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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "Performance"  inherits= "Object"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Exposes performance-related data.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [b]Monitor[/b] tab in the editor's [b]Debugger[/b] panel. By using the [method get_monitor] method of this class, you can access this data from your code.
							 
						 
					
						
							
								
									
										
										
										
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										You can add custom monitors using the [method add_custom_monitor] method. Custom monitors are available in [b]Monitor[/b] tab in the editor's [b]Debugger[/b] panel together with built-in monitors.
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] A few of these monitors are only available in debug mode and will always return 0 when used in a release build.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[b]Note:[/b] Many of these monitors are not updated in real-time, so there may be a short delay between changes.
							 
						 
					
						
							
								
									
										
										
										
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										[b]Note:[/b] Custom monitors do not support negative values. Negative values are clamped to 0.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "add_custom_monitor" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "id"  type= "StringName" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "callable"  type= "Callable" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "2"  name= "arguments"  type= "Array"  default= "[  ]" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Adds a custom monitor with name same as id. You can specify the category of monitor using '/' in id. If there are more than one '/' then default category is used. Default category is "Custom".
							 
						 
					
						
							
								
									
										
										
										
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												[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												func _ready():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    var monitor_value = Callable(self, "get_monitor_value")
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    # Adds monitor with name "MyName" to category "MyCategory".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.add_custom_monitor("MyCategory/MyMonitor", monitor_value)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    # Adds monitor with name "MyName" to category "Custom".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    # Note: "MyCategory/MyMonitor" and "MyMonitor" have same name but different ids so the code is valid.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.add_custom_monitor("MyMonitor", monitor_value)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    # Adds monitor with name "MyName" to category "Custom".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    # Note: "MyMonitor" and "Custom/MyMonitor" have same name and same category but different ids so the code is valid.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.add_custom_monitor("Custom/MyMonitor", monitor_value)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    # Adds monitor with name "MyCategoryOne/MyCategoryTwo/MyMonitor" to category "Custom".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.add_custom_monitor("MyCategoryOne/MyCategoryTwo/MyMonitor", monitor_value)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												func get_monitor_value():
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    return randi() % 25
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												public override void _Ready()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    var monitorValue = new Callable(this, nameof(GetMonitorValue));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    // Adds monitor with name "MyName" to category "MyCategory".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.AddCustomMonitor("MyCategory/MyMonitor", monitorValue);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    // Adds monitor with name "MyName" to category "Custom".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    // Note: "MyCategory/MyMonitor" and "MyMonitor" have same name but different ids so the code is valid.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.AddCustomMonitor("MyMonitor", monitorValue);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    // Adds monitor with name "MyName" to category "Custom".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    // Note: "MyMonitor" and "Custom/MyMonitor" have same name and same category but different ids so the code is valid.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.AddCustomMonitor("Custom/MyMonitor", monitorValue);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    // Adds monitor with name "MyCategoryOne/MyCategoryTwo/MyMonitor" to category "Custom".
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    Performance.AddCustomMonitor("MyCategoryOne/MyCategoryTwo/MyMonitor", monitorValue);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												public int GetMonitorValue()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    return GD.Randi() % 25;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
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												The debugger calls the callable to get the value of custom monitor. The callable must return a number.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Callables are called with arguments supplied in argument array.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[b]Note:[/b] It throws an error if given id is already present.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_custom_monitor" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "Variant" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "id"  type= "StringName" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns the value of custom monitor with given id. The callable is called to get the value of custom monitor.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[b]Note:[/b] It throws an error if the given id is absent.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "get_custom_monitor_names" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "Array" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns the names of active custom monitors in an array.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_monitor"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "float" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "monitor"  type= "int"  enum= "Performance.Monitor" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this:
							 
						 
					
						
							
								
									
										
										
										
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												[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												GD.Print(Performance.GetMonitor(Performance.Monitor.TimeFps)); // Prints the FPS to the console.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_monitor_modification_time" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "int" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns the last tick in which custom monitor was added/removed.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "has_custom_monitor" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "id"  type= "StringName" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns true if custom monitor with the given id is present otherwise returns false.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "remove_custom_monitor" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "id"  type= "StringName" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Removes the custom monitor with given id.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[b]Note:[/b] It throws an error if the given id is already absent.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "TIME_FPS"  value= "0"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of frames per second.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "TIME_PROCESS"  value= "1"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Time it took to complete one frame, in seconds.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "TIME_PHYSICS_PROCESS"  value= "2"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Time it took to complete one physics frame, in seconds.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "MEMORY_STATIC"  value= "3"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Static memory currently used, in bytes. Not available in release builds.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "MEMORY_STATIC_MAX"  value= "4"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Available static memory. Not available in release builds.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "MEMORY_MESSAGE_BUFFER_MAX"  value= "5"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "OBJECT_COUNT"  value= "6"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of objects currently instanced (including nodes).
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "OBJECT_RESOURCE_COUNT"  value= "7"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of resources currently used.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "OBJECT_NODE_COUNT"  value= "8"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of nodes currently instanced in the scene tree. This also includes the root node.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "OBJECT_ORPHAN_NODE_COUNT"  value= "9"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "RENDER_OBJECTS_IN_FRAME"  value= "10"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
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											3D objects drawn per frame.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_VERTICES_IN_FRAME"  value= "11"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Vertices drawn per frame. 3D only.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_MATERIAL_CHANGES_IN_FRAME"  value= "12"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Material changes per frame. 3D only.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_SHADER_CHANGES_IN_FRAME"  value= "13"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Shader changes per frame. 3D only.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_SURFACE_CHANGES_IN_FRAME"  value= "14"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Render surface changes per frame. 3D only.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_DRAW_CALLS_IN_FRAME"  value= "15"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Draw calls per frame. 3D only.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_VIDEO_MEM_USED"  value= "16"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:57:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The amount of video memory used, i.e. texture and vertex memory combined.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_TEXTURE_MEM_USED"  value= "17"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:57:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The amount of texture memory used.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_VERTEX_MEM_USED"  value= "18"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:57:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The amount of vertex memory used.
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "RENDER_USAGE_VIDEO_MEM_TOTAL"  value= "19"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-13 10:08:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Unimplemented in the GLES2 rendering backend, always returns 0.
							 
						 
					
						
							
								
									
										
										
										
											2017-10-22 12:56:11 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "PHYSICS_2D_ACTIVE_OBJECTS"  value= "20"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Number of active [RigidBody2D] nodes in the game.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "PHYSICS_2D_COLLISION_PAIRS"  value= "21"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Number of collision pairs in the 2D physics engine.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "PHYSICS_2D_ISLAND_COUNT"  value= "22"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Number of islands in the 2D physics engine.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "PHYSICS_3D_ACTIVE_OBJECTS"  value= "23"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-30 18:22:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "PHYSICS_3D_COLLISION_PAIRS"  value= "24"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Number of collision pairs in the 3D physics engine.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "PHYSICS_3D_ISLAND_COUNT"  value= "25"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-08 18:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Number of islands in the 3D physics engine.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "AUDIO_OUTPUT_LATENCY"  value= "26"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:57:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Output latency of the [AudioServer].
							 
						 
					
						
							
								
									
										
										
										
											2018-07-26 11:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-18 13:59:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										<constant  name= "MONITOR_MAX"  value= "27"  enum= "Monitor" > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-26 15:57:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Represents the size of the [enum Monitor] enum.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>