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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "CubeMesh"  inherits= "PrimitiveMesh"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Generate an axis-aligned cuboid [PrimitiveMesh].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Generate an axis-aligned cuboid [PrimitiveMesh].
							 
						 
					
						
							
								
									
										
										
										
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										The cube's UV layout is arranged in a 3× 
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] When using a large textured [CubeMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "size"  type= "Vector3"  setter= "set_size"  getter= "get_size"  default= "Vector3( 2, 2, 2 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											Size of the cuboid mesh.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "subdivide_depth"  type= "int"  setter= "set_subdivide_depth"  getter= "get_subdivide_depth"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of extra edge loops inserted along the Z axis.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "subdivide_height"  type= "int"  setter= "set_subdivide_height"  getter= "get_subdivide_height"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of extra edge loops inserted along the Y axis.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "subdivide_width"  type= "int"  setter= "set_subdivide_width"  getter= "get_subdivide_width"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of extra edge loops inserted along the X axis.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								</class>