_VBO) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glGenBuffers(1,&surface->index_id); | 
					
						
							|  |  |  | 					ERR_FAIL_COND(surface->index_id==0); | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); | 
					
						
							|  |  |  | 					glBufferData(GL_ELEMENT_ARRAY_BUFFER,p_index_array_len*elem_size,NULL,GL_STATIC_DRAW); | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					surface->index_array_local = (uint8_t*)memalloc(p_index_array_len*elem_size); | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				surface->index_array_len=p_index_array_len; // only way it can exist
 | 
					
						
							|  |  |  | 				ad.ofs=0; | 
					
						
							|  |  |  | 				ad.size=elem_size; | 
					
						
							|  |  |  | 				ad.configured=false; | 
					
						
							|  |  |  | 				ad.components=1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			} break; | 
					
						
							|  |  |  | 			default: { | 
					
						
							|  |  |  | 				ERR_FAIL( ); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ad.ofs=total_elem_size; | 
					
						
							|  |  |  | 		ad.size=elem_size; | 
					
						
							|  |  |  | 		ad.components=elem_count; | 
					
						
							|  |  |  | 		total_elem_size+=elem_size; | 
					
						
							|  |  |  | 		ad.configured=false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	surface->stride=total_elem_size; | 
					
						
							|  |  |  | 	surface->array_len=p_array_len; | 
					
						
							|  |  |  | 	surface->format=p_format; | 
					
						
							|  |  |  | 	surface->primitive=p_primitive; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* bind the bigass buffers */ | 
					
						
							|  |  |  | 	if (use_VBO) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glGenBuffers(1,&surface->vertex_id); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(surface->vertex_id==0); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); | 
					
						
							|  |  |  | 		glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,NULL,GL_STATIC_DRAW); | 
					
						
							|  |  |  | 		glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->surfaces.push_back(surface); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::ArrayType p_type,const Variant& p_array)  { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_type, VS::ARRAY_MAX, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,ERR_INVALID_PARAMETER); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( surface->array[p_type].size==0, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Surface::ArrayData &a=surface->array[p_type]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::ARRAY_INDEX: { | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( surface->index_array_len<=0, ERR_INVALID_DATA ); | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<int> indices = p_array; | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			/* determine wether using 16 or 32 bits indices */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->index_array_local == 0) { | 
					
						
							|  |  |  | 				glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<int>::Read read = indices.read(); | 
					
						
							|  |  |  | 			const int *src=read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<surface->index_array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (surface->index_array_local) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (a.size<=(1<<8)) { | 
					
						
							|  |  |  | 						uint8_t v=src[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&surface->array_local[i*a.size], &v, a.size); | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						uint16_t v=src[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						copymem(&surface->array_local[i*a.size], &v, a.size); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					if (a.size<=(1<<8)) { | 
					
						
							|  |  |  | 						uint8_t v=src[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v ); | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						uint16_t v=src[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, i*a.size, a.size, &v ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (surface->index_array_local == 0) { | 
					
						
							|  |  |  | 				glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			a.configured=true; | 
					
						
							|  |  |  | 			return OK; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::ARRAY_VERTEX: | 
					
						
							|  |  |  | 		case VS::ARRAY_NORMAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<Vector3> array = p_array; | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) { | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<Vector3>::Read read = array.read(); | 
					
						
							|  |  |  | 			const Vector3* src=read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// setting vertices means regenerating the AABB
 | 
					
						
							|  |  |  | 			if (p_type==VS::ARRAY_VERTEX) | 
					
						
							|  |  |  | 				surface->aabb=AABB(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				GLfloat vector[3]={ src[i].x, src[i].y, src[i].z }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (surface->array_local == 0) { | 
					
						
							|  |  |  | 					glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , vector ); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					copymem(&surface->array_local[a.ofs+i*surface->stride], vector, a.size); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_type==VS::ARRAY_VERTEX) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (i==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						surface->aabb=AABB(src[i],Vector3()); | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						surface->aabb.expand_to( src[i] ); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) { | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::ARRAY_TANGENT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<real_t> array = p_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( array.size() != surface->array_len*4, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) { | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<real_t>::Read read = array.read(); | 
					
						
							|  |  |  | 			const real_t* src = read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				GLfloat xyzw[4]={ | 
					
						
							|  |  |  | 					src[i*4+0], | 
					
						
							|  |  |  | 					src[i*4+1], | 
					
						
							|  |  |  | 					src[i*4+2], | 
					
						
							|  |  |  | 					src[i*4+3] | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (surface->array_local == 0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , xyzw ); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					copymem(&surface->array_local[a.ofs+i*surface->stride], xyzw, a.size); | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) { | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::ARRAY_COLOR: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<Color> array = p_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<Color>::Read read = array.read(); | 
					
						
							|  |  |  | 			const Color* src = read.ptr(); | 
					
						
							|  |  |  | 			surface->has_alpha_cache=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters
 | 
					
						
							|  |  |  | 					surface->has_alpha_cache=true; | 
					
						
							|  |  |  | 				uint8_t colors[4]={ src[i].r * 255.0 , src[i].g * 255.0, src[i].b * 255.0, src[i].a * 255.0 }; | 
					
						
							|  |  |  | 				// I'm not sure if this is correct, endianness-wise, i should re-check the GL spec
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (surface->array_local == 0) | 
					
						
							|  |  |  | 					glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , colors ); | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 					copymem(&surface->array_local[a.ofs+i*surface->stride], colors, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::ARRAY_TEX_UV: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<Vector3> array = p_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( array.size() != surface->array_len , ERR_INVALID_PARAMETER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<Vector3>::Read read = array.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const Vector3 * src=read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				GLfloat uv[2]={ src[i].x , src[i].y }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (surface->array_local == 0) | 
					
						
							|  |  |  | 					glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , uv ); | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 					copymem(&surface->array_local[a.ofs+i*surface->stride], uv, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::ARRAY_BONES: | 
					
						
							|  |  |  | 		case VS::ARRAY_WEIGHTS: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<real_t> array = p_array; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ERR_FAIL_COND_V( array.size() != surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			DVector<real_t>::Read read = array.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const real_t * src = read.ptr(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int i=0;i<surface->array_len;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				GLfloat data[VS::ARRAY_WEIGHTS_SIZE]; | 
					
						
							|  |  |  | 				for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) | 
					
						
							|  |  |  | 					data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (surface->array_local == 0) | 
					
						
							|  |  |  | 					glBufferSubData( GL_ARRAY_BUFFER, a.ofs+i*surface->stride, a.size , data ); | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 					copymem(&surface->array_local[a.ofs+i*surface->stride], data, a.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->array_local == 0) | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER,0); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a.configured=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerIPhone::mesh_surface_get_array(RID p_mesh, int p_surface,VS::ArrayType p_type) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND( !surface); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (surface->material_owned && surface->material.is_valid()) | 
					
						
							|  |  |  | 		free(surface->material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	surface->material_owned=p_owned; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	surface->material=p_material; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::mesh_surface_get_material(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,RID()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, RID() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->material; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int RasterizerIPhone::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,-1); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, -1 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->array_len; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(!mesh,-1); | 
					
						
							|  |  |  | 		ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); | 
					
						
							|  |  |  | 		Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V( !surface, -1 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return surface->index_array_len; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | uint32_t RasterizerIPhone::mesh_surface_get_format(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,0); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, 0 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->format; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VS::PrimitiveType RasterizerIPhone::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_surface]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return surface->primitive; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::mesh_erase_surface(RID p_mesh,int p_index) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX(p_index, mesh->surfaces.size() ); | 
					
						
							|  |  |  | 	Surface *surface = mesh->surfaces[p_index]; | 
					
						
							|  |  |  | 	ERR_FAIL_COND( !surface); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	memdelete( mesh->surfaces[p_index] ); | 
					
						
							|  |  |  | 	mesh->surfaces.remove(p_index); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::mesh_get_surface_count(RID p_mesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,-1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh->surfaces.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerIPhone::mesh_get_aabb(RID p_mesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get( p_mesh ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!mesh,AABB()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AABB aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<mesh->surfaces.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==0) | 
					
						
							|  |  |  | 			aabb=mesh->surfaces[i]->aabb; | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			aabb.merge_with(mesh->surfaces[i]->aabb); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return aabb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* MULTIMESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::multimesh_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::multimesh_set_instance_count(RID p_multimesh,int p_count) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::multimesh_get_instance_count(RID p_multimesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::multimesh_get_mesh(RID p_multimesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | AABB RasterizerIPhone::multimesh_get_aabb(RID p_multimesh) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return AABB(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Transform RasterizerIPhone::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Transform(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Color RasterizerIPhone::multimesh_instance_get_color(RID p_multimesh,int p_index) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Color(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* POLY API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::poly_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::poly_set_material(RID p_poly, RID p_material,bool p_owned) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::poly_add_primitive(RID p_poly, const Vector<Vector3>& p_points,const Vector<Vector3>& p_normals,const Vector<Color>& p_colors,const Vector<Vector3>& p_uvs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::poly_clear(RID p_poly) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerIPhone::poly_get_aabb(RID p_poly) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return AABB(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* PARTICLES API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::particles_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_amount(RID p_particles, int p_amount) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::particles_get_amount(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_emitting(RID p_particles, bool p_emitting) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerIPhone::particles_is_emitting(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | AABB RasterizerIPhone::particles_get_visibility_aabb(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return AABB(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector3 RasterizerIPhone::particles_get_emission_half_extents(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector3(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector3 RasterizerIPhone::particles_get_gravity_normal(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector3(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerIPhone::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerIPhone::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerIPhone::particles_get_color_phase_pos(RID p_particles, int p_phase) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_color_phases(RID p_particles, int p_phases) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::particles_get_color_phases(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Color RasterizerIPhone::particles_get_color_phase_color(RID p_particles, int p_phase) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Color(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_attractors(RID p_particles, int p_attractors) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::particles_get_attractors(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector3 RasterizerIPhone::particles_get_attractor_pos(RID p_particles,int p_attractor) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector3(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerIPhone::particles_get_attractor_strength(RID p_particles,int p_attractor) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::particles_set_material(RID p_particles, RID p_material,bool p_owned) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::particles_get_material(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerIPhone::particles_get_aabb(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return AABB(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | /* BEAM API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::beam_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::beam_set_point_count(RID p_beam, int p_count) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::beam_get_point_count(RID p_beam) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::beam_clear(RID p_beam) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::beam_set_point(RID p_beam,int p_point,Vector3& p_pos) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector3 RasterizerIPhone::beam_get_point(RID p_beam,int p_point) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Vector3(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::beam_set_primitive(RID p_beam,VS::BeamPrimitive p_primitive) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::BeamPrimitive RasterizerIPhone::beam_get_primitive(RID p_beam) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return VS::BEAM_CUBIC; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::beam_set_material(RID p_beam, RID p_material) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | RID RasterizerIPhone::beam_get_material(RID p_beam) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerIPhone::beam_get_aabb(RID p_particles) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return AABB(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | /* SKELETON API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::skeleton_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = memnew( Skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!skeleton,RID()); | 
					
						
							|  |  |  | 	return skeleton_owner.make_rid( skeleton ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::skeleton_resize(RID p_skeleton,int p_bones) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!skeleton); | 
					
						
							|  |  |  | 	if (p_bones == skeleton->bones.size()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	ERR_FAIL_COND( p_bones<0 || p_bones>256); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	skeleton->bones.resize(p_bones); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::skeleton_get_bone_count(RID p_skeleton) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!skeleton, -1); | 
					
						
							|  |  |  | 	return skeleton->bones.size(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!skeleton); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_bone, skeleton->bones.size() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	skeleton->bones[p_bone] = p_transform; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Transform RasterizerIPhone::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton = skeleton_owner.get( p_skeleton ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!skeleton, Transform()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// something
 | 
					
						
							|  |  |  | 	return skeleton->bones[p_bone]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* LIGHT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::light_create(VS::LightType p_type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = memnew( Light ); | 
					
						
							|  |  |  | 	light->type=p_type; | 
					
						
							|  |  |  | 	return light_owner.make_rid(light); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VS::LightType RasterizerIPhone::light_get_type(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI); | 
					
						
							|  |  |  | 	return light->type; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_type, 3 ); | 
					
						
							|  |  |  | 	light->colors[p_type]=p_color; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Color RasterizerIPhone::light_get_color(RID p_light,VS::LightColor p_type) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light, Color()); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V( p_type, 3, Color() ); | 
					
						
							|  |  |  | 	return light->colors[p_type]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::light_set_shadow(RID p_light,bool p_enabled) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	light->shadow_enabled=p_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerIPhone::light_has_shadow(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,false); | 
					
						
							|  |  |  | 	return light->shadow_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::light_set_volumetric(RID p_light,bool p_enabled) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	light->volumetric_enabled=p_enabled; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::light_is_volumetric(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,false); | 
					
						
							|  |  |  | 	return light->volumetric_enabled; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::light_set_projector(RID p_light,RID p_texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	light->projector=p_texture; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | RID RasterizerIPhone::light_get_projector(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get(p_light); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,RID()); | 
					
						
							|  |  |  | 	return light->projector; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!light); | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light->vars[p_var]=p_value; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | float RasterizerIPhone::light_get_var(RID p_light, VS::LightParam p_var) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light * light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light->vars[p_var]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AABB RasterizerIPhone::light_get_aabb(RID p_light) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light,AABB()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch( light->type ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::LIGHT_SPOT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float len=light->vars[VS::LIGHT_PARAM_RADIUS]; | 
					
						
							|  |  |  | 			float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; | 
					
						
							|  |  |  | 			return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_OMNI: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float r = light->vars[VS::LIGHT_PARAM_RADIUS]; | 
					
						
							|  |  |  | 			return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			return AABB(); | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: {} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_V( AABB() ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::light_instance_create(RID p_light) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light *light = light_owner.get( p_light ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!light, RID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *light_instance = memnew( LightInstance ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_instance->light=p_light; | 
					
						
							|  |  |  | 	light_instance->base=light; | 
					
						
							|  |  |  | 	light_instance->last_pass=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light_instance_owner.make_rid( light_instance ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lighti = light_instance_owner.get( p_light_instance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!lighti); | 
					
						
							|  |  |  | 	lighti->transform=p_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::light_instance_set_active_hint(RID p_light_instance) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lighti = light_instance_owner.get( p_light_instance ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!lighti); | 
					
						
							|  |  |  | 	lighti->last_pass=frame; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::light_instance_has_shadow(RID p_light_instance) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::light_instance_assign_shadow(RID p_light_instance) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Rasterizer::ShadowType RasterizerIPhone::light_instance_get_shadow_type(RID p_light_instance) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Rasterizer::SHADOW_CUBE; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int RasterizerIPhone::light_instance_get_shadow_passes(RID p_light_instance) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::light_instance_set_pssm_split_info(RID p_light_instance, int p_split, float p_near,float p_far, const CameraMatrix& p_camera, const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* PARTICLES INSTANCE */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::particles_instance_create(RID p_particles) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* RENDER API */ | 
					
						
							|  |  |  | /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static GLfloat	rtri;				// Angle For The Triangle ( NEW )
 | 
					
						
							|  |  |  | static GLfloat	rquad;				// Angle For The Quad ( NEW )
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::begin_frame() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec
 | 
					
						
							|  |  |  | 	time/=1000.0; // make secs
 | 
					
						
							|  |  |  | 	time_delta=time-last_time; | 
					
						
							|  |  |  | 	last_time=time; | 
					
						
							|  |  |  | 	frame++; | 
					
						
							|  |  |  | 	glClearColor(0,0,1,1); | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* nehe ?*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	#if 0
 | 
					
						
							|  |  |  | 	glViewport(0,0,window_size.width,window_size.height);						// Reset The Current Viewport
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMatrixMode(GL_PROJECTION);						// Select The Projection Matrix
 | 
					
						
							|  |  |  | 	glLoadIdentity();									// Reset The Projection Matrix
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Calculate The Aspect Ratio Of The Window
 | 
					
						
							|  |  |  | 	gluPerspective(45.0f,(GLfloat)window_size.width/(GLfloat)window_size.height,0.1f,100.0f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMatrixMode(GL_MODELVIEW);							// Select The Modelview Matrix
 | 
					
						
							|  |  |  | 	glLoadIdentity();									// Reset The Modelview Matrix
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading
 | 
					
						
							|  |  |  | 	glClearColor(0.0f, 0.0f, 0.0f, 0.5f);				// Black Background
 | 
					
						
							|  |  |  | 	glClearDepth(1.0f);									// Depth Buffer Setup
 | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST);							// Enables Depth Testing
 | 
					
						
							|  |  |  | 	glDepthFunc(GL_LEQUAL);								// The Type Of Depth Testing To Do
 | 
					
						
							|  |  |  | 	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	// Really Nice Perspective Calculations
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear Screen And Depth Buffer
 | 
					
						
							|  |  |  | 	glLoadIdentity();									// Reset The Current Modelview Matrix
 | 
					
						
							|  |  |  | 	glTranslatef(-1.5f,0.0f,-6.0f);						// Move Left 1.5 Units And Into The Screen 6.0
 | 
					
						
							|  |  |  | 	glRotatef(rtri,0.0f,1.0f,0.0f);						// Rotate The Triangle On The Y axis ( NEW )
 | 
					
						
							|  |  |  | 	glBegin(GL_TRIANGLES);								// Start Drawing A Triangle
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,0.0f,0.0f);						// Red
 | 
					
						
							|  |  |  | 		glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Front)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,1.0f,0.0f);						// Green
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f, 1.0f);					// Left Of Triangle (Front)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,0.0f,1.0f);						// Blue
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f, 1.0f);					// Right Of Triangle (Front)
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,0.0f,0.0f);						// Red
 | 
					
						
							|  |  |  | 		glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Right)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,0.0f,1.0f);						// Blue
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f, 1.0f);					// Left Of Triangle (Right)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,1.0f,0.0f);						// Green
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f, -1.0f);					// Right Of Triangle (Right)
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,0.0f,0.0f);						// Red
 | 
					
						
							|  |  |  | 		glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Back)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,1.0f,0.0f);						// Green
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f, -1.0f);					// Left Of Triangle (Back)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,0.0f,1.0f);						// Blue
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f, -1.0f);					// Right Of Triangle (Back)
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,0.0f,0.0f);						// Red
 | 
					
						
							|  |  |  | 		glVertex3f( 0.0f, 1.0f, 0.0f);					// Top Of Triangle (Left)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,0.0f,1.0f);						// Blue
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f,-1.0f);					// Left Of Triangle (Left)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,1.0f,0.0f);						// Green
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f, 1.0f);					// Right Of Triangle (Left)
 | 
					
						
							|  |  |  | 	glEnd();											// Done Drawing The Pyramid
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glLoadIdentity();									// Reset The Current Modelview Matrix
 | 
					
						
							|  |  |  | 	glTranslatef(1.5f,0.0f,-7.0f);						// Move Right 1.5 Units And Into The Screen 7.0
 | 
					
						
							|  |  |  | 	glRotatef(rquad,1.0f,1.0f,1.0f);					// Rotate The Quad On The X axis ( NEW )
 | 
					
						
							|  |  |  | 	glBegin(GL_QUADS);									// Draw A Quad
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,1.0f,0.0f);						// Set The Color To Green
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f, 1.0f,-1.0f);					// Top Right Of The Quad (Top)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f, 1.0f,-1.0f);					// Top Left Of The Quad (Top)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f, 1.0f, 1.0f);					// Bottom Left Of The Quad (Top)
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f, 1.0f, 1.0f);					// Bottom Right Of The Quad (Top)
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,0.5f,0.0f);						// Set The Color To Orange
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f, 1.0f);					// Top Right Of The Quad (Bottom)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f, 1.0f);					// Top Left Of The Quad (Bottom)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f,-1.0f);					// Bottom Left Of The Quad (Bottom)
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f,-1.0f);					// Bottom Right Of The Quad (Bottom)
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,0.0f,0.0f);						// Set The Color To Red
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f, 1.0f, 1.0f);					// Top Right Of The Quad (Front)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f, 1.0f, 1.0f);					// Top Left Of The Quad (Front)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f, 1.0f);					// Bottom Left Of The Quad (Front)
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f, 1.0f);					// Bottom Right Of The Quad (Front)
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,1.0f,0.0f);						// Set The Color To Yellow
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f,-1.0f);					// Top Right Of The Quad (Back)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f,-1.0f);					// Top Left Of The Quad (Back)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f, 1.0f,-1.0f);					// Bottom Left Of The Quad (Back)
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f, 1.0f,-1.0f);					// Bottom Right Of The Quad (Back)
 | 
					
						
							|  |  |  | 		glColor3f(0.0f,0.0f,1.0f);						// Set The Color To Blue
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f, 1.0f, 1.0f);					// Top Right Of The Quad (Left)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f, 1.0f,-1.0f);					// Top Left Of The Quad (Left)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f,-1.0f);					// Bottom Left Of The Quad (Left)
 | 
					
						
							|  |  |  | 		glVertex3f(-1.0f,-1.0f, 1.0f);					// Bottom Right Of The Quad (Left)
 | 
					
						
							|  |  |  | 		glColor3f(1.0f,0.0f,1.0f);						// Set The Color To Violet
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f, 1.0f,-1.0f);					// Top Right Of The Quad (Right)
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f, 1.0f, 1.0f);					// Top Left Of The Quad (Right)
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f, 1.0f);					// Bottom Left Of The Quad (Right)
 | 
					
						
							|  |  |  | 		glVertex3f( 1.0f,-1.0f,-1.0f);					// Bottom Right Of The Quad (Right)
 | 
					
						
							|  |  |  | 	glEnd();											// Done Drawing The Quad
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rtri+=0.2f;											// Increase The Rotation Variable For The Triangle ( NEW )
 | 
					
						
							|  |  |  | 	rquad-=0.15f;										// Decrease The Rotation Variable For The Quad ( NEW )
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	#endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::set_viewport(const VS::ViewportRect& p_viewport) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	viewport=p_viewport; | 
					
						
							|  |  |  | 	canvas_transform=Transform(); | 
					
						
							|  |  |  | 	canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); | 
					
						
							|  |  |  | 	canvas_transform.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::begin_scene(RID p_fx,VS::ScenarioDebugMode p_debug) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	opaque_render_list.clear(); | 
					
						
							|  |  |  | 	alpha_render_list.clear(); | 
					
						
							|  |  |  | 	light_instance_count=0; | 
					
						
							|  |  |  | 	scene_fx = p_fx.is_valid() ? fx_owner.get(p_fx) : NULL; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	camera_transform=p_world; | 
					
						
							|  |  |  | 	camera_transform_inverse=camera_transform.inverse(); | 
					
						
							|  |  |  | 	camera_projection=p_projection; | 
					
						
							|  |  |  | 	camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) ); | 
					
						
							|  |  |  | 	camera_z_near=camera_projection.get_z_near(); | 
					
						
							|  |  |  | camera_z_far=camera_projection.get_z_far(); | 
					
						
							|  |  |  | 	camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::add_light( RID p_light_instance ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define LIGHT_FADE_TRESHOLD 0.05
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND( light_instance_count >= MAX_LIGHTS ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *li = light_instance_owner.get(p_light_instance); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!li); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* make light hash */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// actually, not really a hash, but helps to sort the lights
 | 
					
						
							|  |  |  | 	// and avoid recompiling redudant shader versions
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	li->hash_aux=li->base->type; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (li->base->shadow_enabled) | 
					
						
							|  |  |  | 		li->hash_aux|=(1<<3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	 if (li->base->projector.is_valid()) | 
					
						
							|  |  |  | 		li->hash_aux|=(1<<4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	 if (li->base->shadow_enabled && li->base->volumetric_enabled) | 
					
						
							|  |  |  | 		li->hash_aux|=(1<<5); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	 switch(li->base->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VisualServer::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 dir = li->transform.basis.get_axis(2); | 
					
						
							|  |  |  | 			li->light_vector.x=dir.x; | 
					
						
							|  |  |  | 			li->light_vector.y=dir.y; | 
					
						
							|  |  |  | 			li->light_vector.z=dir.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VisualServer::LIGHT_OMNI: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			  float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; | 
					
						
							|  |  |  | 			  if (radius==0) | 
					
						
							|  |  |  | 				  radius=0.0001; | 
					
						
							|  |  |  | 			  li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius; | 
					
						
							|  |  |  | 			  li->light_vector.x=li->transform.origin.x; | 
					
						
							|  |  |  | 			  li->light_vector.y=li->transform.origin.y; | 
					
						
							|  |  |  | 			  li->light_vector.z=li->transform.origin.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VisualServer::LIGHT_SPOT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS]; | 
					
						
							|  |  |  | 			if (radius==0) | 
					
						
							|  |  |  | 				radius=0.0001; | 
					
						
							|  |  |  | 			li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius; | 
					
						
							|  |  |  | 			li->light_vector.x=li->transform.origin.x; | 
					
						
							|  |  |  | 			li->light_vector.y=li->transform.origin.y; | 
					
						
							|  |  |  | 			li->light_vector.z=li->transform.origin.z; | 
					
						
							|  |  |  | 			Vector3 dir = -li->transform.basis.get_axis(2); | 
					
						
							|  |  |  | 			li->spot_vector.x=dir.x; | 
					
						
							|  |  |  | 			li->spot_vector.y=dir.y; | 
					
						
							|  |  |  | 			li->spot_vector.z=dir.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_instances[light_instance_count++]=li; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::_add_geometry( const Geometry* p_geometry, const Transform& p_world, uint32_t p_vertex_format, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides,const Skeleton* p_skeleton, GeometryOwner *p_owner) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Material *m=NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	 if (p_geometry->material.is_valid()) | 
					
						
							|  |  |  | 		m=material_owner.get( p_geometry->material ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	 if (!m) { | 
					
						
							|  |  |  | 		m=material_owner.get( default_material ); | 
					
						
							|  |  |  | 	 } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!m); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LightInstance *lights[RenderList::MAX_LIGHTS]; | 
					
						
							|  |  |  | 	int light_count=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RenderList *render_list=&opaque_render_list; | 
					
						
							|  |  |  | 	if (p_geometry->has_alpha || m->detail_blend_mode!=VS::MATERIAL_BLEND_MODE_MIX) { | 
					
						
							|  |  |  | 		render_list = &alpha_render_list; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_count=p_light_count; | 
					
						
							|  |  |  | 		for(int i=0;i<light_count;i++) { | 
					
						
							|  |  |  | 			lights[i]=light_instance_owner.get( p_light_instances[i] ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	render_list->add_element( p_geometry, m, p_world, lights, light_count, p_material_overrides,p_skeleton, camera_plane.distance(p_world.origin), p_owner ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::add_mesh( RID p_mesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides, RID p_skeleton) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Mesh *mesh = mesh_owner.get(p_mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int ssize = mesh->surfaces.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<ssize;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Surface *s = mesh->surfaces[i]; | 
					
						
							|  |  |  | 		Skeleton *sk = p_skeleton.is_valid()?skeleton_owner.get(p_skeleton):NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_add_geometry(s,*p_world,s->format,p_light_instances,p_light_count,p_material_overrides,sk,NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->last_pass=frame; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::add_multimesh( RID p_multimesh, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::add_poly( RID p_poly, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Poly *p = poly_owner.get(p_poly); | 
					
						
							|  |  |  | 	if (!p->primitives.empty()) { | 
					
						
							|  |  |  | 		const Poly::Primitive *pp = &p->primitives[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint32_t format=VisualServer::ARRAY_FORMAT_VERTEX; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!pp->normals.empty()) | 
					
						
							|  |  |  | 			format|=VisualServer::ARRAY_FORMAT_NORMAL; | 
					
						
							|  |  |  | 		if (!pp->colors.empty()) | 
					
						
							|  |  |  | 			format|=VisualServer::ARRAY_FORMAT_COLOR; | 
					
						
							|  |  |  | 		if (!pp->uvs.empty()) | 
					
						
							|  |  |  | 			format|=VisualServer::ARRAY_TEX_UV; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_add_geometry(p,*p_world,format,p_light_instances,p_light_count,p_material_overrides,NULL, NULL); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::add_beam( RID p_beam, const Transform* p_world, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::add_particles( RID p_particle_instance, const RID* p_light_instances, int p_light_count, const ParamOverrideMap* p_material_overrides) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::_setup_material(const Geometry *p_geometry,const Material *p_material) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) | 
					
						
							|  |  |  | 		glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 		glEnable(GL_CULL_FACE); | 
					
						
							|  |  |  | 		glCullFace( (p_material->flags[VS::MATERIAL_FLAG_INVERT_FACES])?GL_FRONT:GL_BACK); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_COLOR_MATERIAL); /* unused, unless color array */ | 
					
						
							|  |  |  | 	//glColorMaterial( GL_FRONT_AND_BACK, GL_DIFFUSE );
 | 
					
						
							|  |  |  | 	glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	///ambient @TODO offer global ambient group option
 | 
					
						
							|  |  |  | 	float ambient_rgba[4]={ | 
					
						
							|  |  |  | 		1, | 
					
						
							|  |  |  | 		1, | 
					
						
							|  |  |  | 		1, | 
					
						
							|  |  |  | 		1.0 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient_rgba); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	///diffuse
 | 
					
						
							|  |  |  | 	const Color &diffuse_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE]; | 
					
						
							|  |  |  | 	float diffuse_rgba[4]={ | 
					
						
							|  |  |  | 		(float)diffuse_color.r, | 
					
						
							|  |  |  | 		 (float)diffuse_color.g, | 
					
						
							|  |  |  | 		  (float)diffuse_color.b, | 
					
						
							|  |  |  | 		   (float)diffuse_color.a | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glColor4f( diffuse_rgba[0],diffuse_rgba[1],diffuse_rgba[2],diffuse_rgba[3]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse_rgba); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//specular
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Color &specular_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR]; | 
					
						
							|  |  |  | 	float specular_rgba[4]={ | 
					
						
							|  |  |  | 		(float)specular_color.r, | 
					
						
							|  |  |  | 		(float)specular_color.g, | 
					
						
							|  |  |  | 		(float)specular_color.b, | 
					
						
							|  |  |  | 		1.0 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular_rgba); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Color &emission_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION]; | 
					
						
							|  |  |  | 	float emission_rgba[4]={ | 
					
						
							|  |  |  | 		(float)emission_color.r, | 
					
						
							|  |  |  | 		(float)emission_color.g, | 
					
						
							|  |  |  | 		(float)emission_color.b, | 
					
						
							|  |  |  | 		1.0 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emission_rgba); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) { | 
					
						
							|  |  |  | 		glDisable(GL_LIGHTING); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		glEnable(GL_LIGHTING); | 
					
						
							|  |  |  | 		glDisable(GL_LIGHTING); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//depth test?
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME]) | 
					
						
							|  |  |  | 		glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 	if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Texture *texture = texture_owner.get( p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE] ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 		glEnable(GL_TEXTURE_2D); | 
					
						
							|  |  |  | 		glBindTexture( GL_TEXTURE_2D,texture->tex_id ); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::_setup_light(LightInstance* p_instance, int p_idx) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Light* ld = p_instance->base; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int glid = GL_LIGHT0 + p_idx; | 
					
						
							|  |  |  | 	glLightfv(glid , GL_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT].components ); | 
					
						
							|  |  |  | 	glLightfv(glid, GL_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE].components ); | 
					
						
							|  |  |  | 	glLightfv(glid, GL_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR].components ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(ld->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case VS::LIGHT_DIRECTIONAL: { | 
					
						
							|  |  |  | 			/* This doesnt have attenuation */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glMatrixMode(GL_MODELVIEW); | 
					
						
							|  |  |  | 			glPushMatrix(); | 
					
						
							|  |  |  | 			glLoadIdentity(); | 
					
						
							|  |  |  | 			Vector3 v(0.0,0.0,-1.0); // directional lights point up by default
 | 
					
						
							|  |  |  | 			v = p_instance->transform.get_basis().xform( v ); | 
					
						
							|  |  |  | 			v = camera_transform_inverse.get_basis().xform( v ); | 
					
						
							|  |  |  | 			v.normalize(); // this sucks, so it will be optimized at some point
 | 
					
						
							|  |  |  | 			v = -v; | 
					
						
							|  |  |  | 			float lightpos[4]={v.x,v.y,v.z,0.0}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glLightfv(glid,GL_POSITION,lightpos); //at modelview
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glPopMatrix(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_OMNI: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glLightf(glid,GL_SPOT_CUTOFF,180.0); | 
					
						
							|  |  |  | 			glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); | 
					
						
							|  |  |  | 			glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); | 
					
						
							|  |  |  | 			glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glMatrixMode(GL_MODELVIEW); | 
					
						
							|  |  |  | 			glPushMatrix(); | 
					
						
							|  |  |  | 			glLoadIdentity(); | 
					
						
							|  |  |  | 			Vector3 pos = p_instance->transform.get_origin(); | 
					
						
							|  |  |  | 			pos = camera_transform_inverse.xform(pos); | 
					
						
							|  |  |  | 			float lightpos[4]={pos.x,pos.y,pos.z,1.0}; | 
					
						
							|  |  |  | 			glLightfv(glid,GL_POSITION,lightpos); //at modelview
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glPopMatrix(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case VS::LIGHT_SPOT: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glLightf(glid,GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]); | 
					
						
							|  |  |  | 			glLightf(glid,GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]); | 
					
						
							|  |  |  | 			glLightf(glid,GL_CONSTANT_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ATTENUATION]); | 
					
						
							|  |  |  | 			glLightf(glid,GL_LINEAR_ATTENUATION, ld->vars[VS::LIGHT_PARAM_RADIUS]); | 
					
						
							|  |  |  | 			glLightf(glid,GL_QUADRATIC_ATTENUATION, ld->vars[VS::LIGHT_PARAM_ENERGY]); // wut?
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glMatrixMode(GL_MODELVIEW); | 
					
						
							|  |  |  | 			glPushMatrix(); | 
					
						
							|  |  |  | 			glLoadIdentity(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 v(0.0,0.0,-1.0); // directional lights point up by default
 | 
					
						
							|  |  |  | 			v = p_instance->transform.get_basis().xform( v ); | 
					
						
							|  |  |  | 			v = camera_transform_inverse.get_basis().xform( v ); | 
					
						
							|  |  |  | 			v.normalize(); // this sucks, so it will be optimized at some point
 | 
					
						
							|  |  |  | 			float lightdir[4]={v.x, v.y, v.z, 1.0}; | 
					
						
							|  |  |  | 			glLightfv(glid,GL_SPOT_DIRECTION,lightdir); //at modelview
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			v = p_instance->transform.get_origin(); | 
					
						
							|  |  |  | 			v = camera_transform_inverse.xform(v); | 
					
						
							|  |  |  | 			float lightpos[4]={v.x,v.y,v.z,1.0}; | 
					
						
							|  |  |  | 			glLightfv(glid,GL_POSITION,lightpos); //at modelview
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			glPopMatrix(); | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		default: break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::_setup_lights(LightInstance **p_lights,int p_light_count) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0; i<MAX_LIGHTS; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i<p_light_count) { | 
					
						
							|  |  |  | 			glEnable(GL_LIGHT0 + i); | 
					
						
							|  |  |  | 			_setup_light(p_lights[i], i); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			glDisable(GL_LIGHT0 + i); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const int gl_client_states[] = { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GL_VERTEX_ARRAY, | 
					
						
							|  |  |  | 	GL_NORMAL_ARRAY, | 
					
						
							|  |  |  | 	-1, // ARRAY_TANGENT
 | 
					
						
							|  |  |  | 	GL_COLOR_ARRAY, | 
					
						
							|  |  |  | 	GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV
 | 
					
						
							|  |  |  | 	GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2
 | 
					
						
							|  |  |  | 	-1, // ARRAY_BONES
 | 
					
						
							|  |  |  | 	-1, // ARRAY_WEIGHTS
 | 
					
						
							|  |  |  | 	-1, // ARRAY_INDEX
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::_setup_geometry(const Geometry *p_geometry, const Material* p_material) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_geometry->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Geometry::GEOMETRY_SURFACE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Surface *surf = (Surface*)p_geometry; | 
					
						
							|  |  |  | 			uint8_t *base=0; | 
					
						
							|  |  |  | 			bool use_VBO = (surf->array_local==0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!use_VBO) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				base = surf->array_local; | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const Surface::ArrayData* a=surf->array; | 
					
						
							|  |  |  | 			for (int i=0;i<VS::ARRAY_MAX;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				const Surface::ArrayData& ad=surf->array[i]; | 
					
						
							|  |  |  | 				if (ad.size==0) { | 
					
						
							|  |  |  | 					if (gl_client_states[i] != -1) { | 
					
						
							|  |  |  | 						glDisableClientState(gl_client_states[i]); | 
					
						
							|  |  |  | 					}; | 
					
						
							|  |  |  | 					continue; // this one is disabled.
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				ERR_CONTINUE( !ad.configured ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (gl_client_states[i] != -1) { | 
					
						
							|  |  |  | 					glEnableClientState(gl_client_states[i]); | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				switch (i) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				case VS::ARRAY_VERTEX: | 
					
						
							|  |  |  | 					if (!use_VBO) | 
					
						
							|  |  |  | 						glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]); | 
					
						
							|  |  |  | 					else | 
					
						
							|  |  |  | 						if (surf->array[VS::ARRAY_BONES].size) | 
					
						
							|  |  |  | 							glVertexPointer(3, GL_FLOAT, 0, skinned_buffer); | 
					
						
							|  |  |  | 						else | 
					
						
							|  |  |  | 							glVertexPointer(3,GL_FLOAT,surf->stride,(GLvoid*)a->ofs); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				case VS::ARRAY_NORMAL: | 
					
						
							|  |  |  | 					if (use_VBO) | 
					
						
							|  |  |  | 						glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)a->ofs); | 
					
						
							|  |  |  | 					else | 
					
						
							|  |  |  | 						glNormalPointer(GL_FLOAT,surf->stride,(GLvoid*)&base[a->ofs]); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case VS::ARRAY_TANGENT: | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case VS::ARRAY_COLOR: | 
					
						
							|  |  |  | 					if (use_VBO) | 
					
						
							|  |  |  | 						glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)a->ofs); | 
					
						
							|  |  |  | 					else | 
					
						
							|  |  |  | 						glColorPointer(4,GL_UNSIGNED_BYTE,surf->stride,(GLvoid*)&base[a->ofs]); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case VS::ARRAY_TEX_UV: | 
					
						
							|  |  |  | 				case VS::ARRAY_TEX_UV2: | 
					
						
							|  |  |  | 					if (use_VBO) | 
					
						
							|  |  |  | 						glTexCoordPointer(2,GL_FLOAT,surf->stride,(GLvoid*)a->ofs); | 
					
						
							|  |  |  | 					else | 
					
						
							|  |  |  | 						glTexCoordPointer(2,GL_FLOAT,surf->stride,&base[a->ofs]); | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				case VS::ARRAY_BONES: | 
					
						
							|  |  |  | 				case VS::ARRAY_WEIGHTS: | 
					
						
							|  |  |  | 				case VS::ARRAY_INDEX: | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				}; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// process skeleton here
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default: break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static const GLenum gl_primitive[]={ | 
					
						
							|  |  |  | 	GL_POINTS, | 
					
						
							|  |  |  | 	GL_LINES, | 
					
						
							|  |  |  | 	GL_LINE_STRIP, | 
					
						
							|  |  |  | 	GL_LINE_LOOP, | 
					
						
							|  |  |  | 	GL_TRIANGLES, | 
					
						
							|  |  |  | 	GL_TRIANGLE_STRIP, | 
					
						
							|  |  |  | 	GL_TRIANGLE_FAN | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_geometry->type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Geometry::GEOMETRY_SURFACE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Surface *s = (Surface*)p_geometry; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (s->index_array_len>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (s->index_array_local) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE, s->index_array_local); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id); | 
					
						
							|  |  |  | 					glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->index_array_len>(1<<8))?GL_UNSIGNED_SHORT:GL_UNSIGNED_BYTE,0); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				glDrawArrays(gl_primitive[s->primitive],0,s->array_len); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		 default: break; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::_render_list_forward(RenderList *p_render_list) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Material *prev_material=NULL; | 
					
						
							|  |  |  | 	uint64_t prev_light_hash=0; | 
					
						
							|  |  |  | 	const Skeleton *prev_skeleton=NULL; | 
					
						
							|  |  |  | 	const Geometry *prev_geometry=NULL; | 
					
						
							|  |  |  | 	const ParamOverrideMap* prev_overrides=NULL; // make it diferent than NULL
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMatrixMode(GL_PROJECTION); | 
					
						
							|  |  |  | 	glLoadMatrixf(&camera_projection.matrix[0][0]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<p_render_list->element_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RenderList::Element *e = p_render_list->elements[i]; | 
					
						
							|  |  |  | 		const Material *material = e->material; | 
					
						
							|  |  |  | 		uint64_t light_hash = e->light_hash; | 
					
						
							|  |  |  | 		const Skeleton *skeleton = e->skeleton; | 
					
						
							|  |  |  | 		const Geometry *geometry = e->geometry; | 
					
						
							|  |  |  | 		const ParamOverrideMap* material_overrides=e->material_overrides; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (material!=prev_material || geometry->type!=prev_geometry_type) { | 
					
						
							|  |  |  | 			_setup_material(e->geometry,material); | 
					
						
							|  |  |  | 			//_setup_material_overrides(e->material,NULL,material_overrides);
 | 
					
						
							|  |  |  | 			//_setup_material_skeleton(material,skeleton);
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (material_overrides != prev_overrides) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				//_setup_material_overrides(e->material,prev_overrides,material_overrides);
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (prev_skeleton!=skeleton) { | 
					
						
							|  |  |  | 				//_setup_material_skeleton(material,skeleton);
 | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (geometry!=prev_geometry || geometry->type!=prev_geometry_type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_setup_geometry(geometry, material); | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i==0 || light_hash!=prev_light_hash) | 
					
						
							|  |  |  | 			_setup_lights(e->lights,e->light_count); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glMatrixMode(GL_MODELVIEW); | 
					
						
							|  |  |  | 		_gl_load_transform(camera_transform_inverse); | 
					
						
							|  |  |  | 		_gl_mult_transform(e->transform); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_render(geometry, material, skeleton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		prev_material=material; | 
					
						
							|  |  |  | 		prev_skeleton=skeleton; | 
					
						
							|  |  |  | 		prev_geometry=geometry; | 
					
						
							|  |  |  | 		prev_light_hash=e->light_hash; | 
					
						
							|  |  |  | 		prev_geometry_type=geometry->type; | 
					
						
							|  |  |  | 		prev_overrides=material_overrides; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::end_scene() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_BLEND); | 
					
						
							|  |  |  | 	glDepthMask(GL_FALSE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	opaque_render_list.sort_mat_light(); | 
					
						
							|  |  |  | 	_render_list_forward(&opaque_render_list); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_BLEND); | 
					
						
							|  |  |  | 	glDepthMask(GL_TRUE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	alpha_render_list.sort_z(); | 
					
						
							|  |  |  | 	_render_list_forward(&alpha_render_list); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::end_shadow_map() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::end_frame() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//ContextGL::get_singleton()->swap_buffers();
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* CANVAS API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::canvas_begin() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glDisable(GL_CULL_FACE); | 
					
						
							|  |  |  | 	glDisable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glEnable(GL_BLEND); | 
					
						
							|  |  |  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
							|  |  |  | 	glLineWidth(1.0); | 
					
						
							|  |  |  | 	glDisable(GL_LIGHTING); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMatrixMode(GL_PROJECTION); | 
					
						
							|  |  |  | 	glLoadIdentity(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::canvas_set_transparency(float p_transparency) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::canvas_set_rect(const Rect2& p_rect, bool p_clip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glMatrixMode(GL_MODELVIEW); | 
					
						
							|  |  |  | 	glLoadIdentity(); | 
					
						
							|  |  |  | 	glScalef(2.0 / window_size.x, -2.0 / window_size.y, 0); | 
					
						
							|  |  |  | 	glTranslatef((-(window_size.x / 2.0)) + p_rect.pos.x, (-(window_size.y / 2.0)) + p_rect.pos.y, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_clip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 		glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)), | 
					
						
							|  |  |  | 		p_rect.size.width,p_rect.size.height); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDisable(GL_SCISSOR_TEST); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glColor4f(1, 1, 1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float verts[6]={ | 
					
						
							|  |  |  | 		p_from.x,p_from.y,0, | 
					
						
							|  |  |  | 		p_to.x,p_to.y,0 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float colors[]={ | 
					
						
							|  |  |  | 		p_color.r, p_color.g, p_color.b, p_color.a, | 
					
						
							|  |  |  | 		p_color.r, p_color.g, p_color.b, p_color.a, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	glLineWidth(p_width); | 
					
						
							|  |  |  | 	_draw_primitive(2,verts,0,colors,0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float texcoords[]= { | 
					
						
							|  |  |  | 		p_src_region.pos.x/p_tex_size.width, | 
					
						
							|  |  |  | 		p_src_region.pos.y/p_tex_size.height, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		(p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width, | 
					
						
							|  |  |  | 		p_src_region.pos.y/p_tex_size.height, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		(p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width, | 
					
						
							|  |  |  | 		(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		p_src_region.pos.x/p_tex_size.width, | 
					
						
							|  |  |  | 		(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float coords[]= { | 
					
						
							|  |  |  | 		p_rect.pos.x, p_rect.pos.y, 0, | 
					
						
							|  |  |  | 		p_rect.pos.x+p_rect.size.width, p_rect.pos.y, 0, | 
					
						
							|  |  |  | 		p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height, 0, | 
					
						
							|  |  |  | 		p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_primitive(4,coords,0,0,texcoords); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void _draw_quad(const Rect2& p_rect) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float coords[]= { | 
					
						
							|  |  |  | 		p_rect.pos.x,p_rect.pos.y, 0, | 
					
						
							|  |  |  | 		p_rect.pos.x+p_rect.size.width,p_rect.pos.y, 0, | 
					
						
							|  |  |  | 		p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height, 0, | 
					
						
							|  |  |  | 		p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_primitive(4,coords,0,0,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, const Rect2& p_source,bool p_tile,RID p_texture,const Color& p_modulate) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glColor4f(p_modulate.r, p_modulate.g, p_modulate.b, p_modulate.a); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if ( p_texture.is_valid() ) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glEnable(GL_TEXTURE_2D); | 
					
						
							|  |  |  | 		Texture *texture = texture_owner.get( p_texture ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 		glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 		glBindTexture( GL_TEXTURE_2D,texture->tex_id ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!p_region) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Rect2 region = Rect2(0,0,texture->width,texture->height); | 
					
						
							|  |  |  | 			_draw_textured_quad(p_rect,region,region.size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_draw_quad( p_rect ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glColor4f(1, 1, 1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Texture *texture = texture_owner.get( p_texture ); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_TEXTURE_2D); | 
					
						
							|  |  |  | 	glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 	glBindTexture( GL_TEXTURE_2D,texture->tex_id ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* CORNERS */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // top left
 | 
					
						
							|  |  |  | 		Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // top right
 | 
					
						
							|  |  |  | 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // bottom left
 | 
					
						
							|  |  |  | 		Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // bottom right
 | 
					
						
							|  |  |  | 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // top
 | 
					
						
							|  |  |  | 		Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // bottom
 | 
					
						
							|  |  |  | 		Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // left
 | 
					
						
							|  |  |  | 		Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)), | 
					
						
							|  |  |  | 		Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_textured_quad( // right
 | 
					
						
							|  |  |  | 		Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)), | 
					
						
							|  |  |  | 		Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), | 
					
						
							|  |  |  | 		Size2( texture->width, texture->height ) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_draw_center) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		_draw_textured_quad( | 
					
						
							|  |  |  | 			rect_center, | 
					
						
							|  |  |  | 			src_center, | 
					
						
							|  |  |  | 			Size2( texture->width, texture->height )); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_points.size()<1); | 
					
						
							|  |  |  | 	float verts[12]; | 
					
						
							|  |  |  | 	float uvs[8]; | 
					
						
							|  |  |  | 	float colors[16]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glColor4f(1, 1, 1, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int idx = 0; | 
					
						
							|  |  |  | 	for(int i=0;i<p_points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		verts[idx++]=p_points[i].x; | 
					
						
							|  |  |  | 		verts[idx++]=p_points[i].y; | 
					
						
							|  |  |  | 		verts[idx++]=0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	idx = 0; | 
					
						
							|  |  |  | 	for(int i=0;i<p_uvs.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uvs[idx++] = p_uvs[i].x; | 
					
						
							|  |  |  | 		uvs[idx++] = p_uvs[i].y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	idx = 0; | 
					
						
							|  |  |  | 	for (int i=0; i<p_colors.size(); i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		colors[idx++] = p_colors[i].r; | 
					
						
							|  |  |  | 		colors[idx++] = p_colors[i].g; | 
					
						
							|  |  |  | 		colors[idx++] = p_colors[i].b; | 
					
						
							|  |  |  | 		colors[idx++] = p_colors[i].a; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_texture.is_valid()) { | 
					
						
							|  |  |  | 		glEnable(GL_TEXTURE_2D); | 
					
						
							|  |  |  | 		Texture *texture = texture_owner.get( p_texture ); | 
					
						
							|  |  |  | 		if (texture) { | 
					
						
							|  |  |  | 			glActiveTexture(GL_TEXTURE0); | 
					
						
							|  |  |  | 			glBindTexture( GL_TEXTURE_2D,texture->tex_id ); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_draw_primitive(p_points.size(),&verts[0],NULL,p_colors.size()?&colors[0]:NULL,p_uvs.size()?uvs:NULL); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* FX */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RID RasterizerIPhone::fx_create() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::fx_get_effects(RID p_fx,List<String> *p_effects) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::fx_set_active(RID p_fx,const String& p_effect, bool p_active) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::fx_is_active(RID p_fx,const String& p_effect) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant RasterizerIPhone::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RasterizerIPhone::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*MISC*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerIPhone::is_texture(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return texture_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_material(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return material_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_mesh(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return mesh_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_multimesh(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_poly(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return poly_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_particles(const RID &p_beam) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerIPhone::is_beam(const RID &p_beam) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool RasterizerIPhone::is_light(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_light_instance(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return light_instance_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_particles_instance(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_skeleton(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return skeleton_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_fx(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return fx_owner.owns(p_rid); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool RasterizerIPhone::is_shader(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::free(const RID& p_rid) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (texture_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// delete the texture
 | 
					
						
							|  |  |  | 		Texture *texture = texture_owner.get(p_rid); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		glDeleteTextures( 1,&texture->tex_id ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		texture_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (material_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Material *material = material_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		material_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (mesh_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Mesh *mesh = mesh_owner.get(p_rid); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!mesh); | 
					
						
							|  |  |  | 		for (int i=0;i<mesh->surfaces.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Surface *surface = mesh->surfaces[i]; | 
					
						
							|  |  |  | 			if (surface->array_local != 0) { | 
					
						
							|  |  |  | 				memfree(surface->array_local); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			if (surface->index_array_local != 0) { | 
					
						
							|  |  |  | 				memfree(surface->index_array_local); | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (surface->vertex_id) | 
					
						
							|  |  |  | 				glDeleteBuffers(1,&surface->vertex_id); | 
					
						
							|  |  |  | 			if (surface->index_id) | 
					
						
							|  |  |  | 				glDeleteBuffers(1,&surface->index_id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			memdelete( surface ); | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mesh->surfaces.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mesh_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(mesh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (skeleton_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Skeleton *skeleton = skeleton_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!skeleton) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		skeleton_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(skeleton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (light_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Light *light = light_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!light) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete(light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (light_instance_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		LightInstance *light_instance = light_instance_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!light_instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light_instance_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete( light_instance ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (fx_owner.owns(p_rid)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		FX *fx = fx_owner.get( p_rid ); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!fx); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		fx_owner.free(p_rid); | 
					
						
							|  |  |  | 		memdelete( fx ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::init() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_DEPTH_TEST); | 
					
						
							|  |  |  | 	glDepthFunc(GL_LEQUAL); | 
					
						
							|  |  |  | 	glFrontFace(GL_CW); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	glEnable(GL_TEXTURE_2D); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RasterizerIPhone::finish() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int RasterizerIPhone::get_render_info(VS::RenderInfo p_info) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerIPhone::RasterizerIPhone() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	frame = 0; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerIPhone::~RasterizerIPhone() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 |