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								/***************************************************************************************************
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								**
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								** Real-Time Hierarchical Profiling for Game Programming Gems 3
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								**
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								** by Greg Hjelstrom & Byon Garrabrant
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								**
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								***************************************************************************************************/
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								// Credits: The Clock class was inspired by the Timer classes in
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								// Ogre (www.ogre3d.org).
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								#ifndef BT_QUICK_PROF_H
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								#define BT_QUICK_PROF_H
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								#include "btScalar.h"
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								#define USE_BT_CLOCK 1
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								#ifdef USE_BT_CLOCK
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								///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
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								class btClock
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								{
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								public:
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									btClock();
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									btClock(const btClock& other);
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									btClock& operator=(const btClock& other);
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									~btClock();
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									/// Resets the initial reference time.
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									void reset();
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									/// Returns the time in ms since the last call to reset or since
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									/// the btClock was created.
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									unsigned long long int getTimeMilliseconds();
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									/// Returns the time in us since the last call to reset or since
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									/// the Clock was created.
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									unsigned long long int getTimeMicroseconds();
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									unsigned long long int getTimeNanoseconds();
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									/// Returns the time in s since the last call to reset or since
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									/// the Clock was created.
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									btScalar getTimeSeconds();
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								private:
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									struct btClockData* m_data;
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								};
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								#endif  //USE_BT_CLOCK
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								typedef void(btEnterProfileZoneFunc)(const char* msg);
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								typedef void(btLeaveProfileZoneFunc)();
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								btEnterProfileZoneFunc* btGetCurrentEnterProfileZoneFunc();
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								btLeaveProfileZoneFunc* btGetCurrentLeaveProfileZoneFunc();
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								void btSetCustomEnterProfileZoneFunc(btEnterProfileZoneFunc* enterFunc);
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								void btSetCustomLeaveProfileZoneFunc(btLeaveProfileZoneFunc* leaveFunc);
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								#ifndef BT_ENABLE_PROFILE
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								#define BT_NO_PROFILE 1
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								#endif  //BT_NO_PROFILE
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								const unsigned int BT_QUICKPROF_MAX_THREAD_COUNT = 64;
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								//btQuickprofGetCurrentThreadIndex will return -1 if thread index cannot be determined,
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								//otherwise returns thread index in range [0..maxThreads]
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								unsigned int btQuickprofGetCurrentThreadIndex2();
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								#ifndef BT_NO_PROFILE
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								#include <stdio.h>  //@todo remove this, backwards compatibility
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								#include "btAlignedAllocator.h"
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								#include <new>
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								///A node in the Profile Hierarchy Tree
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								class CProfileNode
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								{
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								public:
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									CProfileNode(const char* name, CProfileNode* parent);
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									~CProfileNode(void);
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									CProfileNode* Get_Sub_Node(const char* name);
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									CProfileNode* Get_Parent(void) { return Parent; }
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									CProfileNode* Get_Sibling(void) { return Sibling; }
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									CProfileNode* Get_Child(void) { return Child; }
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									void CleanupMemory();
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									void Reset(void);
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									void Call(void);
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									bool Return(void);
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									const char* Get_Name(void) { return Name; }
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									int Get_Total_Calls(void) { return TotalCalls; }
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									float Get_Total_Time(void) { return TotalTime; }
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									void* GetUserPointer() const { return m_userPtr; }
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									void SetUserPointer(void* ptr) { m_userPtr = ptr; }
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								protected:
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									const char* Name;
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									int TotalCalls;
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									float TotalTime;
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									unsigned long int StartTime;
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									int RecursionCounter;
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									CProfileNode* Parent;
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									CProfileNode* Child;
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									CProfileNode* Sibling;
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									void* m_userPtr;
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								};
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								///An iterator to navigate through the tree
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								class CProfileIterator
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								{
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								public:
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									// Access all the children of the current parent
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									void First(void);
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									void Next(void);
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									bool Is_Done(void);
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									bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
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									void Enter_Child(int index);     // Make the given child the new parent
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									void Enter_Largest_Child(void);  // Make the largest child the new parent
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									void Enter_Parent(void);         // Make the current parent's parent the new parent
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									// Access the current child
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									const char* Get_Current_Name(void) { return CurrentChild->Get_Name(); }
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									int Get_Current_Total_Calls(void) { return CurrentChild->Get_Total_Calls(); }
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									float Get_Current_Total_Time(void) { return CurrentChild->Get_Total_Time(); }
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									void* Get_Current_UserPointer(void) { return CurrentChild->GetUserPointer(); }
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									void Set_Current_UserPointer(void* ptr) { CurrentChild->SetUserPointer(ptr); }
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									// Access the current parent
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									const char* Get_Current_Parent_Name(void) { return CurrentParent->Get_Name(); }
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									int Get_Current_Parent_Total_Calls(void) { return CurrentParent->Get_Total_Calls(); }
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									float Get_Current_Parent_Total_Time(void) { return CurrentParent->Get_Total_Time(); }
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								protected:
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									CProfileNode* CurrentParent;
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									CProfileNode* CurrentChild;
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									CProfileIterator(CProfileNode* start);
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									friend class CProfileManager;
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								};
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								///The Manager for the Profile system
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								class CProfileManager
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								{
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								public:
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									static void Start_Profile(const char* name);
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									static void Stop_Profile(void);
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									static void CleanupMemory(void);
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									//	{
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									//		Root.CleanupMemory();
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									//	}
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									static void Reset(void);
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									static void Increment_Frame_Counter(void);
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									static int Get_Frame_Count_Since_Reset(void) { return FrameCounter; }
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									static float Get_Time_Since_Reset(void);
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									static CProfileIterator* Get_Iterator(void);
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									//	{
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									//
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									//		return new CProfileIterator( &Root );
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									//	}
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									static void Release_Iterator(CProfileIterator* iterator) { delete (iterator); }
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									static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
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									static void dumpAll();
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								private:
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									static int FrameCounter;
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									static unsigned long int ResetTime;
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								};
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								#endif  //#ifndef BT_NO_PROFILE
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								///ProfileSampleClass is a simple way to profile a function's scope
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								///Use the BT_PROFILE macro at the start of scope to time
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								class CProfileSample
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								{
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								public:
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									CProfileSample(const char* name);
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									~CProfileSample(void);
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								};
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								#define BT_PROFILE(name) CProfileSample __profile(name)
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								#endif  //BT_QUICK_PROF_H
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