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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="MultiMeshInstance" inherits="GeometryInstance" version="3.2">
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									<brief_description>
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										Node that instances a [MultiMesh].
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									</brief_description>
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									<description>
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										[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
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										This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
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									</description>
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									<tutorials>
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										<link>https://docs.godotengine.org/en/3.2/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
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										<link>https://docs.godotengine.org/en/3.2/tutorials/3d/using_multi_mesh_instance.html</link>
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										<link>https://docs.godotengine.org/en/3.2/tutorials/optimization/using_multimesh.html</link>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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											The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
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										</member>
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									</members>
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									<constants>
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									</constants>
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								</class>
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