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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "SpotLight3D"  inherits= "Light3D"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										A spotlight, such as a reflector spotlight or a lantern.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "3D lights and shadows" > https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "shadow_bias"  type= "float"  setter= "set_param"  getter= "get_param"  override= "true"  default= "0.02"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "shadow_normal_bias"  type= "float"  setter= "set_param"  getter= "get_param"  override= "true"  default= "1.0"  /> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "spot_angle"  type= "float"  setter= "set_param"  getter= "get_param"  default= "45.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The spotlight's angle in degrees.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "spot_angle_attenuation"  type= "float"  setter= "set_param"  getter= "get_param"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The spotlight's angular attenuation curve.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "spot_attenuation"  type= "float"  setter= "set_param"  getter= "get_param"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The spotlight's light energy attenuation curve.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "spot_range"  type= "float"  setter= "set_param"  getter= "get_param"  default= "5.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>