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								#!/usr/bin/env python
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								Import("env")
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								import os
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								from platform_methods import run_in_subprocess
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								import platform_windows_builders
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											2016-10-30 18:57:40 +01:00
										 
									 
								 
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								common_win = [
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								    "godot_windows.cpp",
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								    "crash_handler_windows.cpp",
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								    "os_windows.cpp",
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								    "display_server_windows.cpp",
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								    "key_mapping_windows.cpp",
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								    "joypad_windows.cpp",
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								    "windows_terminal_logger.cpp",
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								    "vulkan_context_win.cpp",
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								    "context_gl_windows.cpp",
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								]
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								res_file = "godot_res.rc"
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								res_target = "godot_res" + env["OBJSUFFIX"]
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								res_obj = env.RES(res_target, res_file)
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								prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
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											2015-11-09 02:23:58 +03:30
										 
									 
								 
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								# Microsoft Visual Studio Project Generation
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								if env["vsproj"]:
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								    env.vs_srcs += ["platform/windows/" + res_file]
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								    env.vs_srcs += ["platform/windows/godot.natvis"]
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								    for x in common_win:
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								        env.vs_srcs += ["platform/windows/" + str(x)]
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								if not os.getenv("VCINSTALLDIR"):
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								    if env["debug_symbols"] and env["separate_debug_symbols"]:
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								        env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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