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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="AudioStreamPlayer" inherits="Node" version="4.0"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Plays back audio non-positionally. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Plays an audio stream non-positionally. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
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										 |  |  | 		<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> | 
					
						
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										 |  |  | 		<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> | 
					
						
							|  |  |  | 		<link title="Audio Device Changer Demo">https://godotengine.org/asset-library/asset/525</link> | 
					
						
							|  |  |  | 		<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link> | 
					
						
							|  |  |  | 		<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link> | 
					
						
							|  |  |  | 		<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link> | 
					
						
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										 |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
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										 |  |  | 		<method name="get_playback_position"> | 
					
						
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										 |  |  | 			<return type="float"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Returns the position in the [AudioStream] in seconds. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="get_stream_playback"> | 
					
						
							|  |  |  | 			<return type="AudioStreamPlayback"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="play"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
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										 |  |  | 			<argument index="0" name="from_position" type="float" default="0.0"> | 
					
						
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										 |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Plays the audio from the given [code]from_position[/code], in seconds. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
							|  |  |  | 		<method name="seek"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
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										 |  |  | 			<argument index="0" name="to_position" type="float"> | 
					
						
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										 |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Sets the position from which audio will be played, in seconds. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
							|  |  |  | 		<method name="stop"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Stops the audio. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> | 
					
						
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										 |  |  | 			If [code]true[/code], audio plays when added to scene tree. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> | 
					
						
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										 |  |  | 			Bus on which this audio is playing. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0"> | 
					
						
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										 |  |  | 			If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> | 
					
						
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										 |  |  | 			The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> | 
					
						
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										 |  |  | 			If [code]true[/code], audio is playing. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> | 
					
						
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										 |  |  | 			The [AudioStream] object to be played. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> | 
					
						
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										 |  |  | 			If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code]. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> | 
					
						
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										 |  |  | 			Volume of sound, in dB. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<signals> | 
					
						
							|  |  |  | 		<signal name="finished"> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Emitted when the audio stops playing. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</signal> | 
					
						
							|  |  |  | 	</signals> | 
					
						
							|  |  |  | 	<constants> | 
					
						
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										 |  |  | 		<constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget"> | 
					
						
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										 |  |  | 			The audio will be played only on the first channel. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget"> | 
					
						
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										 |  |  | 			The audio will be played on all surround channels. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget"> | 
					
						
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										 |  |  | 			The audio will be played on the second channel, which is usually the center. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |