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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "StaticBody2D"  inherits= "PhysicsBody2D"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Static body for 2D physics.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
							 
						 
					
						
							
								
									
										
										
										
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										Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "bounce"  type= "float"  setter= "set_bounce"  getter= "get_bounce" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
							 
						 
					
						
							
								
									
										
										
										
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											Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "constant_angular_velocity"  type= "float"  setter= "set_constant_angular_velocity"  getter= "get_constant_angular_velocity"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "constant_linear_velocity"  type= "Vector2"  setter= "set_constant_linear_velocity"  getter= "get_constant_linear_velocity"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "friction"  type= "float"  setter= "set_friction"  getter= "get_friction" > 
							 
						 
					
						
							
								
									
										
										
										
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											The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
							 
						 
					
						
							
								
									
										
										
										
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											Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "physics_material_override"  type= "PhysicsMaterial"  setter= "set_physics_material_override"  getter= "get_physics_material_override" > 
							 
						 
					
						
							
								
									
										
										
										
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											The physics material override for the body.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>