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								/*************************************************************************/
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								/*  path_2d.h                                                            */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef PATH_2D_H
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								#define PATH_2D_H
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								#include "scene/2d/node_2d.h"
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								#include "scene/resources/curve.h"
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								class Path2D : public Node2D {
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									GDCLASS(Path2D, Node2D);
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									Ref<Curve2D> curve;
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									void _curve_changed();
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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								#ifdef TOOLS_ENABLED
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									virtual Rect2 _edit_get_rect() const override;
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									virtual bool _edit_use_rect() const override;
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									virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
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								#endif
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									void set_curve(const Ref<Curve2D> &p_curve);
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									Ref<Curve2D> get_curve() const;
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									Path2D() {}
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								};
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								class PathFollow2D : public Node2D {
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									GDCLASS(PathFollow2D, Node2D);
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								public:
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								private:
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									Path2D *path = nullptr;
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									real_t offset = 0.0;
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									real_t h_offset = 0.0;
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									real_t v_offset = 0.0;
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									real_t lookahead = 4.0;
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									bool cubic = true;
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									bool loop = true;
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									bool rotates = true;
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									void _update_transform();
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								protected:
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									virtual void _validate_property(PropertyInfo &property) const override;
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_offset(real_t p_offset);
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									real_t get_offset() const;
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									void set_h_offset(real_t p_h_offset);
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									real_t get_h_offset() const;
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									void set_v_offset(real_t p_v_offset);
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									real_t get_v_offset() const;
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									void set_unit_offset(real_t p_unit_offset);
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									real_t get_unit_offset() const;
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									void set_lookahead(real_t p_lookahead);
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									real_t get_lookahead() const;
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									void set_loop(bool p_loop);
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									bool has_loop() const;
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									void set_rotates(bool p_rotates);
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									bool is_rotating() const;
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									void set_cubic_interpolation(bool p_enable);
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									bool get_cubic_interpolation() const;
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									TypedArray<String> get_configuration_warnings() const override;
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									PathFollow2D() {}
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								};
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								#endif // PATH_2D_H
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