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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "CanvasItemMaterial"  inherits= "Material"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A material for [CanvasItem]s.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										[CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "blend_mode"  type= "int"  setter= "set_blend_mode"  getter= "get_blend_mode"  enum= "CanvasItemMaterial.BlendMode"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The manner in which a material's rendering is applied to underlying textures.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "light_mode"  type= "int"  setter= "set_light_mode"  getter= "get_light_mode"  enum= "CanvasItemMaterial.LightMode"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The manner in which material reacts to lighting.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "particles_anim_h_frames"  type= "int"  setter= "set_particles_anim_h_frames"  getter= "get_particles_anim_h_frames" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of columns in the spritesheet assigned as [Texture2D] for a [GPUParticles2D] or [CPUParticles2D].
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "particles_anim_loop"  type= "bool"  setter= "set_particles_anim_loop"  getter= "get_particles_anim_loop" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the particles animation will loop.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "particles_anim_v_frames"  type= "int"  setter= "set_particles_anim_v_frames"  getter= "get_particles_anim_v_frames" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of rows in the spritesheet assigned as [Texture2D] for a [GPUParticles2D] or [CPUParticles2D].
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "particles_animation"  type= "bool"  setter= "set_particles_animation"  getter= "get_particles_animation"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], enable spritesheet-based animation features when assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play.
							 
						 
					
						
							
								
									
										
										
										
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											This property (and other [code]particles_anim_*[/code] properties that depend on it) has no effect on other types of nodes.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BLEND_MODE_MIX"  value= "0"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BLEND_MODE_ADD"  value= "1"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Additive blending mode.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BLEND_MODE_SUB"  value= "2"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Subtractive blending mode.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BLEND_MODE_MUL"  value= "3"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Multiplicative blending mode.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "BLEND_MODE_PREMULT_ALPHA"  value= "4"  enum= "BlendMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "LIGHT_MODE_NORMAL"  value= "0"  enum= "LightMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Render the material using both light and non-light sensitive material properties.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "LIGHT_MODE_UNSHADED"  value= "1"  enum= "LightMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Render the material as if there were no light.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "LIGHT_MODE_LIGHT_ONLY"  value= "2"  enum= "LightMode" > 
							 
						 
					
						
							
								
									
										
										
										
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											Render the material as if there were only light.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>