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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "Camera2D"  inherits= "Node2D"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Camera node for 2D scenes.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem]-based nodes.
							 
						 
					
						
							
								
									
										
										
										
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										This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, inherit from [Node2D] and change the transform of the canvas by setting [member Viewport.canvas_transform] in [Viewport] (you can obtain the current [Viewport] by using [method Node.get_viewport]).
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D Platformer Demo" > https://godotengine.org/asset-library/asset/120</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<link  title= "2D Isometric Demo" > https://godotengine.org/asset-library/asset/112</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<link  title= "2D HDR Demo" > https://godotengine.org/asset-library/asset/110</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<method  name= "align" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Aligns the camera to the tracked node.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<method  name= "clear_current" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-assigned camera.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<method  name= "force_update_scroll" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Forces the camera to update scroll immediately.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_camera_position"  qualifiers= "const" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "Vector2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the camera position.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<method  name= "get_camera_screen_center"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "Vector2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the location of the [Camera2D]'s screen-center, relative to the origin.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_drag_margin"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "margin"  type= "int"  enum= "Side" > 
							 
						 
					
						
							
								
									
										
										
										
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											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<method  name= "get_limit"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "margin"  type= "int"  enum= "Side" > 
							 
						 
					
						
							
								
									
										
										
										
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											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "make_current" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<method  name= "reset_smoothing" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the camera's position immediately to its current smoothing destination.
							 
						 
					
						
							
								
									
										
										
										
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												This has no effect if smoothing is disabled.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_drag_margin" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "margin"  type= "int"  enum= "Side" > 
							 
						 
					
						
							
								
									
										
										
										
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											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<argument  index= "1"  name= "drag_margin"  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<method  name= "set_limit" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</return> 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "margin"  type= "int"  enum= "Side" > 
							 
						 
					
						
							
								
									
										
										
										
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											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<argument  index= "1"  name= "limit"  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "anchor_mode"  type= "int"  setter= "set_anchor_mode"  getter= "get_anchor_mode"  enum= "Camera2D.AnchorMode"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The Camera2D's anchor point. See [enum AnchorMode] constants.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "current"  type= "bool"  setter= "_set_current"  getter= "is_current"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "custom_viewport"  type= "Node"  setter= "set_custom_viewport"  getter= "get_custom_viewport" > 
							 
						 
					
						
							
								
									
										
										
										
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											The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "drag_bottom_margin"  type= "float"  setter= "set_drag_margin"  getter= "get_drag_margin"  default= "0.2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the bottom edge of the screen.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "drag_horizontal_enabled"  type= "bool"  setter= "set_drag_horizontal_enabled"  getter= "is_drag_horizontal_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the camera only moves when reaching the horizontal (left and right) drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "drag_horizontal_offset"  type= "float"  setter= "set_drag_horizontal_offset"  getter= "get_drag_horizontal_offset"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The relative horizontal drag offset of the camera between the right ([code]-1[/code]) and left ([code]1[/code]) drag margins.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when the horizontal drag margin is enabled or the drag margins are changed.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "drag_left_margin"  type= "float"  setter= "set_drag_margin"  getter= "get_drag_margin"  default= "0.2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the left edge of the screen.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-09 16:14:29 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "drag_right_margin"  type= "float"  setter= "set_drag_margin"  getter= "get_drag_margin"  default= "0.2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the right edge of the screen.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-09 16:14:29 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "drag_top_margin"  type= "float"  setter= "set_drag_margin"  getter= "get_drag_margin"  default= "0.2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the top edge of the screen.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "drag_vertical_enabled"  type= "bool"  setter= "set_drag_vertical_enabled"  getter= "is_drag_vertical_enabled"  default= "false" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											If [code]true[/code], the camera only moves when reaching the vertical (top and bottom) drag margins. If [code]false[/code], the camera moves vertically regardless of the drag margins.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-04 14:33:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "drag_vertical_offset"  type= "float"  setter= "set_drag_vertical_offset"  getter= "get_drag_vertical_offset"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-09 16:14:29 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											The relative vertical drag offset of the camera between the bottom ([code]-1[/code]) and top ([code]1[/code]) drag margins.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											[b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when the vertical drag margin is enabled or the drag margins are changed.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "editor_draw_drag_margin"  type= "bool"  setter= "set_margin_drawing_enabled"  getter= "is_margin_drawing_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											If [code]true[/code], draws the camera's drag margin rectangle in the editor.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "editor_draw_limits"  type= "bool"  setter= "set_limit_drawing_enabled"  getter= "is_limit_drawing_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											If [code]true[/code], draws the camera's limits rectangle in the editor.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "editor_draw_screen"  type= "bool"  setter= "set_screen_drawing_enabled"  getter= "is_screen_drawing_enabled"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											If [code]true[/code], draws the camera's screen rectangle in the editor.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "limit_bottom"  type= "int"  setter= "set_limit"  getter= "get_limit"  default= "10000000" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-07 11:45:13 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											Bottom scroll limit in pixels. The camera stops moving when reaching this value.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "limit_left"  type= "int"  setter= "set_limit"  getter= "get_limit"  default= "-10000000" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-07 11:45:13 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											Left scroll limit in pixels. The camera stops moving when reaching this value.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "limit_right"  type= "int"  setter= "set_limit"  getter= "get_limit"  default= "10000000" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-07 11:45:13 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											Right scroll limit in pixels. The camera stops moving when reaching this value.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "limit_smoothed"  type= "bool"  setter= "set_limit_smoothing_enabled"  getter= "is_limit_smoothing_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											If [code]true[/code], the camera smoothly stops when reaches its limits.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "limit_top"  type= "int"  setter= "set_limit"  getter= "get_limit"  default= "-10000000" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-07 11:45:13 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											Top scroll limit in pixels. The camera stops moving when reaching this value.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "offset"  type= "Vector2"  setter= "set_offset"  getter= "get_offset"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-07 11:45:13 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											The camera's offset, useful for looking around or camera shake animations.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-19 13:35:31 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "process_callback"  type= "int"  setter= "set_process_callback"  getter= "get_process_callback"  enum= "Camera2D.Camera2DProcessCallback"  default= "1" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
											The camera's process callback. See [enum Camera2DProcessCallback].
							 
						 
					
						
							
								
									
										
										
										
											2019-01-07 10:02:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "rotating"  type= "bool"  setter= "set_rotating"  getter= "is_rotating"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											If [code]true[/code], the camera rotates with the target.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "smoothing_enabled"  type= "bool"  setter= "set_enable_follow_smoothing"  getter= "is_follow_smoothing_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 15:24:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "smoothing_speed"  type= "float"  setter= "set_follow_smoothing"  getter= "get_follow_smoothing"  default= "5.0" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<member  name= "zoom"  type= "Vector2"  setter= "set_zoom"  getter= "get_zoom"  default= "Vector2( 1, 1 )" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
										 
							
							
											The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× × 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<constant  name= "ANCHOR_MODE_FIXED_TOP_LEFT"  value= "0"  enum= "AnchorMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-06 13:47:11 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											The camera's position is fixed so that the top-left corner is always at the origin.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<constant  name= "ANCHOR_MODE_DRAG_CENTER"  value= "1"  enum= "AnchorMode" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-06 13:47:11 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											The camera's position takes into account vertical/horizontal offsets and the screen size.
							 
						 
					
						
							
								
									
										
										
										
											2017-10-22 12:56:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-19 13:35:31 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<constant  name= "CAMERA2D_PROCESS_PHYSICS"  value= "0"  enum= "Camera2DProcessCallback" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-10-06 16:26:15 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											The camera updates with the [code]_physics_process[/code] callback.
							 
						 
					
						
							
								
									
										
										
										
											2019-01-07 10:02:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-19 13:35:31 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										<constant  name= "CAMERA2D_PROCESS_IDLE"  value= "1"  enum= "Camera2DProcessCallback" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-10-06 16:26:15 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
											The camera updates with the [code]_process[/code] callback.
							 
						 
					
						
							
								
									
										
										
										
											2019-01-07 10:02:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								</class>