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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="SpriteBase3D" inherits="GeometryInstance" version="3.2"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		2D sprite node in 3D environment. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		A node that displays 2D texture information in a 3D environment. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
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										 |  |  | 		<method name="generate_triangle_mesh" qualifiers="const"> | 
					
						
							|  |  |  | 			<return type="TriangleMesh"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<description> | 
					
						
							|  |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="get_draw_flag" qualifiers="const"> | 
					
						
							|  |  |  | 			<return type="bool"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Returns the value of the specified flag. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="get_item_rect" qualifiers="const"> | 
					
						
							|  |  |  | 			<return type="Rect2"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Returns the rectangle representing this sprite. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="set_draw_flag"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<argument index="1" name="enabled" type="bool"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				If [code]true[/code], the specified flag will be enabled. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode" default="0"> | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2"> | 
					
						
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										 |  |  | 			The direction in which the front of the texture faces. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="billboard" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode" default="0"> | 
					
						
							|  |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> | 
					
						
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										 |  |  | 			If [code]true[/code], texture will be centered. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true"> | 
					
						
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										 |  |  | 			If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> | 
					
						
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										 |  |  | 			If [code]true[/code], texture is flipped horizontally. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> | 
					
						
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										 |  |  | 			If [code]true[/code], texture is flipped vertically. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> | 
					
						
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										 |  |  | 			A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> | 
					
						
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										 |  |  | 			The texture's drawing offset. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0"> | 
					
						
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										 |  |  | 			The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01"> | 
					
						
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										 |  |  | 			The size of one pixel's width on the sprite to scale it in 3D. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false"> | 
					
						
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										 |  |  | 			If [code]true[/code], the [Light] in the [Environment] has effects on the sprite. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true"> | 
					
						
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										 |  |  | 			If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
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										 |  |  | 		<constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags"> | 
					
						
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										 |  |  | 			If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="FLAG_SHADED" value="1" enum="DrawFlags"> | 
					
						
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										 |  |  | 			If set, lights in the environment affect the sprite. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags"> | 
					
						
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										 |  |  | 			If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="FLAG_MAX" value="3" enum="DrawFlags"> | 
					
						
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										 |  |  | 			Represents the size of the [enum DrawFlags] enum. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode"> | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode"> | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode"> | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |