mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
	
	
		
			314 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			314 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /**************************************************************************/ | ||
|  | /*  rendering_context_driver_d3d12.cpp                                    */ | ||
|  | /**************************************************************************/ | ||
|  | /*                         This file is part of:                          */ | ||
|  | /*                             GODOT ENGINE                               */ | ||
|  | /*                        https://godotengine.org                         */ | ||
|  | /**************************************************************************/ | ||
|  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
|  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||
|  | /*                                                                        */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||
|  | /* a copy of this software and associated documentation files (the        */ | ||
|  | /* "Software"), to deal in the Software without restriction, including    */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to  */ | ||
|  | /* the following conditions:                                              */ | ||
|  | /*                                                                        */ | ||
|  | /* The above copyright notice and this permission notice shall be         */ | ||
|  | /* included in all copies or substantial portions of the Software.        */ | ||
|  | /*                                                                        */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||
|  | /**************************************************************************/ | ||
|  | 
 | ||
|  | #include "rendering_context_driver_d3d12.h"
 | ||
|  | 
 | ||
|  | #include "core/config/engine.h"
 | ||
|  | #include "core/config/project_settings.h"
 | ||
|  | #include "core/string/ustring.h"
 | ||
|  | #include "core/templates/local_vector.h"
 | ||
|  | #include "core/version.h"
 | ||
|  | #include "servers/rendering/rendering_device.h"
 | ||
|  | 
 | ||
|  | #if defined(__GNUC__) && !defined(__clang__)
 | ||
|  | #pragma GCC diagnostic push
 | ||
|  | #pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
 | ||
|  | #pragma GCC diagnostic ignored "-Wshadow"
 | ||
|  | #pragma GCC diagnostic ignored "-Wswitch"
 | ||
|  | #pragma GCC diagnostic ignored "-Wmissing-field-initializers"
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #include "dxcapi.h"
 | ||
|  | 
 | ||
|  | #if defined(__GNUC__) && !defined(__clang__)
 | ||
|  | #pragma GCC diagnostic pop
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #if !defined(_MSC_VER)
 | ||
|  | #include <guiddef.h>
 | ||
|  | 
 | ||
|  | #include <dxguids.h>
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Note: symbols are not available in MinGW and old MSVC import libraries.
 | ||
|  | const CLSID CLSID_D3D12DeviceFactoryGodot = __uuidof(ID3D12DeviceFactory); | ||
|  | const CLSID CLSID_D3D12DebugGodot = __uuidof(ID3D12Debug); | ||
|  | const CLSID CLSID_D3D12SDKConfigurationGodot = __uuidof(ID3D12SDKConfiguration); | ||
|  | 
 | ||
|  | extern "C" { | ||
|  | char godot_nir_arch_name[32]; | ||
|  | } | ||
|  | 
 | ||
|  | #ifdef PIX_ENABLED
 | ||
|  | #if defined(__GNUC__)
 | ||
|  | #define _MSC_VER 1800
 | ||
|  | #endif
 | ||
|  | #define USE_PIX
 | ||
|  | #include "WinPixEventRuntime/pix3.h"
 | ||
|  | #if defined(__GNUC__)
 | ||
|  | #undef _MSC_VER
 | ||
|  | #endif
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | RenderingContextDriverD3D12::RenderingContextDriverD3D12() { | ||
|  | 	CharString cs = Engine::get_singleton()->get_architecture_name().ascii(); | ||
|  | 	memcpy(godot_nir_arch_name, (const char *)cs.get_data(), cs.size()); | ||
|  | } | ||
|  | 
 | ||
|  | RenderingContextDriverD3D12::~RenderingContextDriverD3D12() { | ||
|  | } | ||
|  | 
 | ||
|  | Error RenderingContextDriverD3D12::_init_device_factory() { | ||
|  | 	uint32_t agility_sdk_version = GLOBAL_GET("rendering/rendering_device/d3d12/agility_sdk_version"); | ||
|  | 	String agility_sdk_path = String(".\\") + Engine::get_singleton()->get_architecture_name(); | ||
|  | 
 | ||
|  | 	// Note: symbol is not available in MinGW import library.
 | ||
|  | 	PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)GetProcAddress(LoadLibraryW(L"D3D12.dll"), "D3D12GetInterface"); | ||
|  | 	if (d3d_D3D12GetInterface == nullptr) { | ||
|  | 		// FIXME: Is it intended for this to silently return when it fails to find the symbol?
 | ||
|  | 		return OK; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ID3D12SDKConfiguration *sdk_config = nullptr; | ||
|  | 	if (SUCCEEDED(d3d_D3D12GetInterface(CLSID_D3D12SDKConfigurationGodot, IID_PPV_ARGS(&sdk_config)))) { | ||
|  | 		ID3D12SDKConfiguration1 *sdk_config1 = nullptr; | ||
|  | 		if (SUCCEEDED(sdk_config->QueryInterface(&sdk_config1))) { | ||
|  | 			if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, agility_sdk_path.ascii().get_data(), IID_PPV_ARGS(device_factory.GetAddressOf())))) { | ||
|  | 				d3d_D3D12GetInterface(CLSID_D3D12DeviceFactoryGodot, IID_PPV_ARGS(device_factory.GetAddressOf())); | ||
|  | 			} else if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, ".\\", IID_PPV_ARGS(device_factory.GetAddressOf())))) { | ||
|  | 				d3d_D3D12GetInterface(CLSID_D3D12DeviceFactoryGodot, IID_PPV_ARGS(device_factory.GetAddressOf())); | ||
|  | 			} | ||
|  | 			sdk_config1->Release(); | ||
|  | 		} | ||
|  | 		sdk_config->Release(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return OK; | ||
|  | } | ||
|  | 
 | ||
|  | Error RenderingContextDriverD3D12::_initialize_debug_layers() { | ||
|  | 	ComPtr<ID3D12Debug> debug_controller; | ||
|  | 	HRESULT res; | ||
|  | 	if (device_factory) { | ||
|  | 		res = device_factory->GetConfigurationInterface(CLSID_D3D12DebugGodot, IID_PPV_ARGS(&debug_controller)); | ||
|  | 	} else { | ||
|  | 		res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller)); | ||
|  | 	} | ||
|  | 	ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED); | ||
|  | 	debug_controller->EnableDebugLayer(); | ||
|  | 	return OK; | ||
|  | } | ||
|  | 
 | ||
|  | Error RenderingContextDriverD3D12::_initialize_devices() { | ||
|  | 	const UINT dxgi_factory_flags = use_validation_layers() ? DXGI_CREATE_FACTORY_DEBUG : 0; | ||
|  | 	HRESULT res = CreateDXGIFactory2(dxgi_factory_flags, IID_PPV_ARGS(&dxgi_factory)); | ||
|  | 	ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE); | ||
|  | 
 | ||
|  | 	// Enumerate all possible adapters.
 | ||
|  | 	LocalVector<IDXGIAdapter1 *> adapters; | ||
|  | 	IDXGIAdapter1 *adapter = nullptr; | ||
|  | 	do { | ||
|  | 		adapter = create_adapter(adapters.size()); | ||
|  | 		if (adapter != nullptr) { | ||
|  | 			adapters.push_back(adapter); | ||
|  | 		} | ||
|  | 	} while (adapter != nullptr); | ||
|  | 
 | ||
|  | 	ERR_FAIL_COND_V_MSG(adapters.is_empty(), ERR_CANT_CREATE, "Adapters enumeration reported zero accessible devices."); | ||
|  | 
 | ||
|  | 	// Fill the device descriptions with the adapters.
 | ||
|  | 	driver_devices.resize(adapters.size()); | ||
|  | 	for (uint32_t i = 0; i < adapters.size(); ++i) { | ||
|  | 		DXGI_ADAPTER_DESC1 desc = {}; | ||
|  | 		adapters[i]->GetDesc1(&desc); | ||
|  | 
 | ||
|  | 		Device &device = driver_devices[i]; | ||
|  | 		device.name = desc.Description; | ||
|  | 		device.vendor = Vendor(desc.VendorId); | ||
|  | 
 | ||
|  | 		if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) { | ||
|  | 			device.type = DEVICE_TYPE_CPU; | ||
|  | 		} else { | ||
|  | 			const bool has_dedicated_vram = desc.DedicatedVideoMemory > 0; | ||
|  | 			device.type = has_dedicated_vram ? DEVICE_TYPE_DISCRETE_GPU : DEVICE_TYPE_INTEGRATED_GPU; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Release all created adapters.
 | ||
|  | 	for (uint32_t i = 0; i < adapters.size(); ++i) { | ||
|  | 		adapters[i]->Release(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ComPtr<IDXGIFactory5> factory_5; | ||
|  | 	dxgi_factory.As(&factory_5); | ||
|  | 	if (factory_5 != nullptr) { | ||
|  | 		// The type is important as in general, sizeof(bool) != sizeof(BOOL).
 | ||
|  | 		BOOL feature_supported = FALSE; | ||
|  | 		res = factory_5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &feature_supported, sizeof(feature_supported)); | ||
|  | 		if (SUCCEEDED(res)) { | ||
|  | 			tearing_supported = feature_supported; | ||
|  | 		} else { | ||
|  | 			ERR_PRINT("CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + "."); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return OK; | ||
|  | } | ||
|  | 
 | ||
|  | bool RenderingContextDriverD3D12::use_validation_layers() const { | ||
|  | 	return Engine::get_singleton()->is_validation_layers_enabled(); | ||
|  | } | ||
|  | 
 | ||
|  | Error RenderingContextDriverD3D12::initialize() { | ||
|  | 	Error err = _init_device_factory(); | ||
|  | 	ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); | ||
|  | 
 | ||
|  | 	if (use_validation_layers()) { | ||
|  | 		err = _initialize_debug_layers(); | ||
|  | 		ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	err = _initialize_devices(); | ||
|  | 	ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); | ||
|  | 
 | ||
|  | 	return OK; | ||
|  | } | ||
|  | 
 | ||
|  | const RenderingContextDriver::Device &RenderingContextDriverD3D12::device_get(uint32_t p_device_index) const { | ||
|  | 	DEV_ASSERT(p_device_index < driver_devices.size()); | ||
|  | 	return driver_devices[p_device_index]; | ||
|  | } | ||
|  | 
 | ||
|  | uint32_t RenderingContextDriverD3D12::device_get_count() const { | ||
|  | 	return driver_devices.size(); | ||
|  | } | ||
|  | 
 | ||
|  | bool RenderingContextDriverD3D12::device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const { | ||
|  | 	// All devices should support presenting to any surface.
 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | RenderingDeviceDriver *RenderingContextDriverD3D12::driver_create() { | ||
|  | 	return memnew(RenderingDeviceDriverD3D12(this)); | ||
|  | } | ||
|  | 
 | ||
|  | void RenderingContextDriverD3D12::driver_free(RenderingDeviceDriver *p_driver) { | ||
|  | 	memdelete(p_driver); | ||
|  | } | ||
|  | 
 | ||
|  | RenderingContextDriver::SurfaceID RenderingContextDriverD3D12::surface_create(const void *p_platform_data) { | ||
|  | 	const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data); | ||
|  | 	Surface *surface = memnew(Surface); | ||
|  | 	surface->hwnd = wpd->window; | ||
|  | 	return SurfaceID(surface); | ||
|  | } | ||
|  | 
 | ||
|  | void RenderingContextDriverD3D12::surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	surface->width = p_width; | ||
|  | 	surface->height = p_height; | ||
|  | 	surface->needs_resize = true; | ||
|  | } | ||
|  | 
 | ||
|  | void RenderingContextDriverD3D12::surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	surface->vsync_mode = p_vsync_mode; | ||
|  | 	surface->needs_resize = true; | ||
|  | } | ||
|  | 
 | ||
|  | DisplayServer::VSyncMode RenderingContextDriverD3D12::surface_get_vsync_mode(SurfaceID p_surface) const { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	return surface->vsync_mode; | ||
|  | } | ||
|  | 
 | ||
|  | uint32_t RenderingContextDriverD3D12::surface_get_width(SurfaceID p_surface) const { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	return surface->width; | ||
|  | } | ||
|  | 
 | ||
|  | uint32_t RenderingContextDriverD3D12::surface_get_height(SurfaceID p_surface) const { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	return surface->height; | ||
|  | } | ||
|  | 
 | ||
|  | void RenderingContextDriverD3D12::surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	surface->needs_resize = p_needs_resize; | ||
|  | } | ||
|  | 
 | ||
|  | bool RenderingContextDriverD3D12::surface_get_needs_resize(SurfaceID p_surface) const { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	return surface->needs_resize; | ||
|  | } | ||
|  | 
 | ||
|  | void RenderingContextDriverD3D12::surface_destroy(SurfaceID p_surface) { | ||
|  | 	Surface *surface = (Surface *)(p_surface); | ||
|  | 	memdelete(surface); | ||
|  | } | ||
|  | 
 | ||
|  | bool RenderingContextDriverD3D12::is_debug_utils_enabled() const { | ||
|  | #ifdef PIX_ENABLED
 | ||
|  | 	return true; | ||
|  | #else
 | ||
|  | 	return false; | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | IDXGIAdapter1 *RenderingContextDriverD3D12::create_adapter(uint32_t p_adapter_index) const { | ||
|  | 	ComPtr<IDXGIFactory6> factory_6; | ||
|  | 	dxgi_factory.As(&factory_6); | ||
|  | 
 | ||
|  | 	// TODO: Use IDXCoreAdapterList, which gives more comprehensive information.
 | ||
|  | 	IDXGIAdapter1 *adapter = nullptr; | ||
|  | 	if (factory_6) { | ||
|  | 		if (factory_6->EnumAdapterByGpuPreference(p_adapter_index, DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, IID_PPV_ARGS(&adapter)) == DXGI_ERROR_NOT_FOUND) { | ||
|  | 			return nullptr; | ||
|  | 		} | ||
|  | 	} else { | ||
|  | 		if (dxgi_factory->EnumAdapters1(p_adapter_index, &adapter) == DXGI_ERROR_NOT_FOUND) { | ||
|  | 			return nullptr; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return adapter; | ||
|  | } | ||
|  | 
 | ||
|  | ID3D12DeviceFactory *RenderingContextDriverD3D12::device_factory_get() const { | ||
|  | 	return device_factory.Get(); | ||
|  | } | ||
|  | 
 | ||
|  | IDXGIFactory2 *RenderingContextDriverD3D12::dxgi_factory_get() const { | ||
|  | 	return dxgi_factory.Get(); | ||
|  | } | ||
|  | 
 | ||
|  | bool RenderingContextDriverD3D12::get_tearing_supported() const { | ||
|  | 	return tearing_supported; | ||
|  | } |