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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
											2020-01-26 16:01:49 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								<class  name= "PhysicsDirectBodyState"  inherits= "Object"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Direct access object to a physics body in the [PhysicsServer].
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
									
										
										
										
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									<methods > 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-25 13:19:42 +07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<method  name= "add_central_force" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "force"  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a constant directional force without affecting rotation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "add_force" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "force"  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "1"  name= "position"  type= "Vector3" > 
							 
						 
					
						
							
								
									
										
										
										
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											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "add_torque" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "torque"  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Adds a constant rotational force without affecting position.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<method  name= "apply_central_impulse" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "j"  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Applies a single directional impulse without affecting rotation.
							 
						 
					
						
							
								
									
										
										
										
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												This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "apply_impulse" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "position"  type= "Vector3" > 
							 
						 
					
						
							
								
									
										
										
										
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											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "j"  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-27 13:41:27 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<method  name= "apply_torque_impulse" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "j"  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector [code]j[/code] passed as parameter.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_contact_collider"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "RID" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the collider's [RID].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_contact_collider_id"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the collider's object id.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_contact_collider_object"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "Object" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the collider object.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_contact_collider_position"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the contact position in the collider.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_contact_collider_shape"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the collider's shape index.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_contact_collider_velocity_at_position"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the linear velocity vector at the collider's contact point.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_contact_count"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the number of contacts this body has with other bodies.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody.contact_monitor].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_contact_impulse"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-21 00:35:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Impulse created by the contact. Only implemented for Bullet physics.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_contact_local_normal"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the local normal at the contact point.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_contact_local_position"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Vector3" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the local position of the contact point.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_contact_local_shape"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "contact_idx"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the local shape index of the collision.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_space_state" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "PhysicsDirectSpaceState" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the current state of the space, useful for queries.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "integrate_forces" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Calls the built-in force integration code.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "angular_velocity"  type= "Vector3"  setter= "set_angular_velocity"  getter= "get_angular_velocity" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's rotational velocity.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "center_of_mass"  type= "Vector3"  setter= ""  getter= "get_center_of_mass" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "inverse_inertia"  type= "Vector3"  setter= ""  getter= "get_inverse_inertia" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The inverse of the inertia of the body.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "inverse_mass"  type= "float"  setter= ""  getter= "get_inverse_mass" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The inverse of the mass of the body.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "linear_velocity"  type= "Vector3"  setter= "set_linear_velocity"  getter= "get_linear_velocity" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's linear velocity.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "principal_inertia_axes"  type= "Basis"  setter= ""  getter= "get_principal_inertia_axes" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "sleeping"  type= "bool"  setter= "set_sleep_state"  getter= "is_sleeping" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], this body is currently sleeping (not active).
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:38:35 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "step"  type= "float"  setter= ""  getter= "get_step" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The timestep (delta) used for the simulation.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "total_angular_damp"  type= "float"  setter= ""  getter= "get_total_angular_damp" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The rate at which the body stops rotating, if there are not any other forces moving it.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "total_gravity"  type= "Vector3"  setter= ""  getter= "get_total_gravity" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The total gravity vector being currently applied to this body.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "total_linear_damp"  type= "float"  setter= ""  getter= "get_total_linear_damp" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The rate at which the body stops moving, if there are not any other forces moving it.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "transform"  type= "Transform"  setter= "set_transform"  getter= "get_transform" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's transformation matrix.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>