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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  string_builder.cpp                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "string_builder.h"
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							|  |  |  | #include <string.h>
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							|  |  |  | StringBuilder &StringBuilder::append(const String &p_string) { | 
					
						
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										 |  |  | 	if (p_string == String()) { | 
					
						
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										 |  |  | 		return *this; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	strings.push_back(p_string); | 
					
						
							|  |  |  | 	appended_strings.push_back(-1); | 
					
						
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							|  |  |  | 	string_length += p_string.length(); | 
					
						
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							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | StringBuilder &StringBuilder::append(const char *p_cstring) { | 
					
						
							|  |  |  | 	int32_t len = strlen(p_cstring); | 
					
						
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							|  |  |  | 	c_strings.push_back(p_cstring); | 
					
						
							|  |  |  | 	appended_strings.push_back(len); | 
					
						
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							|  |  |  | 	string_length += len; | 
					
						
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							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | String StringBuilder::as_string() const { | 
					
						
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										 |  |  | 	if (string_length == 0) { | 
					
						
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										 |  |  | 		return ""; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	char32_t *buffer = memnew_arr(char32_t, string_length); | 
					
						
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							|  |  |  | 	int current_position = 0; | 
					
						
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							|  |  |  | 	int godot_string_elem = 0; | 
					
						
							|  |  |  | 	int c_string_elem = 0; | 
					
						
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							|  |  |  | 	for (int i = 0; i < appended_strings.size(); i++) { | 
					
						
							|  |  |  | 		if (appended_strings[i] == -1) { | 
					
						
							|  |  |  | 			// Godot string
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							|  |  |  | 			const String &s = strings[godot_string_elem]; | 
					
						
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										 |  |  | 			memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t)); | 
					
						
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							|  |  |  | 			current_position += s.length(); | 
					
						
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							|  |  |  | 			godot_string_elem++; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			const char *s = c_strings[c_string_elem]; | 
					
						
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							|  |  |  | 			for (int32_t j = 0; j < appended_strings[i]; j++) { | 
					
						
							|  |  |  | 				buffer[current_position + j] = s[j]; | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			current_position += appended_strings[i]; | 
					
						
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							|  |  |  | 			c_string_elem++; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	String final_string = String(buffer, string_length); | 
					
						
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							|  |  |  | 	memdelete_arr(buffer); | 
					
						
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							|  |  |  | 	return final_string; | 
					
						
							|  |  |  | } |