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										 |  |  | #!/usr/bin/env python | 
					
						
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										 |  |  | from misc.utility.scons_hints import * | 
					
						
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										 |  |  | Import("env") | 
					
						
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										 |  |  | # Thirdparty code | 
					
						
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							|  |  |  | thirdparty_obj = [] | 
					
						
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							|  |  |  | env_thirdparty = env.Clone() | 
					
						
							|  |  |  | env_thirdparty.disable_warnings() | 
					
						
							|  |  |  | env.scene_sources += thirdparty_obj | 
					
						
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							|  |  |  | # Godot source files | 
					
						
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							|  |  |  | scene_obj = [] | 
					
						
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							|  |  |  | env.add_source_files(scene_obj, "*.cpp") | 
					
						
							|  |  |  | env.scene_sources += scene_obj | 
					
						
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							|  |  |  | # Needed to force rebuilding the scene files when the thirdparty code is updated. | 
					
						
							|  |  |  | env.Depends(scene_obj, thirdparty_obj) |