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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  random_pcg.cpp                                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | 
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							|  |  |  | #include "random_pcg.h"
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							|  |  |  | #include "core/os/os.h"
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										 |  |  | RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) : | 
					
						
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										 |  |  | 		pcg(), | 
					
						
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										 |  |  | 		current_inc(p_inc) { | 
					
						
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										 |  |  | 	seed(p_seed); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void RandomPCG::randomize() { | 
					
						
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										 |  |  | 	seed((OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | double RandomPCG::random(double p_from, double p_to) { | 
					
						
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										 |  |  | 	return randd() * (p_to - p_from) + p_from; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | float RandomPCG::random(float p_from, float p_to) { | 
					
						
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										 |  |  | 	return randf() * (p_to - p_from) + p_from; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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							|  |  |  | int RandomPCG::random(int p_from, int p_to) { | 
					
						
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										 |  |  | 	if (p_from == p_to) { | 
					
						
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										 |  |  | 		return p_from; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return rand(abs(p_from - p_to) + 1) + MIN(p_from, p_to); | 
					
						
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										 |  |  | } |