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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  delaunay_2d.h                                                        */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef DELAUNAY_2D_H
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							|  |  |  | #define DELAUNAY_2D_H
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										 |  |  | 
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										 |  |  | #include "core/math/rect2.h"
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										 |  |  | 
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							|  |  |  | class Delaunay2D { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	struct Triangle { | 
					
						
							|  |  |  | 		int points[3]; | 
					
						
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										 |  |  | 		bool bad = false; | 
					
						
							|  |  |  | 		Triangle() {} | 
					
						
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										 |  |  | 		Triangle(int p_a, int p_b, int p_c) { | 
					
						
							|  |  |  | 			points[0] = p_a; | 
					
						
							|  |  |  | 			points[1] = p_b; | 
					
						
							|  |  |  | 			points[2] = p_c; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct Edge { | 
					
						
							|  |  |  | 		int edge[2]; | 
					
						
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										 |  |  | 		bool bad = false; | 
					
						
							|  |  |  | 		Edge() {} | 
					
						
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										 |  |  | 		Edge(int p_a, int p_b) { | 
					
						
							|  |  |  | 			edge[0] = p_a; | 
					
						
							|  |  |  | 			edge[1] = p_b; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) { | 
					
						
							|  |  |  | 		Vector2 p1 = p_vertices[p_triangle.points[0]]; | 
					
						
							|  |  |  | 		Vector2 p2 = p_vertices[p_triangle.points[1]]; | 
					
						
							|  |  |  | 		Vector2 p3 = p_vertices[p_triangle.points[2]]; | 
					
						
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							|  |  |  | 		real_t ab = p1.x * p1.x + p1.y * p1.y; | 
					
						
							|  |  |  | 		real_t cd = p2.x * p2.x + p2.y * p2.y; | 
					
						
							|  |  |  | 		real_t ef = p3.x * p3.x + p3.y * p3.y; | 
					
						
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							|  |  |  | 		Vector2 circum( | 
					
						
							|  |  |  | 				(ab * (p3.y - p2.y) + cd * (p1.y - p3.y) + ef * (p2.y - p1.y)) / (p1.x * (p3.y - p2.y) + p2.x * (p1.y - p3.y) + p3.x * (p2.y - p1.y)), | 
					
						
							|  |  |  | 				(ab * (p3.x - p2.x) + cd * (p1.x - p3.x) + ef * (p2.x - p1.x)) / (p1.y * (p3.x - p2.x) + p2.y * (p1.x - p3.x) + p3.y * (p2.x - p1.x))); | 
					
						
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							|  |  |  | 		circum *= 0.5; | 
					
						
							|  |  |  | 		float r = p1.distance_squared_to(circum); | 
					
						
							|  |  |  | 		float d = p_vertices[p_vertex].distance_squared_to(circum); | 
					
						
							|  |  |  | 		return d <= r; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) { | 
					
						
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										 |  |  | 		if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[0]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[1]])) { | 
					
						
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										 |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[1]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[0]])) { | 
					
						
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										 |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { | 
					
						
							|  |  |  | 		Vector<Vector2> points = p_points; | 
					
						
							|  |  |  | 		Vector<Triangle> triangles; | 
					
						
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							|  |  |  | 		Rect2 rect; | 
					
						
							|  |  |  | 		for (int i = 0; i < p_points.size(); i++) { | 
					
						
							|  |  |  | 			if (i == 0) { | 
					
						
							|  |  |  | 				rect.position = p_points[i]; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				rect.expand_to(p_points[i]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		float delta_max = MAX(rect.size.width, rect.size.height); | 
					
						
							|  |  |  | 		Vector2 center = rect.position + rect.size * 0.5; | 
					
						
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							|  |  |  | 		points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max)); | 
					
						
							|  |  |  | 		points.push_back(Vector2(center.x, center.y + 20 * delta_max)); | 
					
						
							|  |  |  | 		points.push_back(Vector2(center.x + 20 * delta_max, center.y - delta_max)); | 
					
						
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							|  |  |  | 		triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2)); | 
					
						
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							|  |  |  | 		for (int i = 0; i < p_points.size(); i++) { | 
					
						
							|  |  |  | 			Vector<Edge> polygon; | 
					
						
							|  |  |  | 
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							|  |  |  | 			for (int j = 0; j < triangles.size(); j++) { | 
					
						
							|  |  |  | 				if (circum_circle_contains(points, triangles[j], i)) { | 
					
						
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										 |  |  | 					triangles.write[j].bad = true; | 
					
						
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										 |  |  | 					polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1])); | 
					
						
							|  |  |  | 					polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2])); | 
					
						
							|  |  |  | 					polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0])); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			for (int j = 0; j < triangles.size(); j++) { | 
					
						
							|  |  |  | 				if (triangles[j].bad) { | 
					
						
							|  |  |  | 					triangles.remove(j); | 
					
						
							|  |  |  | 					j--; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			for (int j = 0; j < polygon.size(); j++) { | 
					
						
							|  |  |  | 				for (int k = j + 1; k < polygon.size(); k++) { | 
					
						
							|  |  |  | 					if (edge_compare(points, polygon[j], polygon[k])) { | 
					
						
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										 |  |  | 						polygon.write[j].bad = true; | 
					
						
							|  |  |  | 						polygon.write[k].bad = true; | 
					
						
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										 |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			for (int j = 0; j < polygon.size(); j++) { | 
					
						
							|  |  |  | 				if (polygon[j].bad) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				triangles.push_back(Triangle(polygon[j].edge[0], polygon[j].edge[1], i)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		for (int i = 0; i < triangles.size(); i++) { | 
					
						
							|  |  |  | 			bool invalid = false; | 
					
						
							|  |  |  | 			for (int j = 0; j < 3; j++) { | 
					
						
							|  |  |  | 				if (triangles[i].points[j] >= p_points.size()) { | 
					
						
							|  |  |  | 					invalid = true; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (invalid) { | 
					
						
							|  |  |  | 				triangles.remove(i); | 
					
						
							|  |  |  | 				i--; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		return triangles; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // DELAUNAY_2D_H
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