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								/*  webxr_interface.h                                                    */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2020-09-26 17:15:21 -05:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef WEBXR_INTERFACE_H
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								#define WEBXR_INTERFACE_H
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								#include "servers/arvr/arvr_interface.h"
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								#include "servers/arvr/arvr_positional_tracker.h"
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								/**
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									@author David Snopek <david.snopek@snopekgames.com>
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									The WebXR interface is a VR/AR interface that can be used on the web.
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								*/
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								class WebXRInterface : public ARVRInterface {
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									GDCLASS(WebXRInterface, ARVRInterface);
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								protected:
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									static void _bind_methods();
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								public:
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									virtual void is_session_supported(const String &p_session_mode) = 0;
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									virtual void set_session_mode(String p_session_mode) = 0;
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									virtual String get_session_mode() const = 0;
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									virtual void set_required_features(String p_required_features) = 0;
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									virtual String get_required_features() const = 0;
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									virtual void set_optional_features(String p_optional_features) = 0;
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									virtual String get_optional_features() const = 0;
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									virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0;
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									virtual String get_requested_reference_space_types() const = 0;
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									virtual String get_reference_space_type() const = 0;
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									virtual ARVRPositionalTracker *get_controller(int p_controller_id) const = 0;
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									virtual String get_visibility_state() const = 0;
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									virtual PoolVector3Array get_bounds_geometry() const = 0;
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								};
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								#endif // WEBXR_INTERFACE_H
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