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								/*************************************************************************/
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								/*  parallax_background.h                                                */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								#ifndef PARALLAX_BACKGROUND_H
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								#define PARALLAX_BACKGROUND_H
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								#include "scene/2d/camera_2d.h"
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								#include "scene/2d/node_2d.h"
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								#include "scene/main/canvas_layer.h"
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								class ParallaxBackground : public CanvasLayer {
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									GDCLASS(ParallaxBackground, CanvasLayer);
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									Point2 offset;
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									real_t scale = 1.0;
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									Point2 base_offset;
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									Point2 base_scale = Vector2(1, 1);
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									Point2 screen_offset;
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									String group_name;
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									Point2 limit_begin;
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									Point2 limit_end;
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									Point2 final_offset;
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									bool ignore_camera_zoom = false;
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									void _update_scroll();
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								protected:
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									void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset);
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_scroll_offset(const Point2 &p_ofs);
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									Point2 get_scroll_offset() const;
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									void set_scroll_scale(real_t p_scale);
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									real_t get_scroll_scale() const;
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									void set_scroll_base_offset(const Point2 &p_ofs);
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									Point2 get_scroll_base_offset() const;
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									void set_scroll_base_scale(const Point2 &p_ofs);
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									Point2 get_scroll_base_scale() const;
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									void set_limit_begin(const Point2 &p_ofs);
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									Point2 get_limit_begin() const;
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									void set_limit_end(const Point2 &p_ofs);
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									Point2 get_limit_end() const;
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									void set_ignore_camera_zoom(bool ignore);
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									bool is_ignore_camera_zoom();
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									Vector2 get_final_offset() const;
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									ParallaxBackground();
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								};
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								#endif // PARALLAX_BACKGROUND_H
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