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								/*  java_glue.h                                                          */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2016-01-01 11:50:53 -02:00
										 
									 
								 
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								/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef ANDROID_NATIVE_ACTIVITY
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								#ifndef JAVA_GLUE_H
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								#define JAVA_GLUE_H
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								#include <jni.h>
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								#include <android/log.h>
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								extern "C" {
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env, jobject obj, jobject activity,jboolean p_need_reload_hook, jobjectArray p_cmdline,jobject p_asset_manager);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_resize(JNIEnv * env, jobject obj,  jint width, jint height, jboolean reload);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj, bool p_32_bits);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
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									JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
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									JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joybutton(JNIEnv * env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
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									JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joyaxis(JNIEnv * env, jobject obj, jint p_device, jint p_axis, jfloat p_value);
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									JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj,  jfloat x, jfloat y, jfloat z);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusout(JNIEnv * env, jobject obj);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_singleton(JNIEnv * env, jobject obj, jstring name,jobject p_object);
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								    JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_method(JNIEnv * env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args);
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								    JNIEXPORT jstring JNICALL Java_com_android_godot_GodotLib_getGlobal(JNIEnv * env, jobject obj, jstring path);
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									JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_callobject(JNIEnv * env, jobject obj, jint ID, jstring method, jobjectArray params);
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									JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_calldeferred(JNIEnv * env, jobject obj, jint ID, jstring method, jobjectArray params);
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								};
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								#endif
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								#endif // JAVA_GLUE_H
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