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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="3.2"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Computes a [Transform] function within the visual shader graph. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Computes an inverse or transpose function on the provided [Transform]. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0"> | 
					
						
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										 |  |  | 			The function to be computed. See [enum Function] for options. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 		<constant name="FUNC_INVERSE" value="0" enum="Function"> | 
					
						
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										 |  |  | 			Perform the inverse operation on the [Transform] matrix. | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="FUNC_TRANSPOSE" value="1" enum="Function"> | 
					
						
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										 |  |  | 			Perform the transpose operation on the [Transform] matrix. | 
					
						
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										 |  |  | 		</constant> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |