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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "AnimationPlayer"  inherits= "Node"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Container and player of [Animation] resources.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
							 
						 
					
						
							
								
									
										
										
										
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										[AnimationPlayer] is more suited than [Tween] for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an [AnimationPlayer] node thanks to the animation tools provided by the editor. That particular example can also be implemented with a [Tween] node, but it requires doing everything by code.
							 
						 
					
						
							
								
									
										
										
										
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										Updating the target properties of animations occurs at process time.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Animation tutorial index" > https://docs.godotengine.org/en/3.2/tutorials/animation/index.html</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "2D Sprite animation" > https://docs.godotengine.org/en/3.2/tutorials/2d/2d_sprite_animation.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "add_animation" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "int"  enum= "Error" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "animation"  type= "Animation" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds [code]animation[/code] to the player accessible with the key [code]name[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "advance" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "delta"  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Shifts position in the animation timeline and immediately updates the animation. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "animation_get_next"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "anim_from"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the name of the next animation in the queue.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "animation_set_next" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "anim_from"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "anim_to"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] animation completes.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "clear_caches" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												[AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "clear_queue" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Clears all queued, unplayed animations.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "find_animation"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "animation"  type= "Animation" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the name of [code]animation[/code] or an empty string if not found.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_animation"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "Animation" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_animation_list"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "PoolStringArray" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the list of stored animation names.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_blend_time"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "anim_from"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "anim_to"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Gets the blend time (in seconds) between two animations, referenced by their names.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_playing_speed"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_queue" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "PoolStringArray" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns a list of the animation names that are currently queued to play.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "has_animation"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "is_playing"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code] if playing an animation.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "play" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String"  default= """" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "custom_blend"  type= "float"  default= "-1" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "2"  name= "custom_speed"  type= "float"  default= "1.0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "3"  name= "from_end"  type= "bool"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Plays the animation with key [code]name[/code]. Custom blend times and speed can be set. If [code]custom_speed[/code] is negative and [code]from_end[/code] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [code]name[/code], or with no [code]name[/code] parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[b]Note:[/b] The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call [code]advance(0)[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "play_backwards" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String"  default= """" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "custom_blend"  type= "float"  default= "-1" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Plays the animation with key [code]name[/code] in reverse.
							 
						 
					
						
							
								
									
										
										
										
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												This method is a shorthand for [method play] with [code]custom_speed = -1.0[/code] and [code]from_end = true[/code], so see its description for more information.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "queue" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Queues an animation for playback once the current one is done.
							 
						 
					
						
							
								
									
										
										
										
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												[b]Note:[/b] If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "remove_animation" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Removes the animation with key [code]name[/code].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "rename_animation" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "newname"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Renames an existing animation with key [code]name[/code] to [code]newname[/code].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "seek" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-10 15:37:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											<argument  index= "0"  name= "seconds"  type= "float" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "update"  type= "bool"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
							 
						 
					
						
							
								
									
										
										
										
											2017-12-14 00:07:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										<method  name= "set_blend_time" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "anim_from"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "anim_to"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "2"  name= "sec"  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Specifies a blend time (in seconds) between two animations, referenced by their names.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-14 00:07:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<method  name= "stop" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "reset"  type= "bool"  default= "true" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-05 21:56:31 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Stops or pauses the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												If [code]reset[/code] is [code]false[/code], the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 21:22:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "assigned_animation"  type= "String"  setter= "set_assigned_animation"  getter= "get_assigned_animation" > 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-14 12:28:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "autoplay"  type= "String"  setter= "set_autoplay"  getter= "get_autoplay"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The name of the animation to play when the scene loads.
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:38:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "current_animation"  type= "String"  setter= "set_current_animation"  getter= "get_current_animation"  default= """" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-08-22 20:08:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[b]Note[/b]: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:38:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 21:22:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "current_animation_length"  type= "float"  setter= ""  getter= "get_current_animation_length" > 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:38:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The length (in seconds) of the currently being played animation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 21:22:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "current_animation_position"  type= "float"  setter= ""  getter= "get_current_animation_position" > 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:38:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The position (in seconds) of the currently playing animation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "method_call_mode"  type= "int"  setter= "set_method_call_mode"  getter= "get_method_call_mode"  enum= "AnimationPlayer.AnimationMethodCallMode"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The call mode to use for Call Method tracks.
							 
						 
					
						
							
								
									
										
										
										
											2018-12-08 10:56:20 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 21:22:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "playback_active"  type= "bool"  setter= "set_active"  getter= "is_active" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											If [code]true[/code], updates animations in response to process-related notifications.
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:38:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "playback_default_blend_time"  type= "float"  setter= "set_default_blend_time"  getter= "get_default_blend_time"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision.
							 
						 
					
						
							
								
									
										
										
										
											2017-12-10 00:43:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "playback_process_mode"  type= "int"  setter= "set_animation_process_mode"  getter= "get_animation_process_mode"  enum= "AnimationPlayer.AnimationProcessMode"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The process notification in which to update animations.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "playback_speed"  type= "float"  setter= "set_speed_scale"  getter= "get_speed_scale"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed.
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:38:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "root_node"  type= "NodePath"  setter= "set_root"  getter= "get_root"  default= "NodePath("..")" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The node from which node path references will travel.
							 
						 
					
						
							
								
									
										
										
										
											2017-12-04 22:13:52 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "animation_changed" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "old_name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "new_name"  type= "String" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-14 00:07:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												If the currently being played animation changes, this signal will notify of such change.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "animation_finished" > 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-13 11:43:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											<argument  index= "0"  name= "anim_name"  type= "String" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-14 00:07:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Notifies when an animation finished playing.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "animation_started" > 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-13 11:43:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											<argument  index= "0"  name= "anim_name"  type= "String" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-14 00:07:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Notifies when an animation starts playing.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<signal  name= "caches_cleared" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-12 09:30:21 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Notifies when the caches have been cleared, either automatically, or manually via [method clear_caches].
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "ANIMATION_PROCESS_PHYSICS"  value= "0"  enum= "AnimationProcessMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-31 19:47:07 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Process animation during the physics process. This is especially useful when animating physics bodies.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "ANIMATION_PROCESS_IDLE"  value= "1"  enum= "AnimationProcessMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-11 23:54:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Process animation during the idle process.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-02 08:22:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "ANIMATION_PROCESS_MANUAL"  value= "2"  enum= "AnimationProcessMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Do not process animation. Use [method advance] to process the animation manually.
							 
						 
					
						
							
								
									
										
										
										
											2018-08-02 08:22:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2018-12-08 10:56:20 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "ANIMATION_METHOD_CALL_DEFERRED"  value= "0"  enum= "AnimationMethodCallMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Batch method calls during the animation process, then do the calls after events are processed. This avoids bugs involving deleting nodes or modifying the AnimationPlayer while playing.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "ANIMATION_METHOD_CALL_IMMEDIATE"  value= "1"  enum= "AnimationMethodCallMode" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Make method calls immediately when reached in the animation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>