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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="ViewportTexture" inherits="Texture" version="3.2"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Texture which displays the content of a [Viewport]. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene. | 
					
						
							|  |  |  | 		To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
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										 |  |  | 		<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> | 
					
						
							|  |  |  | 		<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link> | 
					
						
							|  |  |  | 		<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link> | 
					
						
							|  |  |  | 		<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link> | 
					
						
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										 |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> | 
					
						
							|  |  |  | 		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> | 
					
						
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										 |  |  | 		<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> | 
					
						
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										 |  |  | 			The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |