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										 |  |  | #!/usr/bin/env python | 
					
						
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										 |  |  | Import("env") | 
					
						
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										 |  |  | env.scene_sources = [] | 
					
						
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										 |  |  | # Godot source files | 
					
						
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										 |  |  | env.add_source_files(env.scene_sources, "*.cpp") | 
					
						
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										 |  |  | # Chain load SCsubs | 
					
						
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										 |  |  | SConscript("main/SCsub") | 
					
						
							|  |  |  | SConscript("gui/SCsub") | 
					
						
							|  |  |  | SConscript("3d/SCsub") | 
					
						
							|  |  |  | SConscript("2d/SCsub") | 
					
						
							|  |  |  | SConscript("animation/SCsub") | 
					
						
							|  |  |  | SConscript("audio/SCsub") | 
					
						
							|  |  |  | SConscript("resources/SCsub") | 
					
						
							|  |  |  | SConscript("debugger/SCsub") | 
					
						
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										 |  |  | # Build it all as a library | 
					
						
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										 |  |  | lib = env.add_library("scene", env.scene_sources) | 
					
						
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										 |  |  | env.Prepend(LIBS=[lib]) |