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								/*  mono_gc_handle.h                                                     */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef CSHARP_GC_HANDLE_H
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								#define CSHARP_GC_HANDLE_H
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								#include <mono/jit/jit.h>
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								#include "core/reference.h"
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								class MonoGCHandle : public Reference {
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									GDCLASS(MonoGCHandle, Reference);
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									bool released;
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									bool weak;
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									uint32_t handle;
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								public:
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									enum HandleType {
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										STRONG_HANDLE,
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										WEAK_HANDLE
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									};
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									static uint32_t new_strong_handle(MonoObject *p_object);
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									static uint32_t new_strong_handle_pinned(MonoObject *p_object);
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									static uint32_t new_weak_handle(MonoObject *p_object);
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									static void free_handle(uint32_t p_gchandle);
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									static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
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									static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
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									_FORCE_INLINE_ bool is_released() { return released; }
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									_FORCE_INLINE_ bool is_weak() { return weak; }
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									_FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
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									_FORCE_INLINE_ void set_handle(uint32_t p_handle, HandleType p_handle_type) {
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										released = false;
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										weak = p_handle_type == WEAK_HANDLE;
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										handle = p_handle;
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									}
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									void release();
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									MonoGCHandle(uint32_t p_handle, HandleType p_handle_type);
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									~MonoGCHandle();
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								};
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								#endif // CSHARP_GC_HANDLE_H
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