2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  surface_tool.h                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef SURFACE_TOOL_H
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								#define SURFACE_TOOL_H
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											2020-12-12 09:06:59 -03:00
										 
									 
								 
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								#include "core/templates/local_vector.h"
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								#include "scene/resources/mesh.h"
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								#include "thirdparty/misc/mikktspace.h"
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								class SurfaceTool : public Reference {
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									GDCLASS(SurfaceTool, Reference);
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								public:
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									struct Vertex {
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										Vector3 vertex;
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										Color color;
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										Vector3 normal; // normal, binormal, tangent
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										Vector3 binormal;
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										Vector3 tangent;
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										Vector2 uv;
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										Vector2 uv2;
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										Vector<int> bones;
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										Vector<float> weights;
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										Color custom[RS::ARRAY_CUSTOM_COUNT];
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										uint32_t smooth_group = 0;
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										bool operator==(const Vertex &p_vertex) const;
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										Vertex() {}
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									};
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									enum CustomFormat {
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										CUSTOM_RGBA8_UNORM = RS::ARRAY_CUSTOM_RGBA8_UNORM,
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										CUSTOM_RGBA8_SNORM = RS::ARRAY_CUSTOM_RGBA8_SNORM,
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										CUSTOM_RG_HALF = RS::ARRAY_CUSTOM_RG_HALF,
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										CUSTOM_RGBA_HALF = RS::ARRAY_CUSTOM_RGBA_HALF,
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										CUSTOM_R_FLOAT = RS::ARRAY_CUSTOM_R_FLOAT,
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										CUSTOM_RG_FLOAT = RS::ARRAY_CUSTOM_RG_FLOAT,
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										CUSTOM_RGB_FLOAT = RS::ARRAY_CUSTOM_RGB_FLOAT,
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										CUSTOM_RGBA_FLOAT = RS::ARRAY_CUSTOM_RGBA_FLOAT,
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										CUSTOM_MAX = RS::ARRAY_CUSTOM_MAX
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									};
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									enum SkinWeightCount {
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										SKIN_4_WEIGHTS,
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										SKIN_8_WEIGHTS
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									};
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									typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
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									static OptimizeVertexCacheFunc optimize_vertex_cache_func;
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									typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error);
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									static SimplifyFunc simplify_func;
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									typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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									static SimplifyScaleFunc simplify_scale_func;
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									typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error);
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									static SimplifySloppyFunc simplify_sloppy_func;
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								private:
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									struct VertexHasher {
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										static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
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									};
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									struct WeightSort {
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										int index = 0;
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										float weight = 0.0;
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										bool operator<(const WeightSort &p_right) const {
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											return weight < p_right.weight;
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										}
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									};
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									bool begun = false;
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									bool first = false;
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									Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_LINES;
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									uint32_t format = 0;
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									Ref<Material> material;
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									//arrays
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									LocalVector<Vertex> vertex_array;
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									LocalVector<int> index_array;
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									//memory
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									Color last_color;
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									Vector3 last_normal;
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									Vector2 last_uv;
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									Vector2 last_uv2;
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									Vector<int> last_bones;
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									Vector<float> last_weights;
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									Plane last_tangent;
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									uint32_t last_smooth_group = 0;
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											2021-02-09 18:24:36 +01:00
										 
									 
								 
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									SkinWeightCount skin_weights = SKIN_4_WEIGHTS;
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									Color last_custom[RS::ARRAY_CUSTOM_COUNT];
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									CustomFormat last_custom_format[RS::ARRAY_CUSTOM_COUNT];
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									void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
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									void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
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											2014-10-14 01:01:25 -03:00
										 
									 
								 
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									//mikktspace callbacks
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									static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
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									static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
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									static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
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									static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
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									static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
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											2017-08-29 08:47:29 -03:00
										 
									 
								 
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									static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
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											const tbool bIsOrientationPreserving, const int iFace, const int iVert);
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								protected:
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									static void _bind_methods();
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								public:
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									void set_skin_weight_count(SkinWeightCount p_weights);
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									SkinWeightCount get_skin_weight_count() const;
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									void set_custom_format(int p_index, CustomFormat p_format);
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									CustomFormat get_custom_format(int p_index) const;
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											2021-03-19 09:57:52 -03:00
										 
									 
								 
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									Mesh::PrimitiveType get_primitive() const;
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									void begin(Mesh::PrimitiveType p_primitive);
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									void set_color(Color p_color);
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									void set_normal(const Vector3 &p_normal);
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									void set_tangent(const Plane &p_tangent);
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									void set_uv(const Vector2 &p_uv);
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									void set_uv2(const Vector2 &p_uv2);
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									void set_custom(int p_index, const Color &p_custom);
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									void set_bones(const Vector<int> &p_bones);
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									void set_weights(const Vector<float> &p_weights);
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									void set_smooth_group(uint32_t p_group);
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									void add_vertex(const Vector3 &p_vertex);
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											2019-02-13 09:23:29 +01:00
										 
									 
								 
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									void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
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											2016-04-18 20:33:54 +03:00
										 
									 
								 
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									void add_index(int p_index);
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									void index();
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									void deindex();
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									void generate_normals(bool p_flip = false);
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									void generate_tangents();
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									void optimize_indices_for_cache();
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									float get_max_axis_length() const;
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									Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
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									void set_material(const Ref<Material> &p_material);
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									Ref<Material> get_material() const;
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									void clear();
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									LocalVector<Vertex> &get_vertex_array() { return vertex_array; }
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											2017-08-02 15:34:55 -03:00
										 
									 
								 
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									void create_from_triangle_arrays(const Array &p_arrays);
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									static void create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<Vertex> &ret, uint32_t *r_format = nullptr);
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									Array commit_to_arrays();
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									void create_from(const Ref<Mesh> &p_existing, int p_surface);
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											2019-07-10 11:54:12 +02:00
										 
									 
								 
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									void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
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									void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
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									Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = 0);
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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									SurfaceTool();
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								};
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								VARIANT_ENUM_CAST(SurfaceTool::CustomFormat)
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								VARIANT_ENUM_CAST(SurfaceTool::SkinWeightCount)
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								#endif
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