2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
											2020-01-31 17:03:48 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								<class  name= "PackedScene"  inherits= "Resource"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-03 22:34:28 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										An abstraction of a serialized scene.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-03 22:34:28 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
							 
						 
					
						
							
								
									
										
										
										
											2021-02-11 13:22:44 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [code]owner[/code] property on [Node]).
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[b]Note:[/b] The node doesn't need to own itself.
							 
						 
					
						
							
								
									
										
										
										
											2020-07-09 20:05:33 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[b]Example of loading a saved scene:[/b]
							 
						 
					
						
							
								
									
										
										
										
											2020-10-31 18:54:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										# Use load() instead of preload() if the path isn't known at compile-time.
							 
						 
					
						
							
								
									
										
										
										
											2020-07-09 20:05:33 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										var scene = preload("res://scene.tscn").instance()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										# Add the node as a child of the node the script is attached to.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										add_child(scene)
							 
						 
					
						
							
								
									
										
										
										
											2020-10-31 18:54:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// C# has no preload, so you have to always use ResourceLoader.Load< PackedScene> ().
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var scene = ResourceLoader.Load< PackedScene> ("res://scene.tscn").Instance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Add the node as a child of the node the script is attached to.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										AddChild(scene);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
							 
						 
					
						
							
								
									
										
										
										
											2020-10-31 18:54:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[gdscript]
							 
						 
					
						
							
								
									
										
										
										
											2020-04-17 22:27:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										# Create the objects.
							 
						 
					
						
							
								
									
										
										
										
											2018-10-21 19:34:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										var node = Node2D.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var rigid = RigidBody2D.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var collision = CollisionShape2D.new()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-17 22:27:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										# Create the object hierarchy.
							 
						 
					
						
							
								
									
										
										
										
											2018-10-21 19:34:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										rigid.add_child(collision)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node.add_child(rigid)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-17 22:27:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										# Change owner of `rigid`, but not of `collision`.
							 
						 
					
						
							
								
									
										
										
										
											2019-01-07 11:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										rigid.owner = node
							 
						 
					
						
							
								
									
										
										
										
											2018-03-28 23:07:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										var scene = PackedScene.new()
							 
						 
					
						
							
								
									
										
										
										
											2020-10-31 18:54:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-17 22:27:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										# Only `node` and `rigid` are now packed.
							 
						 
					
						
							
								
									
										
										
										
											2018-10-21 19:34:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										var result = scene.pack(node)
							 
						 
					
						
							
								
									
										
										
										
											2018-03-28 23:07:03 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if result == OK:
							 
						 
					
						
							
								
									
										
										
										
											2020-10-31 18:54:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										    var error = ResourceSaver.save("res://path/name.tscn", scene)  # Or "user://..."
							 
						 
					
						
							
								
									
										
										
										
											2020-04-17 22:27:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										    if error != OK:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        push_error("An error occurred while saving the scene to disk.")
							 
						 
					
						
							
								
									
										
										
										
											2020-10-31 18:54:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Create the objects.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var node = new Node2D();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var rigid = new RigidBody2D();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var collision = new CollisionShape2D();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Create the object hierarchy.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										rigid.AddChild(collision);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node.AddChild(rigid);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Change owner of `rigid`, but not of `collision`.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										rigid.Owner = node;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										var scene = new PackedScene();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Only `node` and `rigid` are now packed.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error result = scene.Pack(node);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if (result == Error.Ok)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    Error error = ResourceSaver.Save("res://path/name.tscn", scene); // Or "user://..."
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    if (error != Error.Ok)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										        GD.PushError("An error occurred while saving the scene to disk.");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-01 04:34:47 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<link  title= "2D Role Playing Game Demo" > https://godotengine.org/asset-library/asset/520</link> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "can_instance"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-03 22:34:28 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Returns [code]true[/code] if the scene file has nodes.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_state" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "SceneState" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-03 22:34:28 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Returns the [code]SceneState[/code] representing the scene file contents.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "instance"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "Node" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "edit_state"  type= "int"  enum= "PackedScene.GenEditState"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-27 12:34:26 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "pack" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "int"  enum= "Error" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "path"  type= "Node" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-01-07 11:46:26 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-25 18:10:58 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<member  name= "_bundled"  type= "Dictionary"  setter= "_set_bundled_scene"  getter= "_get_bundled_scene"  default= "{"conn_count": 0,"conns": PackedInt32Array(  ),"editable_instances": [  ],"names": PackedStringArray(  ),"node_count": 0,"node_paths": [  ],"nodes": PackedInt32Array(  ),"variants": [  ],"version": 2}" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-03 22:34:28 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											A dictionary representation of the scene contents.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "GEN_EDIT_STATE_DISABLED"  value= "0"  enum= "GenEditState" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-03 22:34:28 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											If passed to [method instance], blocks edits to the scene state.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "GEN_EDIT_STATE_INSTANCE"  value= "1"  enum= "GenEditState" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											If passed to [method instance], provides local scene resources to the local scene.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[b]Note:[/b] Only available in editor builds.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-24 23:16:30 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "GEN_EDIT_STATE_MAIN"  value= "2"  enum= "GenEditState" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											[b]Note:[/b] Only available in editor builds.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>