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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="PhysicsBody2D" inherits="CollisionObject2D" version="4.0"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Base class for all objects affected by physics in 2D space. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
							|  |  |  | 		PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it. | 
					
						
							|  |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
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										 |  |  | 		<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> | 
					
						
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										 |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 		<method name="add_collision_exception_with"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<argument index="0" name="body" type="Node"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Adds a body to the list of bodies that this body can't collide with. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="get_collision_exceptions"> | 
					
						
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										 |  |  | 			<return type="PhysicsBody2D[]"> | 
					
						
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										 |  |  | 			</return> | 
					
						
							|  |  |  | 			<description> | 
					
						
							|  |  |  | 				Returns an array of nodes that were added as collision exceptions for this body. | 
					
						
							|  |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
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										 |  |  | 		<method name="remove_collision_exception_with"> | 
					
						
							|  |  |  | 			<return type="void"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<argument index="0" name="body" type="Node"> | 
					
						
							|  |  |  | 			</argument> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Removes a body from the list of bodies that this body can't collide with. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" /> | 
					
						
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										 |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |