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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "CollisionPolygon2D"  inherits= "Node2D"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Defines a 2D collision polygon.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "build_mode"  type= "int"  setter= "set_build_mode"  getter= "get_build_mode"  enum= "CollisionPolygon2D.BuildMode"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Collision build mode. Use one of the [enum BuildMode] constants.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "disabled"  type= "bool"  setter= "set_disabled"  getter= "is_disabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], no collisions will be detected.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "one_way_collision"  type= "bool"  setter= "set_one_way_collision"  getter= "is_one_way_collision_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "one_way_collision_margin"  type= "float"  setter= "set_one_way_collision_margin"  getter= "get_one_way_collision_margin"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "polygon"  type= "PoolVector2Array"  setter= "set_polygon"  getter= "get_polygon"  default= "PoolVector2Array(  )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BUILD_SOLIDS"  value= "0"  enum= "BuildMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Collisions will include the polygon and its contained area.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BUILD_SEGMENTS"  value= "1"  enum= "BuildMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Collisions will only include the polygon edges.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>