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								/*************************************************************************/
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								/*  mesh.h                                                               */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								#ifndef MESH_H
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								#define MESH_H
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											2020-11-07 19:33:38 -03:00
										 
									 
								 
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								#include "core/io/resource.h"
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								#include "core/math/face3.h"
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								#include "core/math/triangle_mesh.h"
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								#include "scene/resources/material.h"
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								#include "scene/resources/shape_3d.h"
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								#include "servers/rendering_server.h"
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								class Mesh : public Resource {
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									GDCLASS(Mesh, Resource);
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									mutable Ref<TriangleMesh> triangle_mesh; //cached
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									mutable Vector<Vector3> debug_lines;
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									Size2i lightmap_size_hint;
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								protected:
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											2017-07-13 17:15:55 -05:00
										 
									 
								 
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									static void _bind_methods();
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								public:
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									enum {
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										NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
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										ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE
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									};
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											2020-12-12 09:06:59 -03:00
										 
									 
								 
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									enum BlendShapeMode {
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										BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
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										BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
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									};
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									enum ArrayType {
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										ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX,
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										ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL,
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										ARRAY_TANGENT = RenderingServer::ARRAY_TANGENT,
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										ARRAY_COLOR = RenderingServer::ARRAY_COLOR,
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										ARRAY_TEX_UV = RenderingServer::ARRAY_TEX_UV,
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										ARRAY_TEX_UV2 = RenderingServer::ARRAY_TEX_UV2,
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										ARRAY_CUSTOM0 = RenderingServer::ARRAY_CUSTOM0,
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										ARRAY_CUSTOM1 = RenderingServer::ARRAY_CUSTOM1,
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										ARRAY_CUSTOM2 = RenderingServer::ARRAY_CUSTOM2,
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										ARRAY_CUSTOM3 = RenderingServer::ARRAY_CUSTOM3,
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										ARRAY_BONES = RenderingServer::ARRAY_BONES,
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										ARRAY_WEIGHTS = RenderingServer::ARRAY_WEIGHTS,
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										ARRAY_INDEX = RenderingServer::ARRAY_INDEX,
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										ARRAY_MAX = RenderingServer::ARRAY_MAX
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									};
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									enum ArrayCustomFormat {
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										ARRAY_CUSTOM_RGBA8_UNORM,
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										ARRAY_CUSTOM_RGBA8_SNORM,
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										ARRAY_CUSTOM_RG_HALF,
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										ARRAY_CUSTOM_RGBA_HALF,
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										ARRAY_CUSTOM_R_FLOAT,
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										ARRAY_CUSTOM_RG_FLOAT,
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										ARRAY_CUSTOM_RGB_FLOAT,
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										ARRAY_CUSTOM_RGBA_FLOAT,
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										ARRAY_CUSTOM_MAX
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									};
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									enum ArrayFormat {
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										ARRAY_FORMAT_VERTEX = RS::ARRAY_FORMAT_VERTEX,
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										ARRAY_FORMAT_NORMAL = RS::ARRAY_FORMAT_NORMAL,
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										ARRAY_FORMAT_TANGENT = RS::ARRAY_FORMAT_TANGENT,
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										ARRAY_FORMAT_COLOR = RS::ARRAY_FORMAT_COLOR,
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										ARRAY_FORMAT_TEX_UV = RS::ARRAY_FORMAT_TEX_UV,
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										ARRAY_FORMAT_TEX_UV2 = RS::ARRAY_FORMAT_TEX_UV2,
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										ARRAY_FORMAT_CUSTOM0 = RS::ARRAY_FORMAT_CUSTOM0,
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										ARRAY_FORMAT_CUSTOM1 = RS::ARRAY_FORMAT_CUSTOM1,
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										ARRAY_FORMAT_CUSTOM2 = RS::ARRAY_FORMAT_CUSTOM2,
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										ARRAY_FORMAT_CUSTOM3 = RS::ARRAY_FORMAT_CUSTOM3,
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										ARRAY_FORMAT_BONES = RS::ARRAY_FORMAT_BONES,
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										ARRAY_FORMAT_WEIGHTS = RS::ARRAY_FORMAT_WEIGHTS,
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										ARRAY_FORMAT_INDEX = RS::ARRAY_FORMAT_INDEX,
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										ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK,
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										ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE,
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										ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT,
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										ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT,
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										ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT,
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										ARRAY_FORMAT_CUSTOM3_SHIFT = RS::ARRAY_FORMAT_CUSTOM3_SHIFT,
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										ARRAY_FORMAT_CUSTOM_MASK = RS::ARRAY_FORMAT_CUSTOM_MASK,
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										ARRAY_COMPRESS_FLAGS_BASE = RS::ARRAY_COMPRESS_FLAGS_BASE,
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										ARRAY_FLAG_USE_2D_VERTICES = RS::ARRAY_FLAG_USE_2D_VERTICES,
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										ARRAY_FLAG_USE_DYNAMIC_UPDATE = RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE,
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										ARRAY_FLAG_USE_8_BONE_WEIGHTS = RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS,
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											2016-11-24 20:46:55 -03:00
										 
									 
								 
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									};
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
							 | 
							
								
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									enum PrimitiveType {
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00
										 
									 
								 
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										PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
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										PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
							 | 
						
					
						
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										PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
							 | 
						
					
						
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										PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
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										PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
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							 | 
							
							
										PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									};
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									virtual int get_surface_count() const = 0;
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									virtual int surface_get_array_len(int p_idx) const = 0;
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							 | 
							
							
									virtual int surface_get_array_index_len(int p_idx) const = 0;
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											2017-11-21 01:36:32 +01:00
										 
									 
								 
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									virtual bool surface_is_softbody_friendly(int p_idx) const;
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									virtual Array surface_get_arrays(int p_surface) const = 0;
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											2017-09-10 11:10:28 +01:00
										 
									 
								 
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									virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
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											2019-08-18 19:40:52 -03:00
										 
									 
								 
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									virtual Dictionary surface_get_lods(int p_surface) const = 0;
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									virtual uint32_t surface_get_format(int p_idx) const = 0;
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									virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
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											2019-01-31 18:04:36 +01:00
										 
									 
								 
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									virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									virtual Ref<Material> surface_get_material(int p_idx) const = 0;
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									virtual int get_blend_shape_count() const = 0;
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									virtual StringName get_blend_shape_name(int p_index) const = 0;
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											2020-10-15 07:53:18 -07:00
										 
									 
								 
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									virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
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											2020-02-17 18:06:54 -03:00
										 
									 
								 
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									Vector<Face3> get_faces() const;
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									Ref<TriangleMesh> generate_triangle_mesh() const;
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											2017-11-21 01:36:32 +01:00
										 
									 
								 
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									void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
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									void generate_debug_mesh_indices(Vector<Vector3> &r_points);
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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											2020-03-26 18:49:16 -03:00
										 
									 
								 
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									Ref<Shape3D> create_trimesh_shape() const;
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									Ref<Shape3D> create_convex_shape() const;
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									Ref<Mesh> create_outline(float p_margin) const;
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											2017-11-16 21:09:00 -05:00
										 
									 
								 
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									virtual AABB get_aabb() const = 0;
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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											2020-05-01 09:34:23 -03:00
										 
									 
								 
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									void set_lightmap_size_hint(const Size2i &p_size);
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									Size2i get_lightmap_size_hint() const;
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											2018-09-09 19:39:34 +02:00
										 
									 
								 
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									void clear_cache() const;
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											2017-12-09 14:11:26 -03:00
										 
									 
								 
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											2020-03-17 07:33:00 +01:00
										 
									 
								 
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									typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &);
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											2019-04-10 17:46:04 -03:00
										 
									 
								 
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									static ConvexDecompositionFunc convex_composition_function;
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											2020-03-26 18:49:16 -03:00
										 
									 
								 
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									Vector<Ref<Shape3D>> convex_decompose() const;
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											2019-04-10 17:46:04 -03:00
										 
									 
								 
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											2021-04-27 12:43:49 -03:00
										 
									 
								 
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									virtual int get_builtin_bind_pose_count() const;
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									virtual Transform get_builtin_bind_pose(int p_index) const;
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									Mesh();
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								};
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								class ArrayMesh : public Mesh {
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									GDCLASS(ArrayMesh, Mesh);
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											2017-06-15 19:44:11 -03:00
										 
									 
								 
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									RES_BASE_EXTENSION("mesh");
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-07 18:18:55 -03:00
										 
									 
								 
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											2020-12-16 11:07:08 -03:00
										 
									 
								 
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									PackedStringArray _get_blend_shape_names() const;
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									void _set_blend_shape_names(const PackedStringArray &p_names);
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											2019-08-18 19:40:52 -03:00
										 
									 
								 
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									Array _get_surfaces() const;
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									void _set_surfaces(const Array &p_data);
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											2021-01-25 12:20:11 -03:00
										 
									 
								 
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									Ref<ArrayMesh> shadow_mesh;
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 
									 
								 
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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								private:
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									struct Surface {
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-09 18:24:36 +01:00
										 
									 
								 
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										uint32_t format = 0;
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										int array_length = 0;
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										int index_array_length = 0;
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										PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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										String name;
							 | 
						
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 
									 
								 
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										AABB aabb;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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										Ref<Material> material;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-09 18:24:36 +01:00
										 
									 
								 
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										bool is_2d = false;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									};
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									Vector<Surface> surfaces;
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 
									 
								 
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									mutable RID mesh;
							 | 
						
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 
									 
								 
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									AABB aabb;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-09 18:24:36 +01:00
										 
									 
								 
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									BlendShapeMode blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
							 | 
						
					
						
							
								
									
										
										
										
											2017-01-12 08:34:00 -03:00
										 
									 
								 
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									Vector<StringName> blend_shapes;
							 | 
						
					
						
							
								
									
										
										
										
											2017-11-16 21:09:00 -05:00
										 
									 
								 
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									AABB custom_aabb;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2019-08-18 19:40:52 -03:00
										 
									 
								 
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									_FORCE_INLINE_ void _create_if_empty() const;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									void _recompute_aabb();
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								protected:
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											2017-04-06 23:36:37 -03:00
										 
									 
								 
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									virtual bool _is_generated() const { return false; }
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									bool _set(const StringName &p_name, const Variant &p_value);
							 | 
						
					
						
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							 | 
							
							
									bool _get(const StringName &p_name, Variant &r_ret) const;
							 | 
						
					
						
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									void _get_property_list(List<PropertyInfo> *p_list) const;
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 
									 
								 
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											2021-02-11 14:18:45 -03:00
										 
									 
								 
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									virtual void reset_state() override;
							 | 
						
					
						
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									static void _bind_methods();
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								public:
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-01 22:40:47 -03:00
										 
									 
								 
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									void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 
									 
								 
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											2020-12-16 11:07:08 -03:00
										 
									 
								 
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									void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 
									 
								 
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											2020-07-10 11:34:39 +01:00
										 
									 
								 
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							 | 
							
							
									Array surface_get_arrays(int p_surface) const override;
							 | 
						
					
						
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							 | 
							
							
									Array surface_get_blend_shape_arrays(int p_surface) const override;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									Dictionary surface_get_lods(int p_surface) const override;
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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							 | 
							
							
									void add_blend_shape(const StringName &p_name);
							 | 
						
					
						
							
								
									
										
										
										
											2020-07-10 11:34:39 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
							
									int get_blend_shape_count() const override;
							 | 
						
					
						
							| 
								
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							 | 
							
							
									StringName get_blend_shape_name(int p_index) const override;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-15 07:53:18 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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									void set_blend_shape_name(int p_index, const StringName &p_name) override;
							 | 
						
					
						
							
								
									
										
										
										
											2017-01-12 08:34:00 -03:00
										 
									 
								 
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									void clear_blend_shapes();
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											2017-01-12 08:34:00 -03:00
										 
									 
								 
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									void set_blend_shape_mode(BlendShapeMode p_mode);
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									BlendShapeMode get_blend_shape_mode() const;
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											2020-02-17 18:06:54 -03:00
										 
									 
								 
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									void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
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											2017-11-14 17:25:42 -03:00
										 
									 
								 
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											2020-07-10 11:34:39 +01:00
										 
									 
								 
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									int get_surface_count() const override;
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											2019-08-18 19:40:52 -03:00
										 
									 
								 
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									void clear_surfaces();
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											2017-11-16 21:09:00 -05:00
										 
									 
								 
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									void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
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											2020-07-10 11:34:39 +01:00
										 
									 
								 
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									int surface_get_array_len(int p_idx) const override;
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									int surface_get_array_index_len(int p_idx) const override;
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									uint32_t surface_get_format(int p_idx) const override;
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									PrimitiveType surface_get_primitive_type(int p_idx) const override;
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									bool surface_is_alpha_sorting_enabled(int p_idx) const;
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											2020-07-10 11:34:39 +01:00
										 
									 
								 
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									virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
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									virtual Ref<Material> surface_get_material(int p_idx) const override;
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											2018-07-28 10:34:31 +10:00
										 
									 
								 
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									int surface_find_by_name(const String &p_name) const;
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									void surface_set_name(int p_idx, const String &p_name);
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									String surface_get_name(int p_idx) const;
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											2017-11-16 21:09:00 -05:00
										 
									 
								 
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									void set_custom_aabb(const AABB &p_custom);
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									AABB get_custom_aabb() const;
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											2014-05-04 22:50:23 -03:00
										 
									 
								 
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									AABB get_aabb() const override;
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									virtual RID get_rid() const override;
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											2020-12-23 09:34:26 +00:00
										 
									 
								 
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									void regen_normal_maps();
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											2017-12-09 14:11:26 -03:00
										 
									 
								 
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									Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
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											2020-04-22 15:34:00 +02:00
										 
									 
								 
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									Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
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											2017-12-09 14:11:26 -03:00
										 
									 
								 
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									virtual void reload_from_file() override;
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											2017-11-11 21:48:00 -06:00
										 
									 
								 
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											2021-01-25 12:20:11 -03:00
										 
									 
								 
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									void set_shadow_mesh(const Ref<ArrayMesh> &p_mesh);
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									Ref<ArrayMesh> get_shadow_mesh() const;
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											2017-06-07 18:18:55 -03:00
										 
									 
								 
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									ArrayMesh();
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									~ArrayMesh();
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								};
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								VARIANT_ENUM_CAST(Mesh::ArrayType);
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											2017-08-20 17:45:01 +02:00
										 
									 
								 
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								VARIANT_ENUM_CAST(Mesh::ArrayFormat);
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											2020-12-01 22:40:47 -03:00
										 
									 
								 
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								VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								VARIANT_ENUM_CAST(Mesh::PrimitiveType);
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											2020-12-12 09:06:59 -03:00
										 
									 
								 
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								VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#endif
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