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								/*************************************************************************/
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								/*  path_2d_editor_plugin.h                                              */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef PATH_2D_EDITOR_PLUGIN_H
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								#define PATH_2D_EDITOR_PLUGIN_H
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								#include "editor/editor_node.h"
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								#include "editor/editor_plugin.h"
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								#include "scene/2d/path_2d.h"
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								class CanvasItemEditor;
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								class Path2DEditor : public HBoxContainer {
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									GDCLASS(Path2DEditor, HBoxContainer);
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									UndoRedo *undo_redo;
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									CanvasItemEditor *canvas_item_editor;
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									EditorNode *editor;
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									Panel *panel;
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									Path2D *node;
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									HBoxContainer *base_hb;
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									Separator *sep;
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									enum Mode {
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										MODE_CREATE,
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										MODE_EDIT,
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										MODE_EDIT_CURVE,
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										MODE_DELETE,
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										ACTION_CLOSE
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									};
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									Mode mode;
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									Button *curve_create;
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									Button *curve_edit;
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									Button *curve_edit_curve;
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									Button *curve_del;
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									Button *curve_close;
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									MenuButton *handle_menu;
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									bool mirror_handle_angle;
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									bool mirror_handle_length;
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									bool on_edge;
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									enum HandleOption {
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										HANDLE_OPTION_ANGLE,
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										HANDLE_OPTION_LENGTH
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									};
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									enum Action {
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										ACTION_NONE,
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										ACTION_MOVING_POINT,
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										ACTION_MOVING_IN,
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										ACTION_MOVING_OUT,
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									};
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									Action action;
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									int action_point;
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									Point2 moving_from;
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									Point2 moving_screen_from;
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									float orig_in_length;
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									float orig_out_length;
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									Vector2 edge_point;
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									void _mode_selected(int p_mode);
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									void _handle_option_pressed(int p_option);
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									void _node_visibility_changed();
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									friend class Path2DEditorPlugin;
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								protected:
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									void _notification(int p_what);
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									void _node_removed(Node *p_node);
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									static void _bind_methods();
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								public:
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									bool forward_gui_input(const Ref<InputEvent> &p_event);
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									void forward_canvas_draw_over_viewport(Control *p_overlay);
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									void edit(Node *p_path2d);
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									Path2DEditor(EditorNode *p_editor);
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								};
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								class Path2DEditorPlugin : public EditorPlugin {
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									GDCLASS(Path2DEditorPlugin, EditorPlugin);
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									Path2DEditor *path2d_editor;
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									EditorNode *editor;
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								public:
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									virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return path2d_editor->forward_gui_input(p_event); }
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									virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
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									virtual String get_name() const override { return "Path2D"; }
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									bool has_main_screen() const override { return false; }
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									virtual void edit(Object *p_object) override;
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									virtual bool handles(Object *p_object) const override;
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									virtual void make_visible(bool p_visible) override;
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									Path2DEditorPlugin(EditorNode *p_node);
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									~Path2DEditorPlugin();
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								};
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								#endif // PATH_2D_EDITOR_PLUGIN_H
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