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								/*************************************************************************/
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								/*  height_map_shape_3d.cpp                                              */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "height_map_shape_3d.h"
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								#include "servers/physics_server_3d.h"
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											2020-08-02 11:10:43 +02:00
										 
									 
								 
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								Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
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									Vector<Vector3> points;
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									if ((map_width != 0) && (map_depth != 0)) {
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										// This will be slow for large maps...
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										// also we'll have to figure out how well bullet centers this shape...
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										Vector2 size(map_width - 1, map_depth - 1);
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										Vector2 start = size * -0.5;
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										const float *r = map_data.ptr();
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										// reserve some memory for our points..
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										points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
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										// now set our points
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										int r_offset = 0;
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										int w_offset = 0;
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										for (int d = 0; d < map_depth; d++) {
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											Vector3 height(start.x, 0.0, start.y);
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											for (int w = 0; w < map_width; w++) {
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												height.y = r[r_offset++];
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												if (w != map_width - 1) {
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													points.write[w_offset++] = height;
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													points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
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												}
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												if (d != map_depth - 1) {
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													points.write[w_offset++] = height;
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													points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
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												}
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												if ((w != map_width - 1) && (d != map_depth - 1)) {
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													points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
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													points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
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												}
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												height.x += 1.0;
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											}
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											start.y += 1.0;
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										}
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									}
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									return points;
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								}
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								real_t HeightMapShape3D::get_enclosing_radius() const {
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									return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length();
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								}
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								void HeightMapShape3D::_update_shape() {
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									Dictionary d;
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									d["width"] = map_width;
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									d["depth"] = map_depth;
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									d["heights"] = map_data;
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									d["min_height"] = min_height;
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									d["max_height"] = max_height;
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									PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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									Shape3D::_update_shape();
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								}
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								void HeightMapShape3D::set_map_width(int p_new) {
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									if (p_new < 1) {
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										// ignore
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									} else if (map_width != p_new) {
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										int was_size = map_width * map_depth;
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										map_width = p_new;
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										int new_size = map_width * map_depth;
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										map_data.resize(map_width * map_depth);
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										float *w = map_data.ptrw();
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										while (was_size < new_size) {
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											w[was_size++] = 0.0;
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										}
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										_update_shape();
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										notify_change_to_owners();
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									}
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								}
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								int HeightMapShape3D::get_map_width() const {
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									return map_width;
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								}
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								void HeightMapShape3D::set_map_depth(int p_new) {
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									if (p_new < 1) {
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										// ignore
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									} else if (map_depth != p_new) {
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										int was_size = map_width * map_depth;
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							 | 
							
							
										map_depth = p_new;
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										int new_size = map_width * map_depth;
							 | 
						
					
						
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							 | 
							
							
										map_data.resize(new_size);
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											2021-03-24 18:49:04 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										float *w = map_data.ptrw();
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
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							 | 
							
							
										while (was_size < new_size) {
							 | 
						
					
						
							| 
								
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							 | 
							
							
											w[was_size++] = 0.0;
							 | 
						
					
						
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										}
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							| 
								
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										_update_shape();
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										notify_change_to_owners();
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									}
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								}
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
							
								int HeightMapShape3D::get_map_depth() const {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
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									return map_depth;
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								}
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											2020-03-27 08:44:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
							
								void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
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											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
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									int size = (map_width * map_depth);
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									if (p_new.size() != size) {
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										// fail
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										return;
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									}
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									// copy
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											2021-03-24 18:49:04 -07:00
										 
									 
								 
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									float *w = map_data.ptrw();
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									const float *r = p_new.ptr();
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
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									for (int i = 0; i < size; i++) {
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										float val = r[i];
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										w[i] = val;
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										if (i == 0) {
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											min_height = val;
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											max_height = val;
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							 | 
							
							
										} else {
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											if (min_height > val) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												min_height = val;
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											if (max_height < val) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												max_height = val;
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_update_shape();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									notify_change_to_owners();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-27 08:44:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								PackedFloat32Array HeightMapShape3D::get_map_data() const {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return map_data;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-27 08:44:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void HeightMapShape3D::_bind_methods() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape3D::set_map_width);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape3D::get_map_width);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape3D::set_map_depth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape3D::get_map_depth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape3D::set_map_data);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape3D::get_map_data);
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
							 | 
						
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											
										 
										
											2020-02-24 15:20:53 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data");
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-27 08:44:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								HeightMapShape3D::HeightMapShape3D() :
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									map_data.resize(map_width * map_depth);
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-24 18:49:04 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									float *w = map_data.ptrw();
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-17 20:47:19 +11:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									w[0] = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									w[1] = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									w[2] = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									w[3] = 0.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_update_shape();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |