2017-12-21 03:13:23 +01:00
										 
									 
								 
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								/*************************************************************************/
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											2019-02-12 22:28:47 +01:00
										 
									 
								 
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								/*  websocket_multiplayer_peer.cpp                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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											2017-12-21 03:47:16 +01:00
										 
									 
								 
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2019-01-01 12:53:14 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2019-01-01 12:46:36 +01:00
										 
									 
								 
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											2019-02-12 22:28:47 +01:00
										 
									 
								 
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								#include "websocket_multiplayer_peer.h"
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								#include "core/os/os.h"
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								WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
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									_is_multiplayer = false;
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									_peer_id = 0;
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									_target_peer = 0;
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									_refusing = false;
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									_current_packet.source = 0;
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									_current_packet.destination = 0;
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									_current_packet.size = 0;
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									_current_packet.data = NULL;
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								}
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								WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
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									_clear();
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								}
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								int WebSocketMultiplayerPeer::_gen_unique_id() const {
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									uint32_t hash = 0;
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									while (hash == 0 || hash == 1) {
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										hash = hash_djb2_one_32(
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												(uint32_t)OS::get_singleton()->get_ticks_usec());
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										hash = hash_djb2_one_32(
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												(uint32_t)OS::get_singleton()->get_unix_time(), hash);
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										hash = hash_djb2_one_32(
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												(uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
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										hash = hash_djb2_one_32(
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												(uint32_t)((uint64_t)this), hash); //rely on aslr heap
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										hash = hash_djb2_one_32(
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												(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
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										hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
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									}
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									return hash;
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								}
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								void WebSocketMultiplayerPeer::_clear() {
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									_peer_map.clear();
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									if (_current_packet.data != NULL)
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										memfree(_current_packet.data);
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									for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
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										memfree(E->get().data);
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										E->get().data = NULL;
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									}
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									_incoming_packets.clear();
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								}
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								void WebSocketMultiplayerPeer::_bind_methods() {
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											2019-06-15 17:13:26 +02:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
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									ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
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									ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
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								}
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								//
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								// PacketPeer
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								//
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								int WebSocketMultiplayerPeer::get_available_packet_count() const {
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											2019-01-27 14:59:25 +01:00
										 
									 
								 
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									ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
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									ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
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									return _incoming_packets.size();
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								}
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								Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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									ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
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									ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
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									r_buffer_size = 0;
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									if (_current_packet.data != NULL) {
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										memfree(_current_packet.data);
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										_current_packet.data = NULL;
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									}
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									_current_packet = _incoming_packets.front()->get();
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									_incoming_packets.pop_front();
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									*r_buffer = _current_packet.data;
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									r_buffer_size = _current_packet.size;
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									return OK;
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								}
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								Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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									ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
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											2017-12-21 03:13:23 +01:00
										 
									 
								 
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									ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
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									PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
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									if (is_server()) {
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										return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
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									} else {
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										return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
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									}
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								}
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								//
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// NetworkedMultiplayerPeer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Websocket uses TCP, reliable
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Websocket uses TCP, reliable
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return TRANSFER_MODE_RELIABLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_target_peer = p_target_peer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int WebSocketMultiplayerPeer::get_packet_peer() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-01-27 14:59:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-21 03:13:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_V(!_is_multiplayer, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return _incoming_packets.front()->get().source;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int WebSocketMultiplayerPeer::get_unique_id() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return _peer_id;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_refusing = p_enable;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return _refusing;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND(!p_peer.is_valid());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND(!p_peer->is_connected_to_host());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									p_peer->put_packet(&(message.read()[0]), message.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PoolVector<uint8_t> out;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									out.resize(PROTO_SIZE + p_data_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PoolVector<uint8_t>::Write w = out.write();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									copymem(&w[0], &p_type, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									copymem(&w[1], &p_from, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									copymem(&w[5], &p_to, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									copymem(&w[PROTO_SIZE], p_data, p_data_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return out;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// First of all, confirm the ID!
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Then send the server peer (which will trigger connection_succeded in client)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-02-21 20:57:39 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										int32_t id = E->key();
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-21 03:13:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (p_peer_id == id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											continue; // Skip the newwly added peer (already confirmed)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Send new peer to others
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_send_sys(get_peer(id), SYS_ADD, p_peer_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Send others to new peer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_send_sys(get_peer(p_peer_id), SYS_ADD, id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-02-21 20:57:39 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										int32_t id = E->key();
							 | 
						
					
						
							
								
									
										
										
										
											2017-12-21 03:13:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (p_peer_id != id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											_send_sys(get_peer(id), SYS_DEL, p_peer_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Packet packet;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									packet.data = (uint8_t *)memalloc(p_data_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									packet.size = p_data_size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									packet.source = p_source;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									packet.destination = p_dest;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_incoming_packets.push_back(packet);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									emit_signal("peer_packet", p_source);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (p_to == 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return OK; // Will not send to self
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else if (p_to == 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (E->key() != p_from)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												E->get()->put_packet(p_buffer, p_buffer_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return OK; // Sent to all but sender
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else if (p_to < 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (E->key() != p_from && E->key() != -p_to)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												E->get()->put_packet(p_buffer, p_buffer_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return OK; // Sent to all but sender and excluded
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERR_FAIL_COND_V(p_to == p_from, FAILED);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND(!p_peer.is_valid());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const uint8_t *in_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int size = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int data_size = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Error err = p_peer->get_packet(&in_buffer, size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND(err != OK);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ERR_FAIL_COND(size < PROTO_SIZE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									data_size = size - PROTO_SIZE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									uint8_t type = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2019-02-21 20:57:39 +01:00
										 
									 
								 
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									uint32_t from = 0;
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									int32_t to = 0;
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									copymem(&type, in_buffer, 1);
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									copymem(&from, &in_buffer[1], 4);
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									copymem(&to, &in_buffer[5], 4);
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									if (is_server()) { // Server can resend
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										ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
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										ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
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										_server_relay(from, to, in_buffer, size); // Relay if needed
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										if (to == 1) { // This is for the server
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											_store_pkt(from, to, in_buffer, data_size);
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										} else if (to == 0) {
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											// Broadcast, for us too
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											_store_pkt(from, to, in_buffer, data_size);
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										} else if (to < 0) {
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											// All but one, for us if not excluded
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											2018-10-04 14:38:52 +01:00
										 
									 
								 
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											if (_peer_id != -(int32_t)p_peer_id)
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											2017-12-21 03:13:23 +01:00
										 
									 
								 
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												_store_pkt(from, to, in_buffer, data_size);
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										} else {
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											// Send to specific peer
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											ERR_FAIL_COND(!_peer_map.has(to));
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											get_peer(to)->put_packet(in_buffer, size);
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										}
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									} else {
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										if (type == SYS_NONE) { // Payload message
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											_store_pkt(from, to, in_buffer, data_size);
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											return;
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										}
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										// System message
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										ERR_FAIL_COND(data_size < 4);
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										int id = 0;
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										copymem(&id, &in_buffer[PROTO_SIZE], 4);
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										switch (type) {
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											case SYS_ADD: // Add peer
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												_peer_map[id] = Ref<WebSocketPeer>();
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												emit_signal("peer_connected", id);
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												if (id == 1) // We just connected to the server
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													emit_signal("connection_succeeded");
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												break;
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											case SYS_DEL: // Remove peer
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												_peer_map.erase(id);
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												emit_signal("peer_disconnected", id);
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												break;
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											case SYS_ID: // Helo, server assigned ID
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												_peer_id = id;
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												break;
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											default:
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												ERR_EXPLAIN("Invalid multiplayer message");
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												ERR_FAIL();
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												break;
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										}
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									}
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								}
							 |