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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "Texture2D"  inherits= "Texture"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										Texture for 2D and 3D.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control].
							 
						 
					
						
							
								
									
										
										
										
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										Textures are often created by loading them from a file. See [method @GDScript.load].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										[Texture2D] is a base for other resources. It cannot be used directly.
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] The maximum texture size is 16384×  16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "_draw"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "to_canvas_item"  type= "RID"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "1"  name= "pos"  type= "Vector2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "2"  name= "modulate"  type= "Color"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "3"  name= "transpose"  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when the entire [Texture2D] is requested to be drawn over a [CanvasItem], with the top-left offset specified in [param pos]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
												[b]Note:[/b] This is only used in 2D rendering, not 3D.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "_draw_rect"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "to_canvas_item"  type= "RID"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "1"  name= "rect"  type= "Rect2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "2"  name= "tile"  type= "bool"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "3"  name= "modulate"  type= "Color"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "4"  name= "transpose"  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when the [Texture2D] is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
												[b]Note:[/b] This is only used in 2D rendering, not 3D.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "_draw_rect_region"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "to_canvas_item"  type= "RID"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "1"  name= "rect"  type= "Rect2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "2"  name= "src_rect"  type= "Rect2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "3"  name= "modulate"  type= "Color"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "4"  name= "transpose"  type= "bool"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "5"  name= "clip_uv"  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when a part of the [Texture2D] specified by [param src_rect]'s coordinates is requested to be drawn onto [CanvasItem]'s specified [param rect]. [param modulate] specifies a multiplier for the colors being drawn, while [param transpose] specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
												[b]Note:[/b] This is only used in 2D rendering, not 3D.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "_get_height"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when the [Texture2D]'s height is queried.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "_get_width"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when the [Texture2D]'s width is queried.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "_has_alpha"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "bool"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when the presence of an alpha channel in the [Texture2D] is queried.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "_is_pixel_opaque"  qualifiers= "virtual const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "x"  type= "int"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "1"  name= "y"  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Called when a pixel's opaque state in the [Texture2D] is queried at the specified [code](x, y)[/code] position.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "create_placeholder"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<return  type= "Resource"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
												Creates a placeholder version of this resource ([PlaceholderTexture2D]).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "draw"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "canvas_item"  type= "RID"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "1"  name= "position"  type= "Vector2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "2"  name= "modulate"  type= "Color"  default= "Color(1, 1, 1, 1)"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "3"  name= "transpose"  type= "bool"  default= "false"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [param position].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "draw_rect"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "canvas_item"  type= "RID"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "1"  name= "rect"  type= "Rect2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "2"  name= "tile"  type= "bool"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "3"  name= "modulate"  type= "Color"  default= "Color(1, 1, 1, 1)"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "4"  name= "transpose"  type= "bool"  default= "false"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Draws the texture using a [CanvasItem] with the [RenderingServer] API.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "draw_rect_region"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "canvas_item"  type= "RID"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "1"  name= "rect"  type= "Rect2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "2"  name= "src_rect"  type= "Rect2"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "3"  name= "modulate"  type= "Color"  default= "Color(1, 1, 1, 1)"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "4"  name= "transpose"  type= "bool"  default= "false"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											<param  index= "5"  name= "clip_uv"  type= "bool"  default= "true"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 18:22:57 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
												Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_height"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the texture height in pixels.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-04 23:25:40 +03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "get_image"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Image"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-22 17:44:19 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
								
									
								 
							
							
												Returns an [Image] that is a copy of data from this [Texture2D] (a new [Image] is created each time). [Image]s can be accessed and manipulated directly.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
												[b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "get_size"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Vector2"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the texture size in pixels.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "get_width"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "int"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the texture width in pixels.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										<method  name= "has_alpha"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "bool"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
												Returns [code]true[/code] if this [Texture2D] has an alpha channel.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
								
									
								 
							
							
								</class>