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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "Light"  inherits= "VisualInstance"  version= "3.2" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Provides a base class for different kinds of light nodes.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Light is the [i]abstract[/i] base class for light nodes. As it can't be instanced, it shouldn't be used directly. Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "3D lights and shadows" > https://docs.godotengine.org/en/3.2/tutorials/3d/lights_and_shadows.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_param"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "param"  type= "int"  enum= "Light.Param" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the value of the specified [enum Light.Param] parameter.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<method  name= "set_param" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "param"  type= "int"  enum= "Light.Param" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "1"  name= "value"  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the value of the specified [enum Light.Param] parameter.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "editor_only"  type= "bool"  setter= "set_editor_only"  getter= "is_editor_only"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_bake_mode"  type= "int"  setter= "set_bake_mode"  getter= "get_bake_mode"  enum= "Light.BakeMode"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The light's bake mode. See [enum BakeMode].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_color"  type= "Color"  setter= "set_color"  getter= "get_color"  default= "Color( 1, 1, 1, 1 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_cull_mask"  type= "int"  setter= "set_cull_mask"  getter= "get_cull_mask"  default= "4294967295" > 
							 
						 
					
						
							
								
									
										
										
										
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											The light will affect objects in the selected layers.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_energy"  type= "float"  setter= "set_param"  getter= "get_param"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The light's strength multiplier (this is not a physical unit). For [OmniLight] and [SpotLight], changing this value will only change the light color's intensity, not the light's radius.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_indirect_energy"  type= "float"  setter= "set_param"  getter= "get_param"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_negative"  type= "bool"  setter= "set_negative"  getter= "is_negative"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_specular"  type= "float"  setter= "set_param"  getter= "get_param"  default= "0.5" > 
							 
						 
					
						
							
								
									
										
										
										
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											The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_bias"  type= "float"  setter= "set_param"  getter= "get_param"  default= "0.15" > 
							 
						 
					
						
							
								
									
										
										
										
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											Used to adjust shadow appearance. Too small a value results in self-shadowing ("shadow acne"), while too large a value causes shadows to separate from casters ("peter-panning"). Adjust as needed.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_color"  type= "Color"  setter= "set_shadow_color"  getter= "get_shadow_color"  default= "Color( 0, 0, 0, 1 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The color of shadows cast by this light.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_contact"  type= "float"  setter= "set_param"  getter= "get_param"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Attempts to reduce [member shadow_bias] gap.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_enabled"  type= "bool"  setter= "set_shadow"  getter= "has_shadow"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the light will cast shadows.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_reverse_cull_face"  type= "bool"  setter= "set_shadow_reverse_cull_face"  getter= "get_shadow_reverse_cull_face"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_ENERGY"  value= "0"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member light_energy].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_INDIRECT_ENERGY"  value= "1"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member light_indirect_energy].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_SPECULAR"  value= "2"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member light_specular].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_RANGE"  value= "3"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member OmniLight.omni_range] or [member SpotLight.spot_range].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_ATTENUATION"  value= "4"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member OmniLight.omni_attenuation] or [member SpotLight.spot_attenuation].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_SPOT_ANGLE"  value= "5"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member SpotLight.spot_angle].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_SPOT_ATTENUATION"  value= "6"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member SpotLight.spot_angle_attenuation].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_CONTACT_SHADOW_SIZE"  value= "7"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member shadow_contact].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_SHADOW_MAX_DISTANCE"  value= "8"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member DirectionalLight.directional_shadow_max_distance].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_SHADOW_SPLIT_1_OFFSET"  value= "9"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member DirectionalLight.directional_shadow_split_1].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "PARAM_SHADOW_SPLIT_2_OFFSET"  value= "10"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
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											Constant for accessing [member DirectionalLight.directional_shadow_split_2].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "PARAM_SHADOW_SPLIT_3_OFFSET"  value= "11"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-14 13:27:14 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Constant for accessing [member DirectionalLight.directional_shadow_split_3].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "PARAM_SHADOW_NORMAL_BIAS"  value= "12"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-14 13:27:14 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Constant for accessing [member DirectionalLight.directional_shadow_normal_bias].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "PARAM_SHADOW_BIAS"  value= "13"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-14 13:27:14 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Constant for accessing [member shadow_bias].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "PARAM_SHADOW_BIAS_SPLIT_SCALE"  value= "14"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-14 13:27:14 -08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Constant for accessing [member DirectionalLight.directional_shadow_bias_split_scale].
							 
						 
					
						
							
								
									
										
										
										
											2017-10-22 12:56:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "PARAM_MAX"  value= "15"  enum= "Param" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-27 11:10:53 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Represents the size of the [enum Param] enum.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-16 20:34:16 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<constant  name= "BAKE_DISABLED"  value= "0"  enum= "BakeMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Light is ignored when baking.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] Hiding a light does [i]not[/i] affect baking.
							 
						 
					
						
							
								
									
										
										
										
											2017-12-16 20:34:16 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "BAKE_INDIRECT"  value= "1"  enum= "BakeMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Only indirect lighting will be baked (default).
							 
						 
					
						
							
								
									
										
										
										
											2017-12-16 20:34:16 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "BAKE_ALL"  value= "2"  enum= "BakeMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Both direct and indirect light will be baked.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											[b]Note:[/b] You should hide the light if you don't want it to appear twice (dynamic and baked).
							 
						 
					
						
							
								
									
										
										
										
											2017-12-16 20:34:16 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>