2020-05-10 12:53:46 +02:00
										 
									 
								 
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								/*  shader_globals_editor.h                                              */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2020-05-10 12:53:46 +02:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2020-04-16 23:52:00 -03:00
										 
									 
								 
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								#ifndef SHADER_GLOBALS_EDITOR_H
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								#define SHADER_GLOBALS_EDITOR_H
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											2020-11-07 19:33:38 -03:00
										 
									 
								 
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								#include "core/object/undo_redo.h"
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								#include "editor/editor_autoload_settings.h"
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								#include "editor/editor_data.h"
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								#include "editor/editor_plugin_settings.h"
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								#include "editor/editor_sectioned_inspector.h"
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								#include "scene/gui/dialogs.h"
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								#include "scene/gui/tab_container.h"
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								class ShaderGlobalsEditorInterface;
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								class ShaderGlobalsEditor : public VBoxContainer {
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									GDCLASS(ShaderGlobalsEditor, VBoxContainer)
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									ShaderGlobalsEditorInterface *interface;
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									EditorInspector *inspector;
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									LineEdit *variable_name;
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									OptionButton *variable_type;
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									Button *variable_add;
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									void _variable_added();
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									void _variable_deleted(const String &p_variable);
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									void _changed();
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								protected:
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									static void _bind_methods();
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									void _notification(int p_what);
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								public:
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									ShaderGlobalsEditor();
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									~ShaderGlobalsEditor();
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								};
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								#endif // SHADER_GLOBALS_EDITOR_H
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