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								/*************************************************************************/
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								/*  string_builder.h                                                     */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2022-01-03 21:27:34 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								#ifndef STRING_BUILDER_H
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								#define STRING_BUILDER_H
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											2020-11-07 19:33:38 -03:00
										 
									 
								 
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								#include "core/string/ustring.h"
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								#include "core/templates/vector.h"
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								class StringBuilder {
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									uint32_t string_length = 0;
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									Vector<String> strings;
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									Vector<const char *> c_strings;
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									// -1 means it's a Godot String
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									// a natural number means C string.
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									Vector<int32_t> appended_strings;
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								public:
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									StringBuilder &append(const String &p_string);
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									StringBuilder &append(const char *p_cstring);
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									_FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
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										return append(p_string);
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									}
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									_FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
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										return append(p_cstring);
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									}
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									_FORCE_INLINE_ void operator+=(const String &p_string) {
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										append(p_string);
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									}
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									_FORCE_INLINE_ void operator+=(const char *p_cstring) {
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										append(p_cstring);
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									}
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									_FORCE_INLINE_ int num_strings_appended() const {
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										return appended_strings.size();
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									}
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											2019-04-19 01:10:08 +02:00
										 
									 
								 
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									_FORCE_INLINE_ uint32_t get_string_length() const {
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										return string_length;
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									}
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									String as_string() const;
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									_FORCE_INLINE_ operator String() const {
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										return as_string();
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									}
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											2018-03-22 00:17:18 -03:00
										 
									 
								 
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											2020-05-12 17:01:17 +02:00
										 
									 
								 
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									StringBuilder() {}
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								};
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								#endif // STRING_BUILDER_H
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